Syllabus
Description
DF 2008 Issues in Film Practice: Immersive Media Design Syllabus Sem 2 Y2019
Prof Ben Shedd – Meets Wednesdays 1700-2000/5PM-8PM
This course is a Practical class introducing Immersive Media, including Dome screens and VR, with the capacity to display information bigger, more expansive, and surrounding immersive.
Class Syllabus.
1] 15th January: Course work overview. Introductions. Moore’s Law. Sample iDome imagery.
– iDome Assignments: Read EXPLODING THE FRAME essay online. Make some dome images or short movie.
2] 23rd January: Designing from the Audience’s view. Exploding The Frame. The Power of the Center.
– iDome Assignment: Design an iDome image or movie from the center out.
3] 30th January: Seeing imagery on a larger scale. Creating large scale display of information.
– iDome Assignment: Color spread for iDome
4] 6th February: Chinese New Years Holiday
5] 13th February: Historical Precedents of large scale immersive displays: The Sistine Chapel, the diorama, Cinemascope, IMAX, High Resolution Planetariums, Virtual Reality screens.
– iDome Assignments: Large and small in same image and Focus and Depth of Field
High resolution Photography for iDome
6] 20th February: Field Trip to Immersive Spaces Art/Science
7] 27th February: Making sequences
– iDome Assignment: Sound Design for Immersive Space
– Immersive paper assignment: Research Large Dome and giant screen format presentations throughout history. Due in 3 weeks.
8] 6th March: Recess Week
9] 13th March: – Begin iDome Journey Project – 3-5 minute Adventure which takes us on a journey and returns us at the end
10] 20th March: – Immersive paper due
11] 27th March: – iDome assignment: Journey Project
12] 3rd April: – Test iDome Journey Project
Immersive paper presentations with Visuals for class.
13] 10th April: – Refine iDome Journey Project
14] 17th April: – Refine iDome Journey Project
15] 24th April: – Finals class Present Final Projects.
Reflection paper on course, due on 24th April noontime
Possible field trip to the Science Centre Singapore’s 8K Immersive Omni Theatre during the semester.
Continuous Assessment: Class activities. 25%
Continuous Assessment: Participation: 15%
Mid-semester presentation. 20%
Final Project: 40%
Office: ADM 03-04 Email: bshedd@ntu.edu.sg
Ver. 2.1 21Jan2019
Readings, Links and Resources:
Ben Shedd: Exploding The Frame: Seeking a New Cinematic Language
http://benshedd.com/httpbenshedd-com20081027original-exploding-the-frame-article-written-1989/
Ben Shedd: Designing for the Dome
http://benshedd.com/designing-for-the-dome-written-19941997/
Michael Naimark
https://www.facebook.com/michaelnaimark
VR/AR Fundamentals Michael Naimark
https://medium.com/@michaelnaimark
https://medium.com/@michaelnaimark/vr-ar-fundamentals-prologue-b7aa3d119087
https://medium.com/@michaelnaimark/vr-ar-fundamentals-4-input-interactivity-8d6d066c954e
https://medium.com/@michaelnaimark/vr-ar-fundamentals-5-live-social-epilogue-66545eab6246
VR Cinematography Michael Naimark
https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3
Paul Bourke iDome inventor and so much more
iDome installations
http://paulbourke.net/dome/domeinstall/
Blender Games in iDome Paul Bourke
http://paulbourke.net/dome/BlenderiDome/
Unity Game Engine in iDome Paul Bourke
http://paulbourke.net/dome/UnityiDome/
Clay Bavor Google Cardboard Expeditions 2015 IO
https://www.youtube.com/watch?v=7V-fIGMDsmE&feature=youtu.be&t=1h49m23s
Clay Bavor VP VR Google
https://twitter.com/claybavor?lang=en&lang=en
Google Expeditions
https://blog.google/outreach-initiatives/education/bring-abstract-concepts-life-ar-expeditions/
Facebook Group Fulldome
https://www.facebook.com/groups/fulldome/
Facebook Group Fulldome Artists United
https://www.facebook.com/groups/fulldome/
Facebook Group Worldwide Fulldome events
https://www.facebook.com/groups/WorldwideFullDomeEvents/
VR as Empathy – Jay Sheety
https://www.facebook.com/Upworthy/videos/2111119425869178/
Meteor Shower link as 360° animation
https://www.meteorshowers.org/
Facebook Group 360°
https://www.facebook.com/Facebook360/
Facebook Group 360°Community
https://www.facebook.com/groups/facebook360community/
Facebook Group 360 Video Community
https://www.facebook.com/groups/614405975385285/about/
