Final Research Hyperessay: Presentation

 

이혜정 Lee Hye Jung (aka 이혜ㅈ Yi Heads )

Lee Hye Jung is a Korean media artist usually using live streaming on youtube and her own websites. She was born in late 1980’s and has lived in Seoul. She graduated from the Korea National University of Arts with a degree in Fine arts. She tries to capture lost stories in daily life using camera and live streaming before they are gone. She creates websites and Youtube channels for practices to arrange the images and videos.

Very deep night in bread (아주 깊은 밤 속 식빵) / duration 01:18:03 / 2016

Very deep night in bread is her first work using live streaming. She said that she had to take the video right at that time because the place where she took was in the middle of reconstruction. She thought if she didn’t take the video at that time, it could be destructed next week. So she choose the live-streaming method to take, document and upload(exhibit) it simultaneously without editing. By doing so, she tried to document the stories left behind the place and put them on the never disappeared space, which is online virtual space.

The place in the video was a historical place in Jongno-gu, Seoul. It was an old downtown from Joseon dynasty. But these days, this historical place is in danger to be reconstructed to huge apartment complex by major constructing company. She encountered the opportunities to get into this place secretly. Also she took some photos of scribbles on the wall and edited the video with this photos later. Some of them were very poetic, some of them were expressed the writer’s anger and some of them didn’t make any sense.

Review

Rather than editing to make a powerful storytelling, she decided to upload the video clips without editing, just following the place and time. Her video clip which is moving and shaking with low resolution is floating among tons of thousands of video clips on Youtube. By using live-streaming, she tries to connect the physical world and virtual world seamlessly. 

She documents fragile stories which is disappeared as soon as it turns out. In Very deep night in bread, it is the historical place as well as the native’s land which was broken. In ongoing project of Dunkedunke studio, it is the general and trivial stories which is spoken and faded away simultaneously in daily life. 

Dunkedunke studio (덩케덩케스튜디오) / project / 2016 – now

Dunkedunke Studio website, Link to https://dunkedunkestudio.wixsite.com/dunke/blank-cazn

Dunkedunke studio is a video streaming project made by a virtual media collective. Dunkedunke studio calls their video ‘liquid piece’, floating on the video platform ‘Youtube’. Liquid piece is the result of combining texts and videos that they took. They try to express the arbitrary state of the live streaming process by choosing this word. They embrace the variable and glitch as a basic condition of liquid piece during web streaming.

  1. 1. Dunkedunke studio is video artist based in Seoul, we are a duo formed by a real person and fictional character. the real character is collecting for events and a fictional character removes it through the live streaming.
  1. 2. Dunke _ dunke is a pure Korean language characterized by thick liquid flowing into a lump

  2. 3. The Dunkedunke studio’s video is the first archive image of video that is sent in real time using ‘web streaming’. Starting from the denial that dreams and life may be all false, we pay attention to the form and state of another space between virtual and reality. we search for ” lost story ” in a world where the real and bogus are entangled. we call the random text made video a ‘liquid piece’. This is a word that expresses the process of becoming an arbitrary state in the process of live-streaming an image.The process of reuniting by the repetitive attitude of writing and erasing of two persons, who are set as real figures and virtual figures, is regarded as a kind of escape,

  3. 4. dunkedunke Studio is helping to escape stories that are going to disappear from now on

  4. -Introduction of Dunkedunke studio, https://dunkedunkestudio.wixsite.com/dunke/blank-cazn
Dunkedunke studio archive list, Link to https://dunkedunkestudio.wixsite.com/dunke/sentence-imegearchive

Until now, they made total 12 live streaming videos which have all different poetic titles. These works were made by YiHeads and her virtual partner (another herself) to experiment ‘the form of another space between virtual and physical reality’.

Dunkedunke Studio_ HhHiding places there are innumerable, escape is only one14:06
Dunkedunke Studio_ HhHiding places there are innumerable, escape is only one14:06
Dunkedunke Studio(2016-Now)

In this virtual collective, ’YiHeads’ collects sound, phrases on the internet, pictures from other people and abandoned objects. ‘Virtual anonymous character’(Another YiHeads) edits and transforms the images via live streaming. They said that collecting could be said ‘writing’ and live streaming could be said ‘erasing’. By repeating writing and erasing, they try to ‘escape’ the stories which are abandoned in the real world. The concept of this group collaborating with ‘a virtual partner’ is a strategy to approach invisible area such as virtuality, myth and dream etc. As a result, her work is based on virtuality and illogic noise from the beginning.

