Curvilinear Volumes Process and Final!

Hello everyone! Yet another project we have successfully completed! Here’s my documentation of my curvilinear volumes and the process of reaching my final model:

 

Our first assignment for this project was to create 3 sketch models of curvilinear volumes. Similar to our previous project, we had to ensure there was a dominant, subdominant and subordinate in our models, as well as attempt to include group movement – dependent, independent and precarious balance.

 

This is my first sketch model:
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And this is the 2D sketch analysis for it:

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I did not really like this model, as the D, SD and SO were all dependent on one another, with the width of D being too similar to the length of SD and everything seemed to be weighed down.

 

This is my second sketch model, which I preferred as it seemed to have more potential to be developed:

 

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Sketch Analysis for Model 2:

 

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I found this model more interesting as everything seemed to have ‘precarious balance’, but at the same time still seemed to have an overall balance and dynamic.

 

This is my third sketch model:

 

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And its accompanying sketch analysis:

 

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This model also seemed to have potential to be interesting, especially if I incorporated piercing into the model.

 

In order to get a better visual perspective on the models to decide which was the best model to further work on, I did simple 2D sketches:

 

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In the end, I picked model 2 as a reference for my final model as I was quite interested in exploring the notion of “What if all the volumes had a ‘precarious balance’?”

 

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From here, I changed the model quite a bit, as I realised my Dominant had to be bigger (twice the size it was now), and the subordinate needed to be smaller. It was during this time that I remembered I had to think of a way to apply this to a foodtype, as well as a storyline. I hence experimented with two different kinds of Subdominants (cylinder), by testing how the model would look like if the SD was a flat disk like a biscuit, or a long, thin cylinder (did not manage to document this nooo). I also wanted to add more dynamic into my model, and so I also experimented with wedging the SD into the D, as well as pushing the SO out further towards the edge of the SD.

 

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Planning how my final model should look like…

 

I evidently struggled with the making of the cone

After a lot of experimentation, 2D sketch drawings, and sanding, this is my final model titled “Hercules’ trial”:

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This was titled “Hercules’ Trial” due to inspiration I got from Disney’s movie “Hercules”, where my model’s profile resembled that of Hercules trying to balance and egg on a spoon while walking on a tightrope as a part of his training regime.

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This was my food-type application, which was a cocktail cup made out of hard plastic, a straw and a sweet treat at the tip. Originally, I planned to have the cup transparent so that people were able to see the drink inside, but the plastic I used got too dirty (many marker marks), and so I resorted to using masking tape and paint to retain the aesthetic value of the product.

You can find out more about my process for the final model in the google folder 🙂

Thanks for reading!!
~ Veda

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