Facebook Group Volumetric Imaging
https://www.facebook.com/groups/295937194162586/
Facebook Group 3D stereo panoramas
https://www.facebook.com/groups/3dstereopanoramas/
Baby VR motion ride:
Baby rides virtual roller coaster on TV
Tilt Brush by Google https://www.tiltbrush.com/
https://www.google.com/search?q=tilt+brush&ie=utf-8&oe=utf-8&client=firefox-b-ab
Augmented Reality Google https://twitter.com/hashtag/ARCore?src=hash&lang=en
VR Human Interaction
https://www.oculus.com/blog/vrs-grand-challenge-michael-abrash-on-the-future-of-human-interaction/
Google Tour Creator
https://blog.google/outreach-initiatives/education/tour-creator-schools-vr/
Google Lens
https://play.google.com/store/apps/details?id=com.google.ar.lens&hl=en
https://www.theverge.com/2018/3/16/17128518/google-lens-available-ios-photos-apple
GoPro FUSION 360° Camera
https://shop.gopro.com/APAC/cameras/fusion/CHDHZ-103.html
Projection Mapping
University of New Mexico ArtsLab
https://finearts.unm.edu/venues/arts-lab/
https://www.facebook.com/artslab/
https://globalgamejam.org/2018/jam-sites/unm-arts-lab
Jessica Brillhart VR Director – The Language of VR
https://medium.com/the-language-of-vr
Storylab Interactive
https://www.storylabinteractive.com/#work-section
ArtTechouse
https://www.usa.artechouse.com
Syllabus with Criteria
Teaching, Learning and Pedagogy Division
COURSE OUTLINE FOR DF2008 ISSUES IN FILM PRACTICE: IMMERSIVE IMAGERY
Reg. No. 200604393R
Academic Year | 2018 | Semester | 1 |
Course Coordinator | — | ||
Course Code | DF2008 | ||
Course Title | Issues In Film Practice: Immersive Imagery | ||
Pre-requisites | NIL | ||
No of AUs | 3 | ||
Contact Hours | 39 hours studio contact | ||
Proposal Date | 22 Apr 2018 |
Course Aims |
In this course you will be introduced to designing and creating media imagery for large expansive dome and virtual reality screens, with the capacity to display information bigger, more expansive, and in surrounding immersive visualizations. You will learn by making ‘frameless” images and films, conduct analysis and exploration, and produce unique visual projects as space/time journeys. From this course you will develop a select set of skills that you will be able to apply to any massive screen or VR challenge. This course is based on the Professor’s extensive research on theorizing about and making immersive imagery. |
Intended Learning Outcomes (ILO) |
By the end of the course, you should be able to:
|
Teaching, Learning and Pedagogy Division LT19A-B4-01, 50 Nanyang Avenue, Singapore 639798 65923739
TLPD-OBTL@ntu.edu.sg http://www.ntu.edu.sg/tlpd
Course Content |
In this course, please plan to respond to any one of a broad range of issues in making immersive imagery. The topics are contemporary and are selected for their immediate relevance for immersive media and for society.
In this course, you will research – to analyse and scrutinise from differing points of view so as to understand the context of the issue. Based on your research, you will form a strategy to further your exploration. You will use several strategies, depending on the topic and the nature of your response. You will be required to acquire any necessary skills and knowledge in order to continue your investigation, as you work towards a response, and possible solution. Finally, you will present your response, describing your analysis, strategy, design process, and your proposed solutions. Class structure will vary and is in large part determined by the nature of class topics and the nature of the design response. Some maturity and the ability to work independently is expected in this course. Class assignments The base structure for assignments is two major assessment points: 1. Weekly immersive projects thru mid-semester 2. Research Paper and Presentation 3. Final Immersive Imagery Project Presentation and hand-in. 4. There will also be a final Reflection Paper. Class activities, discussions and critique will contribute towards continuous assessment. |
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Assessment (includes both continuous and summative assessment) |
Formative feedback |
You will receive verbal feedback in every studio class whenever you discuss your work with the instructor.