Review

Dunkedunke studio youtube channel, link to https://www.youtube.com/channel/UCdNHcCboHmSmR0AUpix7aHw

Actually, the possibility being able to find her vague titles and low hits videos on Youtube search result is very rare. Youtube is already full with enormous amount of videos. Even the quality of the contents has been improved. Her glitch, error, low resolution videos are not proper for attracting people’s attention. But I would like to focus on how she uses Youtube system in her project.

dunkedunkestudio 2, Retired mother and Rainbow Filter (가든가든 은퇴한 엄마와 무지개 필터)

Some of her works were made using OBS software, which is ‘a free and open-source streaming and recording program maintained by the OBS Project’, according to Wikipedia. She connects her desktop streaming to Youtube using this software. It looks she fills the screen with repetitive windows and video clips just like painting on canvas. She increases or decreases the windows size and drags them on the screen.

According to what dunkedunke studio said, it is an action of erasing what she collected. Most of her images are very trivial and private, such as her living room with a lot of laundry and her mother’s leg, or the fragmentary images on the street in daily life. Why does she collect and stream this images? In her words, why does she ‘write’ and ‘erase’?

In my opinion, this process is to embrace lightness of her images and put them on the everlasting world, a online virtual world. For her, Youtube is where the images are accumulated and became memories of public. It means Youtube could be very political space at some point. She tries to use the platform as a political place of ‘memory’.

Dunkedunke Studio_ HhHiding places there are innumerable, escape is only one14:06

Her works still remain in one to many traditional broadcasting approach, but she gives the power of broadcasting to fragile stories. She gives trivial voices a chance to be spoken. Her live streaming is more close to artistic documentary than a dialogue. Her works explore the live streaming as an artistic and documentary expression.

Website+Youtube = A space for media practice

YiHeads uses free online platform to organize the system of linking data. She produce the website for each project using free web development platform ‘wix.com’. Also she makes Youtube channel for each project to archive the project videos. The direct and indirect links to youtube channel and videos are scattered around her websites. On her website, there are poetic descriptions which explain about the project. And all the websites and youtube channels  are archived on her main website.

Relationship diagram between website and Youtube channel

It is like an action to expand her territory(domain) in online. If ‘window’ could be a virtual territory that one person could get on the internet, she keep at expanding it. 

I think this virtual territory would be able to become an associative system for exhibition. As we can read on Alan Kay and Adele Goldberg’s essay, the non-sequential nature of the internet and web browser could give viewers many accessible points of view.  It is quiet different experience from that we could get in a physical exhibition.

The non-sequential nature of the file medium and the use of dynamic manipulation allows a story to have many accessible points of view.

Alan Kay and Adele Goldberg, “Personal Dynamic Media,” 1977, The New Media Reader

In other words, YiHeads use online platform as a ‘virtual exhibition space’. An exhibition in a gallery is designed with viewer’s movement. If you go to an exhibition, you might go through an exhibition title, preface on the wall and physical works in order. The websites and youtube channels share this role of exhibition space. The viewer can get some information of artist and her works through websites and watch her video works on Youtube. Window on the screen is a wall, floor as well as a space in her projects. 

The human mind does not work that way. It operates by association. With one item in its grasp, it snaps instantly to the next that is suggested by the association of thoughts, in accordance with some intricate web of trails carried by the cells of the brain… Yet the speed of action, the intricacy of trails, the detail of mental pictures, is awe-inspiring beyond all else in nature.

-Vannevar Bush, “As We May Think” 1945, Multimedia: From Wagner to Virtual Reality

YiHeads digitizes lost space and time into digital memories by uploading them on Youtube. Developing the website and youtube channel is an action of pushing the memories into the big data. To be short, she leaves some traces of the stories which nobody would remember, on the internet. By doing so, she could put these memories into the association system of the internet.  If somebody encounter her video by any chance, what will he/she think about it?

