Syllabus

Description

DF 2008 Issues in Film Practice: Immersive Media Design Syllabus Sem 2 Y2019

Prof Ben Shedd  –  Meets Wednesdays 1700-2000/5PM-8PM

This course is a Practical class introducing Immersive Media, including Dome screens and VR, with the capacity to display information bigger, more expansive, and surrounding immersive.

Class Syllabus.

1] 15th January: Course work overview. Introductions. Moore’s Law. Sample iDome imagery.

– iDome Assignments: Read EXPLODING THE FRAME essay online. Make some dome images or short movie.

2] 23rd January: Designing from the Audience’s view. Exploding The Frame. The Power of the Center.

– iDome Assignment: Design an iDome image or movie from the center out.

3] 30th January: Seeing imagery on a larger scale. Creating large scale display of information.

– iDome Assignment: Color spread for iDome

4] 6th February: Chinese New Years Holiday

5] 13th February: Historical Precedents of large scale immersive displays: The Sistine Chapel, the diorama, Cinemascope, IMAX, High Resolution Planetariums, Virtual Reality screens.

– iDome Assignments: Large and small in same image and Focus and Depth of Field

High resolution Photography for iDome

6] 20th February: Field Trip to Immersive Spaces Art/Science

7] 27th February: Making sequences

– iDome Assignment: Sound Design for Immersive Space

– Immersive paper assignment: Research Large Dome and giant screen format presentations throughout history. Due in 3 weeks.

8] 6th March: Recess Week

9] 13th March: – Begin iDome Journey Project – 3-5 minute Adventure which takes us on a journey and returns us at the end

10] 20th March: – Immersive paper due

11] 27th March: – iDome assignment: Journey Project

12] 3rd April: – Test iDome Journey Project

Immersive paper presentations with Visuals for class.

13] 10th April: – Refine iDome Journey Project

14] 17th April: – Refine iDome Journey Project

15] 24th April: – Finals class Present Final Projects.

Reflection paper on course, due on 24th April noontime

Possible field trip to the Science Centre Singapore’s 8K Immersive Omni Theatre during the semester.

Continuous Assessment: Class activities. 25%

Continuous Assessment: Participation: 15%

Mid-semester presentation. 20%

Final Project:  40%

Office: ADM 03-04 Email: bshedd@ntu.edu.sg

Ver. 2.1 21Jan2019

Readings, Links and Resources:

Ben Shedd: Exploding The Frame: Seeking a New Cinematic Language

http://benshedd.com/httpbenshedd-com20081027original-exploding-the-frame-article-written-1989/

Ben Shedd: Designing for the Dome

http://benshedd.com/designing-for-the-dome-written-19941997/

Michael Naimark

https://www.facebook.com/michaelnaimark

VR/AR Fundamentals  Michael Naimark

https://medium.com/@michaelnaimark

https://medium.com/@michaelnaimark/vr-ar-fundamentals-prologue-b7aa3d119087

https://medium.com/@michaelnaimark/vr-ar-fundamentals-1-audiovisual-resolution-and-fidelity-88d833e8623a

https://medium.com/@michaelnaimark/vr-ar-fundamentals-2-audiovisual-spatiality-immersion-298dc6bd6a0e

https://medium.com/@michaelnaimark/vr-ar-fundamentals-3-other-senses-haptic-smell-taste-mind-e6d101d752da

https://medium.com/@michaelnaimark/vr-ar-fundamentals-4-input-interactivity-8d6d066c954e

https://medium.com/@michaelnaimark/vr-ar-fundamentals-5-live-social-epilogue-66545eab6246

VR Cinematography  Michael Naimark

https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3

Paul Bourke iDome inventor and so much more

http://paulbourke.net/

iDome installations

http://paulbourke.net/dome/domeinstall/

Blender Games in iDome  Paul Bourke

http://paulbourke.net/dome/BlenderiDome/

Unity Game Engine in iDome  Paul Bourke

http://paulbourke.net/dome/UnityiDome/

Clay Bavor Google Cardboard Expeditions 2015 IO

https://www.youtube.com/watch?v=7V-fIGMDsmE&feature=youtu.be&t=1h49m23s

Clay Bavor VP VR Google

https://twitter.com/claybavor?lang=en&lang=en

Google Expeditions

https://blog.google/outreach-initiatives/education/bring-abstract-concepts-life-ar-expeditions/

https://www.bestbuy.com/site/bestbuy-education/googleexpeditions/pcmcat748302046351.c?id=pcmcat748302046351

