Simultaneity of Distributed Space

Week 1: August 15 - 21

We will perform an in class project, Real-time Aggregation, exploring the simultaneity of distributed space. How do we experience space and location in the age of the network? How do our distributed experiences alter our perception of space and time? These are the questions we will address through a performance Micro-Project using Facebook Live.

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The Art of Noise

Week 2: August 22 - 28

Noises and their instabilities as material and process for sound composition. How do we think about noise as musical? How do we accept all sounds as potential elements of the work? How do we produce noise, both intentionally and accidentally, to explore new sonic territory? We will investigate these questions in the pursuit of adventurous noise terrain and an appreciation of the everyday sounds around us as exquisitely made for composition. There will be a  discussion of Luigi Russolo, his manifesto "The Art of Noises, " and the Futurists as pioneering noise makers. (Max/MSP)

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Intensities and Textures

Week 3: August 29 – September 4

Sound can be thought of as artistic material with its own qualities of texture, form, shape, and line. We will explore sound in its various manifestations of textural quality, its dynamics and intensities. In this way, we will learn to create specific sonic shape over time, exploring sonic contour, peaks, silences, and abrupt juxtapositions. There will be a discussion of the work and ideas of French composer Edgard Varèse, whose compositions departed from traditional musical structure to explore sound as materiality and texture. (Max/MSP)

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Indeterminacy

Week 4: September 5 – 11

We will explore the random, chance occurrences of algorithmic composition. How can we generate sound in ways that transcends predictability and taste? There will be an overview of techniques for building indeterminate sound results that are generative in nature, following the trajectory of mathematical and sequential permutations. We will discuss the music of John Cage, whose works ran the gamut of prepared piano, chance composition, graphic scores and indeterminate structures in the composition of sound and silence. (Max/MSP)

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Interaction

Week 5: September 12 – 18

A study of interaction in sound art involving the compositional process, the performance, the space, and the listener.There will be a discussion of the work of Bill Fontana, whose pioneering sound installations were seminal. We will explore the virtual controls for audio-visual shaping and effects manipulation using the various sliders and knob controls in Max MSP.

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Desktop as Narrative Space I

Week 8: October 10 – 16

This week we will begin research towards the final project: Desktop Landscape. This research will involve shifting our focus from the exterior landscape to the desktop as an environment for sound exploration, narrative, interaction, and audio-visual composition. It is on the desktop where we have come to live an alternative life, where we conduct our daily business of email, social media, generating documents, and consuming information. The desktop space is an active one, where we are constantly alerted to the incoming/outgoing traffic of messages, updates, and operating system activity. It is a world where life is circulating at our fingertips, increasingly occupying our attention.

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Desktop as Narrative Space II

Week 9: October 17 – 23

For the second week of Desktop as Narrative Space, we will explore ways in which the desktop recording can be altered and manipulated using OBS as our platform for desktop transformations. These alterations of the desktop are intended as material of "found" digital objects. We will also conduct another project in which dialogue via the third space (shared networked space) might be used as narrative material for the final project.

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Rhythmic Loops

Week 9: October 24-30

We will explore how to incorporate low frequency oscillations (LFOs) to create rhythmic correspondences between sound and image. LFOs offer a rich palette for controlling and shaping the ongoing flow and contour of the audio-visual using the various waveforms such as sine, cosine, sawtooth, triangle, random, etc., to dynamically manipulate the audio-visual signal.

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