The possibility of alternative artistic space

In Seoul, there are some struggles by young artists to show their works independently. Young artists who were born from 1980’s to early 1990’s don’t want to just work and wait for the opportunities of exhibition. They curate the exhibitions of their own and others. Most of them get their physical studio and make their exhibitions. It is not different from an exhibition in a gallery. They just move the form of exhibition from galleries to their small, private studio.

YiHeads Website, Link to http://yiheads.wixsite.com/yiheads

I think YiHeads’ practice could be interpreted as one of this efforts to show her work independently. She doesn’t have any physical studio but she cleverly constructs her own studio in online space. In my opinion, it could be a power struggle as an artist against main art stream. There are already very solid community and art scene in major art world. They have money and physical spaces which young people would never get immediately. What could be the alternative in this situation?

Media environment has the possibility of alternative space for young artists. I would say that this approach could decentralize the art world. It could distribute the power that few major galleries and museums have to artists and viewers. Media is an accessible space to share artist’s work with viewers in different way compared to traditional exhibition.

Final Research Hyperessay: Key work selection

Lee Hye Jung aka Yi Heads

Very deep night in bread (아주 깊은 밤 속 식빵) / duration 01:18:03 / 2016

Project Website http://troueeeujubok.wixsite.com/troueeeujubok

Youtube Link https://youtu.be/QWyXVBo8Sq4?t=1277

Very deep night in bread is her first work using live streaming. She said that she had to take the video right at that time because the place where she took was in the middle of reconstruction. If she didn’t take the video at that time, it could be destructed and disappeared next week. So she choose the live-streaming method to take, document and upload(exhibit) it at the same time without editing. By doing so, she tried to make the trails which were soon disappeared keep visible and put them on the never disappeared space, which is online virtual world.

YiHeads, Very deep night in bread, link to https://youtu.be/QWyXVBo8Sq4?t=1277

The place in the video was a historical place in Jongno-gu, Seoul. It was a old downtown from Joseon dynasty. But these days, this historical place is in danger to be reconstructed to huge apartment complex by major constructing company. She encountered the opportunities to get in this place secretly. Also she took some photos of scribbles on the wall in the place and edited the video with this photos later. Some of them were very poetic, some of them were expressed the writer’s anger and some of them didn’t make any sense.

Dunkedunke studio (덩케덩케스튜디오) / project / 2016 – now

Project Website https://dunkedunkestudio.wixsite.com/dunke

Youtube Channel https://www.youtube.com/channel/UCdNHcCboHmSmR0AUpix7aHw?view_as=subscriber

Dunkedunke studio is a video streaming project made by a media virtual collective. Dunkedunke studio call their video as ‘fluid sculpture’, flowing on the screen of the video platform ‘Youtube’. Fluid sculpture is the result of combining collected texts and videos. They try to express the random state of the live streaming process by choosing this word. They embrace the variable and glitch as a basic condition of fluid sculpture during web streaming.

Dunkedunke studio archive list, Link to https://dunkedunkestudio.wixsite.com/dunke/sentence-imegearchive

Until now, they made total 12 live streaming videos which have all different poetic titles. These works were made by YiHeads and her virtual partner (another herself) to experiment the video streaming platform as a exhibition place.

Dunkedunke studio Youtube channel, Link to https://www.youtube.com/channel/UCdNHcCboHmSmR0AUpix7aHw?view_as=subscriber

In this virtual collective, ’YiHeads’ collects sound, phrases and information on the internet, images taken on the street, pictures from other people and abandoned objects. ‘Another YiHeads’ (virtual anonymous character) edits and reforms the stories and images through live streaming. They said that collecting could be ‘writing’ and ‘editing’ could be erasing. By repeating writing and erasing, they try to reveal the stories which are abandoned from the real world and find the other space between virtual and physical reality. The concept of this group that is collaborating with ‘Another YiHeads’ is to deal with invisible area such as virtuality, myth and dream etc.

