Copy Master
Starbucks Cafe
Exploration
Copy Master
Starbucks Cafe
Exploration
PATTERN OVERLAP
Photo references:
Artist reference:
by Kim Jung Gi
Study:
Final:
Process 1
Process 2 (with some line angle problems)
Final
ATMOSPHERIC MOOD
Photo Reference:
Study:
Trying out different compositions
Color study
Final:
SUNSHINE DAY
Reference photo:
Study:
Final:
Process 1 (mathematical format kills the composition)
Final
INTERIOR SPACE
Photo reference:
Study:
Final:
The red color is not planned before, but it makes the picture looks more interesting.
LANDSCAPE
Photo Reference:
Study:
Tonal and construction studies
Tree study
Early color stage:
Final:
INTERIOR SPACE
Photo reference:
Study:
Early color stage:
Final:
WEATHER CONDITION OR ATMOSPHERIC CONDITION
Photo reference:
Study:
Early color stage:
Final:
Process 1
Final look:
TINTED COLORS
Study:
[from an artist reference]
Blue, purple, and brown colors to show the ‘darkest’ colors.
Final:
The dark colors are produced because of high concentration paint which actually it is not so dark but looks dark in the composition.
EXHIBITING
The day finally come to exhibit our class works in media wall. Excitement and enthusiasm cover the whole North Spine whereby we exhibit our works. With glass of wine and pizza audiences and artists are mesmerized by hard works in this semester.
Good job everyone! Cheers!
ADDING SOUND
Of course the work will not be complete without the sound. The sound is to support the theme of nature and human’s activity.
Background music is taken from youtube sonder-chillmax. It is a music made by phone ringings. Other sound effects are city noise for the day sound, cricket chirping for the night sound, and lamp switch sound.
Testing onto Media Wall
The audio is not properly played during testing because of soft volume. Also, the music is not satisfying enough to the whole animation. Thus, I decided to change the audio.
Updating Audio
This would be the final work of Windows Civilization
Updates include changing background music to be more, changing dynamic of the volumes, make overall volume louder. Other than the sound, I find a way to remove the flickers. I have to render my file into frames (PNG images), then edit the flickered frames one by one. Yupe, it is tedious but finally the flickers are gone.
WINDOWS CIVILIZATION
RENDERING
First attempt to render is terrible. The video keeps flickering at some points, even though I have tried to render so many times.
Flickered frames (at 0:18-0:20):
Testing onto Media Wall
Overall animation is as expected, except the flickers.
Here is the final storyboard of my work:
(Daylight) Flowers grow
(Daylight) Flowers grow
(Night) Scene is darker
(Night) Lights turn on
(Night) As the spotlight is switched on, a character starts to walk in
(Night) The spotlight moves to the right side and different character starts to walk in
(Night) The spotlight moves to the right side and different character starts to walk in
(Night) The spotlight moves to the right side and different character starts to walk in
(Night) The spotlight moves to the right side and different character starts to walk in
(Night) The spotlight moves to the right side and different character starts to walk in
(Night) The spotlight moves to the right side and different character starts to walk in
The whole animation produces different mood and theme of the work. It is not only city nations where we can only see diversities. But, the growing flowers show that nature takes its course to our world which seems the characters do not care about. Depiction of our civilization in the dying world. Because of these reasons, I change the title from City Nations to Windows Civilization.