Facebook Group Fulldome

https://www.facebook.com/groups/fulldome/

Facebook Group Fulldome Artists United

https://www.facebook.com/groups/fulldome/

Facebook Group Worldwide Fulldome events

https://www.facebook.com/groups/WorldwideFullDomeEvents/

VR as Empathy – Jay Sheety

https://www.facebook.com/Upworthy/videos/2111119425869178/

Meteor Shower link as 360° animation

https://www.meteorshowers.org/

Facebook Group 360°

https://www.facebook.com/Facebook360/

Facebook Group 360°Community

https://www.facebook.com/groups/facebook360community/

Facebook Group 360 Video Community

https://www.facebook.com/groups/614405975385285/about/

Facebook Group Volumetric Imaging

https://www.facebook.com/groups/295937194162586/

Facebook Group 3D stereo panoramas

https://www.facebook.com/groups/3dstereopanoramas/

Baby VR motion ride:

Kayla’s 3D Rollercoaster

Baby rides virtual roller coaster on TV

Tilt Brush by Google  https://www.tiltbrush.com/

https://www.google.com/search?q=tilt+brush&ie=utf-8&oe=utf-8&client=firefox-b-ab

Augmented Reality Google https://twitter.com/hashtag/ARCore?src=hash&lang=en

VR Human Interaction

https://www.oculus.com/blog/vrs-grand-challenge-michael-abrash-on-the-future-of-human-interaction/

Google Tour Creator

https://blog.google/outreach-initiatives/education/tour-creator-schools-vr/

Google Lens

https://play.google.com/store/apps/details?id=com.google.ar.lens&hl=en

https://www.theverge.com/2018/3/16/17128518/google-lens-available-ios-photos-apple

GoPro FUSION 360° Camera

https://shop.gopro.com/APAC/cameras/fusion/CHDHZ-103.html

Projection Mapping

University of New Mexico ArtsLab

ARTS Lab

https://finearts.unm.edu/venues/arts-lab/

https://www.facebook.com/artslab/

https://globalgamejam.org/2018/jam-sites/unm-arts-lab

Jessica Brillhart VR Director – The Language of VR

https://medium.com/the-language-of-vr

https://medium.com/@brillhart

Storylab Interactive

https://www.storylabinteractive.com/#work-section

ArtTechouse

https://www.usa.artechouse.com

Syllabus with Criteria

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Teaching, Learning and Pedagogy Division

COURSE OUTLINE FOR DF2008 ISSUES IN FILM PRACTICE: IMMERSIVE IMAGERY

Reg. No. 200604393R

Academic Year 2018 Semester 1
Course Coordinator
Course Code DF2008
Course Title Issues In Film Practice: Immersive Imagery
Pre-requisites NIL
No of AUs 3
Contact Hours 39 hours studio contact
Proposal Date 22 Apr 2018
Course Aims
In this course you will be introduced to designing and creating media imagery for large expansive dome and virtual reality screens, with the capacity to display information bigger, more expansive, and in surrounding immersive visualizations. You will learn by making ‘frameless” images and films, conduct analysis and exploration, and produce unique visual projects as space/time journeys. From this course you will develop a select set of skills that you will be able to apply to any massive screen or VR challenge. This course is based on the Professor’s extensive research on theorizing about and making immersive imagery.
Intended Learning Outcomes (ILO)
By the end of the course, you should be able to:

  1. Identify unique issues for designing and creating still and moving immersive imagery comparing similarities and differences with framed imagery.
  2. Develop a strategy to explore immersive imagery challenges and opportunities.
  3. Acquire a coherent body of skills and knowledge in order to increase proficiency in creating immersive media.
  4. Research and write a paper comparing historical immersive image presentations with modern digital immersive presentations.
  5. Contribute to class discussions and peer problem solving of immersive imagery issues in a constructive way.

Teaching, Learning and Pedagogy Division LT19A-B4-01, 50 Nanyang Avenue, Singapore 639798 65923739

TLPD-OBTL@ntu.edu.sg http://www.ntu.edu.sg/tlpd

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Course Content
In this course, please plan to respond to any one of a broad range of issues in making immersive imagery. The topics are contemporary and are selected for their immediate relevance for immersive media and for society.

In this course, you will research – to analyse and scrutinise from differing points of view so as to understand the context of the issue. Based on your research, you will form a strategy to further your exploration. You will use several strategies, depending on the topic and the nature of your response. You will be required to acquire any necessary skills and knowledge in order to continue your investigation, as you work towards a response, and possible solution.

Finally, you will present your response, describing your analysis, strategy, design process, and your proposed solutions.

Class structure will vary and is in large part determined by the nature of class topics and the nature of the design response. Some maturity and the ability to work independently is expected in this course.

Class assignments

The base structure for assignments is two major assessment points:

1. Weekly immersive projects thru mid-semester

2. Research Paper and Presentation

3. Final Immersive Imagery Project Presentation and  hand-in.

4. There will also be a final Reflection Paper.

Class activities, discussions and critique will contribute towards continuous assessment.