Dunkedunke studio website, Link to https://dunkedunkestudio.wixsite.com/dunke/h-p-eo

 

Final Research Hyperessay: Artist selection

이혜정 Lee Hye Jung (aka 이혜ㅈ Yi Heads )

Lee Hye Jung was born in late 1980’s in South Korea. She graduated from the Korea National University of Arts with a degree in Fine arts and has worked in Seoul. She is a media artist usually using live streaming on youtube and her own websites. She is trying to capture disappearing stories and find disappeared stories in daily life by using camera and live streaming as a tool for recording things before they are gone. She creates websites or Youtube channels for practices to collect the images and videos that she took and found. 

Website:  http://yiheads.wixsite.com/yiheads

Motherrainbow: https://yiheads.wixsite.com/motherrainbow

Youtube Channel: https://www.youtube.com/channel/UC5Jr2HDdaoYLdRIPFl8Xe5A

Very deep night in bread (아주 깊은 밤 속 식빵) / duration 01:18:03 / 2016

Very deep night in bread was a collage video using documentary film and live streaming broadcasting that was a process looking for trail of outsider artistin Muakjae street in Doklipmun in Seoul. It was produced as an event collaborating with partner artist Ahnnlee Lee in 2016

Verydeepnightinbread: http://troueeeujubok.wixsite.com/troueeeujubok

 

Recently, in South Korea, more and more young artists are trying to use technological media and online channel actively in their works. But I think there is no theoretical and critical base to manage these practices and phenomenon. New media art in Korea seems to be expanding without proper theories or critiques.

Even though I couldn’t embrace all the works and artists, I think that I could write about specific new media art flow in Seoul by researching a young artist who uses live streaming and online channel. 

I think YiHeads is very unique young artist in Seoul. She usually starts her project with new website and adds information and videos on it. Also she is really good at linking her work to work on her website. It is interesting for me how she arranges her moving and static images in online platform. I could find only few information about her on google, because she is still young artist. But I would like to discuss about her work within the context of multimedia. If I need more information, I’m willing to interview her via email.

Social Broadcasting: Making a temporary imaginary community sharing interface

Interface on the screen

The adobe connect interface was made of video, keynote, Chat, Information and Attendees list windows. The interface was changed from time to time by presenters. Presenters could expand specific window or turn on-off their camera and voice.

The Art of the Networked Practice Online Symposium (29-31 March), Adobe connect interface

Selecting the way to present or absent

It was pretty amazing experience that I participated in online symposium which almost 80 people attended. It was totally different from offline symposium which would be held in auditorium. It changed our ways of presence. It means that presenters could choose their ways of presence and communication. During the Global Roundtable Discussion after performance, there was a little bit of disconnection, and Annie said “I’m going sound.” It was not for all attendees but she could choose media to present herself among visual, sound, text. Being online means that I could be there through media which is I want to present myself. We became a fragment of media on the screen. During the performance, we as  fragments of media gathered together and created the online performance.

Changing relationship between artists and audiences

It was really interesting for me that there was a repositioning of power during symposium between artists and audiences. Traditionally, artist creates an art work and meaning of it. Audience see it and struggles to understand the meaning that artists hide behind visual image. Artist has the power of information and knowledge about his/her artwork. Audience should think, ask and find or even study to get information and knowledge. In other words, there is a relationship of power between artist and audience.

While Annie Abrahams and her collaborators showed the performance, online attendees were doing really different reaction on the chat window compared to traditional audiences who are in front of the performance. They tried to explain the sound to other attendees who might not be able to listen the sound and talked with others about how they looked and understood the performance. Also attendees were trying to participate by persuading and understanding others on the chat window. They participated actively in the context of the performance and that was the moment where the boundary between artists and audiences was blurred. I felt like it was the performance which truly shared and mediated by network. It was where the artists are disappeared. Not just audiences understand and enjoy the performance which artists made, but they really create and collaborate with artists and other people to form and reform the meanings of the work. By doing so, the attendees could create the meaning and context of the performance together with the performers, even though they could not engage in the performance physically.

The Art of the Networked Practice Online Symposium (29-31 March), Annie Abrahams: Online En-semble – Entanglement Training, Directed and performed by Annie Abrahams (FR) with Antye Greie (FI), Helen Varley Jamieson (DE), Soyung Lee (KR), Hương Ngô (US), Daniel Pinheiro (PT), Igor Stromajer (DE), and NTU students. Link to http://bram.org/en-semble/ which is performance archive website.

