Project 3: https://vimeo.com/296915528
Background music: there is a sense for rhythm in the background track after o:12, its a beat made by the drum
this was used to establish a sense of anxious-ness because time was running out
Visually: repeated occurrences of 90s references can be seen throughout the video such as windows pop-up, blue’s clue etc.
in this film, you can see that theres a lot of exaggerated movements, when my avatar was shocked, my avatar WAS SHOCKED. there was a lot of pacing up and down together was hands gestures to show anxious-ness too.
As for camera movement, I didn’t manage to do it Brooklyn99, The Office style because I was on a tripod. But I did attempt on sense types of shot instead, such as wide, mid, tight shots.
I think there was clear causality in terms of playing the game: upon finding the clue, you gain a point. I think what was unexpected was when the timer ended even before I found all clues.
Even though we were given leeway of more than 1 min, i felt i could tell my story within a minute so I stuck with the project brief expected duration of 1min.
What would engage me? What would I want to watch, hear, taste , feel, smell? (experience)
Brainstorm of events that last about 10 seconds:
- Taking 2 big gulps of bubble tea
- Bending down to take my drink from the vending machine
- Opening the ferrero rocher wrapper
- For a popsicle to stop smoking heavily
- To finish pouring the bingsoo milk
- Wait for the polaroid to finish developing
- To finish chewing on a pearl
- Pluck my earpiece in and start listening to music
- To finish putting mascara
- Putting on lip tint
- Deciding how to pose for a photo
I decided to use the time taken to gather for a photo to represent 10 seconds because I wanted everyone to feel an emotion during the 10s. By inducing a common goal of being in the photo, I manage to get everyone to have a sense of togetherness and engagement during just a short span of 10s.
The final photo that came out:
I have used body movement that could be counted and not just a swift continuous action to represent clock time and the passing of each second.
Fenella and I worked together to record the following 20 sounds:
Personally, my favourite were 7. tearing of the toilet paper and 14. flipping of pages in a book. That is because they seem to give off the feeling on tension which is often not associated with sounds. Hence the physical attribute of these 2 sounds gave off an intangible feeling.
Overall, there were both organic sounds such as sounds made by humans, and also inorganic, mechanic sounds such as the narrator in the elevator or the beeping sound. All of which evoke different emotions and feelings.
Munch, Fenella and I worked on:
Thoughts and reflection:
My group chose to believe that sounds could also be tied to emotions and even have a metaphorical element to it. With that we decided to make it a story based on family interactions. We told the story in 3 perspective, silence which comes from a personal point of view, noise creating the setting using environmental sounds and listening as a form of respond and actions taken in the story.
If we had more time, I would definitely have liked to clean up the poem by having more interactions with people of the family through the various sounds because characters such as the grandma was only mentioned once.
The object I picked out was Ice Cube.
The research process:
This is a quick sketch on how I would have removed, replaced or redefined certain properties of the ice cube:
This is a quick sketch on how I would have associated an ice cube with the given verbs.
Wide shot: features her surroundings- a rather still setting, sitting on a stool, she’s alone
emotions intended to evoke: solemn, hint of sadness
Mid shot: features only her waist up, back view, gaze of her eyes is looking down, hair
emotions intended to evoke: not affected, in fact a little apathetic to whats around her, wishes not for any interaction
Tight shot: opened eyes, sunlight hitting her forehead
emotions intended to evoke: revived energy