TeamLab is a collaborative creative group consisting of various professionals from different fields of practice in the digital society. Their aim for their projects is to achieve a balance between art, science and technology. TeamLab believes that digital technology can expand art and allow digital art can create new relationships between people.
For this reflection I will be talking about one Read more →
Interactive telecommunications force a re-evaluation of what we have learned from television
Lovejoy talks about the juxtaposition of cyberspace, technology and humans, and how the formal has changed the way we interact. This reflections summarizes my notion of individualism that emerges from the creation of cyberspace, critically analyzing how the disappearance between private and public boundaries disrupts culture, social structure to Read more →
Sherry Turkle’s original publication of her book The Second Self was an influence to the new media scene. The excerpt entitled Video Games and Computer Holding Power went beyond the consequence and influence video games have on children and adults. She explores the nature of the game and the immersed connection a person has when heavily involved in the matrix Read more →
“Internet Art” by Rachel Greene shows how artists have used online technologies to engage with the traditions of art history, to create new forms of art, and to move beyond the artistic realm. When the Internet emerged as a mass global communication network in the mid-1990s, artists immediately recognized the exciting possibilities for creative innovation that came with it.
This book Read more →
The usage of virtual reality (VR) has been evident in the past and is one of the most prominent advancements in technology in today’s world. In the art scene, VR has played an essential part to bring many artworks into the digital realm, enhancing convenience and the interactive experience.
By implementing different types of gear for different body parts, VR allows Read more →
In the book, the author explores Web Art and the characteristics of the Web that allow it to be an interesting and experimental platform on which to produce and make interactive art. As the book was published in 2002, during which the use of the Web for art-making was still a fairly new concept, I felt that it would be Read more →
It is always very interesting to go back to when the digital age was forming and just about ready to take shape into what we know it as today. What we today see as being mundane tasks, everyday tools or entertainment that we couldn’t possibly be without simply didn’t exist some odd 30-40 years ago.
In “Video Games and Computers Holding Read more →
Singapore has undergone remarkable and to an extent almost impossible changes since the nations conception. As the country progresses into the future and develops, what happens to the relationships that the citizens have to the former monuments of Singapore?
In The Lapse Project, INTER-MISSION effectively “erases” the familiar landmarks of the nation with a multi-dimensional approach. The Lapse Project lets users Read more →
1. Digital Currents, Art in the Electronic Age
In the book ‘Digital Currents, Art in the Electronic Age’, Margot Lovejoy brings us through the history and evolution of Art in light of the rise of technology. My personal insights and opinions will be in reaction to the Sub Chapters: (Exhibiting) sound as Art‘ and ‘Sonic Bridges‘ — the sections in which Read more →
Bibliography: Dixon, Steve. Digital Performance: A History of New Media in Theater, Dance, Performance Art and Installation. Cambridge, MA: The MIT Press, 2007.
I find this article very intriguing as the authors talked about how the vast exploration with digital technology within performing arts has been crucial for the past few years. As we ourselves can witness around us, performance artists Read more →