 

In my opinion, this participatory interface of Adobe Connect showed us new possibility of relationships and communication between artists and audiences. I thought during the performance, all attendees in Adobe Connect were engaged deeply in the performance, not just as participants, but as viewer, maker, and spectator. Attendees reconstructed power relationship. At some point in the symposium, all the presenters and attendees have equal power to the performance or even symposium.

During the symposium, especially on the first day, I felt that there was the changes of relationships between artists and audiences. But when the artists got their microphone on, the relationship was changed back to traditional relationship. Audiences asked questions and artists answered. There was no gap where audiences made their own stories or contexts of the work. At the same time, the sense of imaginary community was broken. During the performance, there was no relationship of power between window so online participants could be all equal participants. After performance, the power was distributed and it created hierarchy. The window that showed the images and sounds of artists became so-to-speak the main part on the screen. The chat window became second part which was sometimes important but sometimes not, like a whisper.

Social Broadcasting: Making a temporary imaginary community sharing interface

Through online symposium, people formed a temporary group which people shared their opinion and thinking at a distance.

On my first research post of this semester, I wrote about the death of the author coined by Rolland Barthe. At that time, I could only imagine ‘prosumer’ as the future of the art. The three days of online symposium made me realize other possibility. I think it’s time to imagine new words to change the  traditional notion of artists and audiences. It could be attendees.

After blurring the boundaries between artists and audiences, and artworks and viewers, what will remain? Maybe we don’t need the words “artist”, and “audience” because there’s no border anymore. We can call just “user” or “maker” of the system. Let’s imagine the future of the art, could it be “prosumer“?

imagine the art of the future, multimedia, Jan 23 2018

 I think people who attended the symposium made a temporary virtual community by sharing interface together. Some of them gave their images and sounds, some of them wrote texts on the screen, and some of them put their presence on the interface. 

If I could say that ‘real’ is an empty image that could be replaced, for me, the  Art of Networked Practice Online Symposium was ‘temporary reality’ at that time. In physical reality, I was in my private room and saw my laptop screen. But some virtual clues made me concentrate on and engage in the online symposium. There were the simultaneous fragmented media from other attendees such as videos, keynotes, comments, recommendations, presence. And it created temporary virtual reality on the screen.

In my opinion, ‘real’ is an empty image. If some clues satisfy the sense of real to some extent, people could make a real in their own way. In short, ‘real’ is replaceable. Therefore it is an empty image that we could fill it with temporary reality. 

Telematic Dreaming, Paul Sermon, 1992, March 13 2018

On the third day of symposium, Randall Packer who directed this symposium said “I’d like to say Good night, Good afternoon, now it’s Good morning for some of you maybe in the west coast in the US.” Attendees who made this community were dispersed after the symposium. Could I say that we were a temporary imaginary community sharing a kind of online state and interface to create a possible reality in online adobe connect?

The Big Kiss, Annie Abrahams, 2008

Annie Abrahams was born  in the Netherlands in 1954 and has lived in France since 1985. She gained a Doctorate in biology and a graduate in fine arts. She is a performance artist based on internet, networked platform. She explores the possibilities of communication and relationships mediated by machine. She creates the networked performances collaborating and communicating with other artists at a distance using the webcam interface. 

The Big Kiss

The Big Kiss is a performance installation present in 10th October 2008, from 7:00 to 10:00 pm in Brooklyn, New York. Annie Abrahams performed using the webcam network to meet and kiss on the divided screen.

“What’s contact in a machine mediated world? What’s the power of the image? How does it feel to kiss without touching? Does the act change because we see it? What does it mean to construct an image with your tongue? And is there still desire? Does the act provoke it? What’s contact in a machine mediated world?”

-Annie Abrahams, The Big Kiss, http://www.bram.org/toucher/TBK.html

Communication and Intimacy mediated by machine

She experiments human behavior in digital era. We communicate with others virtually and gain a physical safety. We put our bodies in our room, make a relationship or escape from it easily with on and off button. In this era, Could we communicate and make a intimate relationship without seeing each other? What kind of communication is it? or what kind of intimacy is it? Could we replace the word “relationship” with the word “network”?