You will also receive feedback when your work is displayed and discussed in class critiques and screenings. |
Learning and Teaching approach |
Approach How does this approach support you in achieving the learning outcomes?
Lectures and Presentations You will become familiar with principles of immersive imagery and how to apply these to your own practical work. Creative Projects: By creating your own projects, you can apply the learned concepts in your own practice. You can demonstrate your ability to develop skills and strategies, and apply these to a design response. Project Critique You will receive feedback on the strengths and weaknesses of your work through immersive imagery class peer reviews. This will enable you to develop assessment criteria for your own work as well as for the projects of your peers. |
Reading and References |
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Course Policies and Student Responsibilities |
(1) General
You are expected to complete all assigned readings, activities, assignments, attend all classes punctually and complete all scheduled assignments by due dates. You are expected to take responsibility to follow up with assignments and course related announcements. You are expected to participate in all project critiques, class discussions and activities. (2) Punctuality You are expected to be punctual for all classes. If you are more than 30 minutes late, you will be deemed as absent and will not be able to sign on the attendance register. (3) Absenteeism In-class activities make up a significant portion of your course grade. Absence from class without a valid reason will affect your participation grade. Valid reasons include falling sick supported by a medical certificate and participation in NTU’s approved activities supported by an excuse letter from the relevant bodies. There will be no make-up opportunities for in-class activities. |
Academic Integrity |
Good academic work depends on honesty and ethical behaviour. The quality of your work as a student relies on adhering to the principles of academic integrity and to the NTU Honour Code, a set of values shared by the whole university community. Truth, Trust and Justice are at the core of NTU’s shared values.
As a student, it is important that you recognize your responsibilities in understanding and applying the principles of academic integrity in all the work you do at NTU. Not knowing what is involved in maintaining academic integrity does not excuse academic dishonesty. You need to actively equip yourself with strategies to avoid all forms of academic dishonesty, including plagiarism, academic fraud, collusion and cheating. If you are uncertain of the definitions of any of these terms, you should go to the academic integrity website for more information. Consult your instructor(s) if you need any clarification about the requirements of academic integrity in the course. |
Course Instructor |
Instructor Office Location Phone Email
Prof Ben Shedd ADM #03-04 9054-9048 bshedd@ntu.edu.sg |
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Planned Weekly Schedule*
*Subject to adjustment by instructor according to the teaching situation, students’ progress, public holidays and unforeseeable circumstances. A revised schedule will be issued to students at the start of the semester.
Week Topic Course LO Readings/ Activities 1
Overview of central topic for this course. Discussion of themes, issues, considerations, audience, engagements, feedback, and other immersive imagery principles.
1,2,3 Introductory Lecture In-class discussion 2-3 Exploration
Exploration of aspects, user and design considerations. Investigations into how to analyse and understand the topic.
1,2,3 Discussion and group interactionsExplorations of processes and techniques
Class exercises to develop analysis and exploration. 4-7
Skills and Knowledge
1, 2, 3, 4Workshops and studio sessionsExplore and develop proficiency with working in interactivity 8 Mid-semester Presentation
1, 2, 3, 4, 5 Students present progress so far
To show concept, analysis, development, design strategy, possible ways forward.
9-12 Project development 1,2,3,4,5 Students develop their design response.13 Final Presentation and hand-in 1,2,3,4,5Final Presentation and hand-in
Establishment of topic
Appendix 1
Continuous Assessment: Class activities. LOs 1,2,3,4 25%
Mid-semester presentation. LOs 1,2,3,4 20%
Final Project LOs 1,2,3,4 40%
Continuous Assessment: Participation LO 5 15%