Two Separate Evenings with Rose Bond & Matt Adams

Listening to the talks by Rose Bond and Matt Adams made me wonder about the type of art I want to create. Both their works reflect what they believe in and are passionate about.

Rose Bond
At first glance, one may think Rose Bond’s work is a simple animated projection on a building. However, there is more than what meets the eye. I was surprised to know how each project had a particular narrative to convey. I also did not expect the amount of research the artist had put into each of these works. I have always had the impression that such projections were only for aesthetic purposes and did not have much meaning. I am interested in the research process behind the works of Rose Bond and how the concept is realised. I like her earlier animation works as of it showcased her style. I also like that the imagery is only accompanied by music and the work is left up to the viewers’ interpretation.


Matt Adams
Matt Adams started off making a statement:

interactive = unfinished (works)

Our work in interactive media is never completed because it is heavily dependent on the users’ interaction with it. I think this is something I can learn from because I am always overly-anxious to complete a project. An unfinished work does not mean it is a failure as a project because there is always room for improvement for every creative project.

I was surprised his initial interest began with theatre because it was something I was interested in as well. His reference to Jean Baudrillard’s Simulacra and Simulation was something that struck a chord with me and helped me better understand the inspiration in many of Blast Theory’s works. While talking about Desert Rain, Matt Adams posed a question to the audience, “How do we make sense of the world when all our political knowledge is mediated?” This made me question the type of art I want to create. As aspiring creatives, I feel that it is important we know what kind of experience we wish to give our users / target audience. There are many levels of mediation and information becomes lost in translation. Thus, we have to be even more careful about the message we want to bring across to our audience.

The two projects by Blast Theory that I was very inspired by was “Can you see me now?” as well as their recent “2097: We made ourselves over“. In Can you see me now?, Blast Theory explores the irony of the internet. Although it has helped connect people on many levels, it has also disconnected them. With the game it is even more apparent when the real life is faced with other forms of obstacles and interruptions that the virtual map cannot replicate.

In Blast Theory’s recent two works Karen and 2097: We made ourselves over, they tried to talk about issues that the world faces with the advancement of technology. With the increased use of Facebook, profiling and big data becomes tools of marketing and control. Our experiences on the internet becomes more and more mediated. Matt Adams ends his keynote with a few pointers that I think we should think about:

  • Bringing change through art
  • Interactivity becoming your agency

interactive = unfinished / agency / political

I think that art and life can never be apart. Art that aims to reflects life can never be apolitical. If art cannot speak for the masses and the oppressed, who can?

Semester Project (Analogue): The Secret Life of Robert & Abigail

The toughest part of this project was creating the different personas of the puppets. I wanted to create a space catalyst for interaction and in this case, it was the puppets. I thought I could use a portable device like the hula-hoop as I was inspired by how puppet troops used to bring their props around to perform for the masses.

Research in the Past 2 Months
For my research, I first went to Haw Par Villa to check out the space. I think the whole of Haw Par Villa is an immersive interactive space itself. I watched two different shows and managed to interview the director of one of the puppet shows. I wanted to understand more about the process behind puppet making and she kindly invited me to the dress rehearsal of her show, The Dog Who Goes Woof Woof. I enjoyed how the lighting and technical aspects of the show came together. Perhaps I could also consider these things in my project as well.

I really liked how the set was designed for this show. The use of different materials and cloth integrated with one another very well.

Another show I watched was a puppet show by a Taiwanese troop.

They used multimedia effects to appeal to the younger audience and tried to incorporate slangs in their performance.

I also found the space at Esplanade concourse really intriguing because of the use of pipes. This space was to allow members of the public to pen their new year wishes and hang them onto the pipes. I like how cushions were placed on the floor to allow the public to sit on.

Process of Making Space

Wrapping the hula hoop.

The interactive aspect of the hula hoop was inspired by dream catchers because the space that puppets reside in feels very much like a dreamscape. It requires the suspension of disbelief to allow people to interact with the space. Creating the three puppets were very tough because I tried to explore different ways of making them.


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