We never reach out to complete communication both in physical and virtual world. There is alway misunderstanding, misreading and disconnection which makes isolation and loneliness. The thing is that we always fail to communicate correctly. With all this technological developments, though, communication was fated to fail. In my opinion, this misunderstanding and disconnection create chaos. And chaos is tool for new possibility. Annie Abrahams accepts this chaos and make it performance art. By doing so, she suggests a different form of intimacy that is in between loneliness and togetherness just like what human behave behind the on-off machine.

“The projects situate a condition of lonely togetherness, of life constructing a commonality, of being together and sharing this condition of co-responsibility, of scripted auto-organisation.”

-A question of control?, Trapped to Reveal-On webcam mediated communication and collaboration, Annie Abrahams.

“My thinking is more about communication: about, on the one hand, the desire of being close with someone and, on the other, the necessity of restricting one’s openness, of closing oneself, of retreating from intimacy.”

-Annie Abrahams, Allergic to Utoias interviewed by Maria Chatzichristodoulou, Digicult

“We reveal a big spectacle of loneliness… of misunderstanding, poetic situations conditioned or not, failed attempts, frustrated desires… what I call a connected world finally disconnected!…”

Nicolas Frespech participating artist, Reactions Experiences, Trapped to Reveal-On webcam mediated communication and collaboration, Annie Abrahams.

The “Big” Kiss

I guess that “big” means the size of territory that this networked kiss could embrace compared to physical kiss. Kissing through the webcam at a distance embraces the distance between participants and also makes possible viewers engage in The Big Kiss with their eyes.

The Big Kiss, 20-21 June, 2009, Live Internet Broadcast Performance by Annie Abrahams (Ljubljana), http://www.bram.org/toucher/tbk-00.jpg

Telematic Dreaming, Paul Sermon, 1992

Telematic Dreaming, Paul Sermon, 1992, http://www.pauwaelder.com/wp-content/uploads/2011/05/extimitat_60-620×412.jpg

Telematic dreaming is interactive installation by Paul Sermon. In this work, people can communicate with the projected  image of other people who are in separate place. Audiences and performers make collaborative movement through the video screen and projector. They pay a lot of attention to synchronize their movement and to communicate correctly like they could touch each other. It is clear that the projected image is not a real and just a flat, light image. Even though there is nothing physically, people give some space to image. We all know that the image on the bed is not a real person, but still people act like an image is a real. What makes it real?

In my opinion, ‘real’ is an empty image. If some clues satisfy the sense of real to some extent, people could make a real in their own way. In short, ‘real’ is replaceable. Therefore it is an empty image that we could fill it with temporary reality. 

We will have to accommodate notions of uncertainty, chaos, autopoiesis and contingency to a view of the world in which the observer and observed, creator and viewer are inextricably linked in the process of making realityall our many separate realities interacting, colliding, reforming, and resonating within the telematic noosphere of the planet.

-Roy Ascott, “Is There Love in the Telematic Embrace,” 1991, Multimedia: From Wagner to Virtual Reality

In this perspective, Telematic Dreaming captures the way we perceive something as a real. It suggests participators to collaborate with others to make a reality using their body. By doing so, they can connect and communicate with others who are at a distance, as they really meet face to face.

Telematic art reminds me of a television live program that was produced in 1983 in South Korea. It was the search campaigns for families separated by Korean war. This program lasted total 138days, from 22:15 pm, June 30 to 4:00 am, November 14 in 1983. The total live broadcasting time was 453hours 45minutes. Through this program, 100,952 application were submitted, 53,536 stories were introduced and 10,189 separated families were reunited. This broadcasting program triggered the official exchange visits of separated families from North Korea and South Korea. This event was the representative example that shows the social impact and possibility of telematics and television in South Korea. 

KBS, 이산가족을 찾습니다.(Finding dispersed families),http://www.sisaone.kr/news/photo/201510/6242_6658_1724.JPG

Ant Farm, Media Burn(1975-2003)

Ant farm, architects collective, set the ultimate media event called Media Burn  in 4 July 1975. They made the poster to invite people to parking lot of Cow Palace where the event was held near San Francisco. They made press release to have local news come to cover it. More than 300 people attended the event to see “Media Burn”. They sold their posters and t-shirts. The documenting crews interviewed people who attended the event. Before the artist dummies started, the Artist-president walked on the stage and addressed about the American life of media.