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Assessment (includes both continuous and summative assessment)
Formative feedback
You will receive verbal feedback in every studio class whenever you discuss your work with the instructor.

You will also receive feedback when your work is displayed and discussed in class critiques and screenings.

Learning and Teaching approach
Approach How does this approach support you in achieving the learning outcomes?

Lectures and Presentations You will become familiar with principles of immersive imagery and how to apply these to your own practical work.

Creative Projects: By creating your own projects, you can apply the learned concepts in your own practice. You can demonstrate your ability to develop skills and strategies, and apply these to a design response.

Project Critique You will receive feedback on the strengths and weaknesses of your work through immersive imagery class peer reviews. This will enable you to develop assessment criteria for your own work as well as for the projects of your peers.

Reading and References
  1. 1.Ben Shedd EXPLODING THE FRAME Original Paper: http://benshedd.com/httpbenshedd-com20081027original-exploding-the-frame-article-written-1989/
  2. 2.Ben Shedd DESIGNING FOR THE DOME: http://benshedd.com/designing-for-the-dome-written-19941997/
  3. 3.IMERSA Immersive Media Education Research Science & Arts immersa.org
  4. 4.Michael Naimark https://www.facebook.com/michaelnaimark
  5. 5.Michael Naimark VR/AR Fundamentals https://medium.com/@michaelnaimark
  6. 6.Michael Naimark VR Cinematography https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3
  7. 7.Paul Bourke iDome Inventor/Faculty/and so much more: http://paulbourke.net/
  8. 8.Fulldome Artists United Facebook Group: https://www.facebook.com/groups/fulldome/

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Course Policies and Student Responsibilities
(1) General

You are expected to complete all assigned readings, activities, assignments, attend all classes punctually and complete all scheduled assignments by due dates. You are expected to take responsibility to follow up with assignments and course related announcements. You are expected to participate in all project critiques, class discussions and activities.

(2) Punctuality

You are expected to be punctual for all classes. If you are more than 30 minutes late, you will be deemed as absent and will not be able to sign on the attendance register.

(3) Absenteeism

In-class activities make up a significant portion of your course grade. Absence from class without a valid reason will affect your participation grade. Valid reasons include falling sick supported by a medical certificate and participation in NTU’s approved activities supported by an excuse letter from the relevant bodies. There will be no make-up opportunities for in-class activities.

Academic Integrity
Good academic work depends on honesty and ethical behaviour. The quality of your work as a student relies on adhering to the principles of academic integrity and to the NTU Honour Code, a set of values shared by the whole university community. Truth, Trust and Justice are at the core of NTU’s shared values.

As a student, it is important that you recognize your responsibilities in understanding and applying the principles of academic integrity in all the work you do at NTU. Not knowing what is involved in maintaining academic integrity does not excuse academic dishonesty. You need to actively equip yourself with strategies to avoid all forms of academic dishonesty, including plagiarism, academic fraud, collusion and cheating. If you are uncertain of the definitions of any of these terms, you should go to the academic integrity website for more information. Consult your instructor(s) if you need any clarification about the requirements of academic integrity in the course.

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Course Instructor
Instructor Office Location Phone Email

Prof Ben Shedd ADM #03-04 9054-9048 bshedd@ntu.edu.sg

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Planned Weekly Schedule*

*Subject to adjustment by instructor according to the teaching situation, students’ progress, public holidays and unforeseeable circumstances. A revised schedule will be issued to students at the start of the semester.

Week Topic Course LO Readings/ Activities  1

Overview of central topic for this course. Discussion of themes, issues, considerations, audience, engagements, feedback, and other immersive imagery principles.

1,2,3 Introductory Lecture In-class discussion 2-3 Exploration

Exploration of aspects, user and design considerations. Investigations into how to analyse and understand the topic.

1,2,3 Discussion and group interactionsExplorations of processes and techniques

Class exercises to develop analysis and exploration. 4-7

Skills and Knowledge

1, 2, 3, 4Workshops and studio sessionsExplore and develop proficiency with working in interactivity 8 Mid-semester Presentation

1, 2, 3, 4, 5 Students present progress so far

To show concept, analysis, development, design strategy, possible ways forward.

9-12 Project development 1,2,3,4,5 Students develop their design response.13 Final Presentation and hand-in 1,2,3,4,5Final Presentation and hand-in

Establishment of topic

Appendix 1

Continuous Assessment: Class activities. LOs 1,2,3,4 25%

Mid-semester presentation. LOs 1,2,3,4 20%

Final Project LOs 1,2,3,4 40%

Continuous Assessment: Participation LO 5 15%