Project 3: https://vimeo.com/296915528
Background music: there is a sense for rhythm in the background track after o:12, its a beat made by the drum
this was used to establish a sense of anxious-ness because time was running out
Visually: repeated occurrences of 90s references can be seen throughout the video such as windows pop-up, blue’s clue etc.
in this film, you can see that theres a lot of exaggerated movements, when my avatar was shocked, my avatar WAS SHOCKED. there was a lot of pacing up and down together was hands gestures to show anxious-ness too.
As for camera movement, I didn’t manage to do it Brooklyn99, The Office style because I was on a tripod. But I did attempt on sense types of shot instead, such as wide, mid, tight shots.
I think there was clear causality in terms of playing the game: upon finding the clue, you gain a point. I think what was unexpected was when the timer ended even before I found all clues.
Even though we were given leeway of more than 1 min, i felt i could tell my story within a minute so I stuck with the project brief expected duration of 1min.