”Who can deny we are a nation addicted to television and the constant flow of media…..Now I ask you, my fellow Americans, haven’t you ever wanted to put your foot through your television screen?’’

The Art-President introduced artist dummies. Two artist dummies slided into the “Phantom Dream Car”made with 1959 Cadillac El Dorado Biarritz and crashed into the burning wall of televisions. After the crash, they got out of the car and sat on the backseat of driving car to wave their hands to audiences, like a hero.

Ant Farm, Media Burn, screenshot from Ant Farm – Media Burn – West Coast Video Art – MOCAtv
https://youtu.be/FXY6ocvaZyE

This work shows the power of images that the two icons of 1960s America burned and crashed.  Remodeled Cadillac was literally “phantom” that was representative of the American culture.

A broadcaster covered the event on the news and ended with a question about the event, “Get it?” and a news anchor said “I don’t think I want to get it.” It was exactly what the artist-president anticipated in his speech. He said “the world may never understand what was done here today but the image created here shall never be forgotten.”

Ant Farm made the whole event, not just a crashing image. They set all the stages, narratives and order of the event. It was just like a political event that we can see on a broadcast. I think that a series of narratives (including inviting local news, artist-president’s speech, and introducing artist dummies etc.) was the process to persuade people to immerse in the Media Burn. They made people believe this event seriously as a real, not a funny, joking black comedy show. If the cadillac had just crashed on the burning television sets, it couldn’t have made this powerful impact. People might have said “So what?”. But through the series of  narratives, Ant Farm made it as a real. And the image with the whole process  made a huge influence.

“It was a project that was about creating one image, just this image that you see here. But,… first imagined 1973 and It took two and a half of years to realize this. In the course of that period of time, it became not just a photo shoot to create this image , but became a public performance before live audience…we wanted to have local news come out to cover it as if it was a real. And we had our own video crews there. And it became a expanding kind of project that had all this different components….”

-Chip Lord live from the NMC Media Lounge at the College Art Association conference

“The group well understood that the object is nothing without its performative aura.”

-Sex, Drugs, Rock and Roll, Cars, Dolphins, and Architexture, Michael Sorkin

In my opinion, this event was captured the ambivalent emotion to the new technology at that time. In 1960s, it was the period when the technology-based  products became common in daily life that we take for granted these days. People felt anxiety of different way of life, enjoying television show at the same time. “Media Burn” is a performative artwork that catch that anxiety and visualize it hilariously.

 

Videoplace, Myron Krueger: from passive viewer to active user

 

Myron Krueger, Videoplace, 1970

Videoplace had developed by Myron Krueger from 1970s to 1980s. (According to wikipedia, Videoplace was a name of artificial reality laboratory.) The system of Videoplace works using projector, video cameras, hardware and screen to interpret the movement of users into images on the screen. Users can control the characters or draw lines to make an image on the screen. And users can also communicate and interact with another users in separate rooms through the silhouette on the screen. There are over 50 compositions and interactions of videoplace.

 

The movement of users transferred to graphic interface such as point(pixel, line, plane(silhouette), and color. By moving their full body, audiences participate in the work actively and produce images. It means that the role of audience changed from passive viewers who are just sitting and touching to active users who are using their whole body to produce images. Audiences become producers who create images by using interactive system that was developed by scientists and artists. In this work, audience can experience and  involve in an “artificial reality”.

In the essay written by Scott Fisher, I found the explanation that pointed out the change of the viewer’s role.

“A key feature of these display systems (and of more expensive simulation systems) is that the viewer’s movements are non-programmed; that is, they are free to choose their own path through available information rather than remain restricted to passively watching a ‘guided-tour’.”

Scott Fisher, “Virtual Environments” 1989, Multimedia: From Wagner to Virtual Reality

Videoplace reminded me of 3D virtual drawing tool. Now we can draw 3 dimensional drawing in the space. The expansion from 2D plane on the computer screen to 3D void in the real space changes people’s experience and sense in both virtual reality and physical world.

