22 Oct Update

These weeks has just been trying to focus on building the materials and assets that I need.

Updates according to timestamp:
00:03 – 00:07 Plastic simulation 1 using noise
Using instancing was ODD. I was expecting the instances to move according to the noise it was fed but instead, it was just noisy particles coming out of the original model

00:08 – 00:12 Plastic simulation 2 using particles
Instead, inserting a particle system and populating the model with it and then adjusting the wind/turbulence played out better. Though if there is a way to redraw this such that it does rebuild itself in rectangles that would be better.

00:12 – 00:17 Bottle cap underwater simulation
00:17 – 00:22 Glass shard underwater simulation
This rendering works better for solids with distinct features such as the ridges around the rim

00:26 – 00:41 Moving the pt cloud 1
Connected to kinect and the pt cloud seems to just be rebuilding itself at the ‘new’ spot

00:42 – 00:57 Moving the pt cloud 2
Using an attractor makes it move smoother but now it’s just shooting everywhere

00:58 – 01:03 Populating a system with multiple assets

8 Oct Update

Interview https://ntu-sg.zoom.us/rec/share/Y_QJz9PSy5zlO9tckY1FL1PPm741IfUMzkG79I4AS5745bZnkDrmxDdS25y9qLRq.qIjfbe_NZyqyynjy?startTime=1632402207000

Interesting pointers:
Bounce through different periods of extinction
For resurgence, colonise the deeper water first (low sunshine) then proceed upwards shallow waters
Grows very slowly, solitary
Symbiont shuffling in different environments
Algae take up a small sac(small space) in a coral (big space)

Line that I was very excited about: Structure wise, a mm thin active layer just building crazy structure, everything underneath is dead

Shinning line of polyps that travels upwards, grows vertically over a long period of time. In the moment, it looks like nothing is happening but actually tiny polyps are growing slowly to reveal “the bigger picture” which is their skeletons. Skeletons + environment of the space will correspond to the different eras of time.

Experimenting on projection

Enjoy the holographic-y looks and medium related back well to the topic

Thinking along the line of natural movement/organic growth/ wild occurrences, I was reminded of fishes, ocean creatures flocking. Collective animal(insects, birds, etc) behaviour arising from simple rules followed by individuals resulting in a large swirling pattern by the mass. Algorithmically 3 rules are separation, alignment, cohesion. We're Terrible at Distinguishing Real And Fake Schools of Fish | Smart News | Smithsonian Magazine Main Purpose: to protect themselves from the threat of predators
(could possibly be to stay warm also)

Relating it back to trash, problem that arise because we are trying to protect ourselves from inconvenience.

Potential areas of exploration:
Actually using Boids, mimics the motions of a bird flock using computational algorithm by Craig W. Reynolds in 1987
Cloth/Plastic simulation movement underwater
Rendering of BG – Photogrammetry? Could the BG also be affected by the number of people?

Timeline:
15 oct- decide on which software, get the boids thingy going
22 oct- tracking boids positioning to person, interactivity with others
29 oct- under water cloth/plastic simulation, trash models
5 nov- under water cloth/plastic simulation, trash models, putting it together for first prototype showcase (human reflection)