Deep Contact, Duration Infinite

Deep Contact, 1984, interactive videodisk installation, duration infinite, video stills, http://www.lynnhershman.com/project/interactivity/

Deep Contact was the human-computer interactive artwork made by Lynn Hershman Leeson in 1989. There was a guide named Marion on the screen and the work asked people to touch any part of her body to play the work. An experience that it gave to audience depended on which body part was touched. They could make a “virtual connections” with the screen images by  touching it. There were “a complex web of episodes” and it was triggered by audience.

There are two elements related to the essays. First, depending on which part was touched, it triggered “linking” to episode that was organized by the artist. Second, audience was required to touch any part of the Marion’s body to start the artwork. In other words, Deep Contact needs human-computer interaction to produce experience and meaning as the artwork.

In the essay by Vannevar Bush, the author introduces a device named “memex”(memory extender) that is a future device to store and manipulate the information and knowledge. And he suggests the system to operate this storage of knowledge that is resembled with the way the human think.

“The human mind does not work that way. It operates by association. With one item in its grasp, it snaps instantly to the next that is suggested by the association of thoughts, in accordance with some intricate web of trails carried by the cells of the brain.”

-Vannevar Bush, As We May Think, 1945

 

Original illustration of the Memex from the Life reprint of “As We May Think”, http://history-computer.com/Internet/images/memex.jpg

In the essay “Personal Dynamic Media”, the author focused on the possibility of human-computer interaction as “the communication and manipulation of knowledge” with many examples of the systems programmed by ordinary people using the Dynabook.

This new “metamedium” is active—it can respond to queries and experiments—so that the messages may involve the learner in a two-way conversation.

– Personal Dynamic Media, Alan Kay and Adele Goldberg, 1977

Dynabook, http://history-computer.com/ModernComputer/Personal/Dynabook.html

When I first saw the artwork “Deep Contact” on the official website of Lynn Hershman, the description of the duration captured my eyes.

“Duration Infinite”

It looks like a metaphor about the contemporary multimedia life. With the notion of “Hyperlink”, we never stop clicking contents. Our real body is forgotten and expanded into the screen where is never-ending, non-sequential linking of information , knowledge, events and joy. 

The Intervention Point: John Cage, Variations V

John Cage, Variations V, http://nobleeducator.com/wp-content/uploads/Variations_V.jpg

“Variations V” was an audio-visual performance. Billy Klüver set up a sound system of photocells, reacting to the movements of the dancers. When the dancers cut the light beams with their movements, and the sounds were controlled. And on the background of the stage, film footage by Stan Vanderbeek and television images by Nam Jum Paik were projected.

John Cage created the system of interactivity that combined the movements with sounds, and visual images through movements(messages). In his essay “Cybernetics in History”, Norbert Wiener explained “entropy” . As communicating and interpreting information through messages, there would be “degrading of the organized” and “destroying the meaningful”. 

I think the entropy made a new interactive experience in this performance. The point where the information was destroyed was the gap where the audiences could intervene in the artworks and make their own experience. I think there were two ways of intervention in his performance; One was between the elements of the performance,  dance, sounds, and visual images. Another was between the whole performance and audiences.

“ In control and communication we are always fighting nature’s tendency to degrade the organized and to destroy the meaningful; the tendency, as Gibbs has shown us, for entropy to increase”

“Messages are themselves a form of pattern and organization. Indeed, it is possible to treat sets of messages as having an entropy like sets of states of the external world. ”

-“Cybernetics in History”, Norbert Wiener

John Cage, Variations V, 1965, https://www.youtube.com/watch?v=EqXM-EU1ncw

John Cage’s performance created an interactive experience. The performance demanded audiences to organize their own experience with the elements of the performance. The meaning of the performance depended on audiences, as Roy Ascott mentioned in his essay “Behaviourist Art and the Cybernetics Vision”

“While the general context of the art-experience is set by the artist, its evolution in any specific sense is unpredictable and dependent on the total involvement of the spectator.”

“He will continue, instead, to provide a matrix for ideas and feelings from which the participants in his work may construct for themselves new experiences and unfamiliar patterns of behavior.”

-“Behaviourist Art and the Cybernetics Vision”, Roy Ascott