Interactive Narrative: Focus

Choices in video games that affects the narrative makes the fictional world a lot more immersive when the decision the player makes plays an important role to the story.

Logline: Roger, a police recruit from a future, is in line to complete his final phase of his test which involves a VR game. As he puts on the headset, he is presented with 2 characters with 2 distinct stats. After choosing his character, Roger is transported to a strange land where his objective becomes clear, to grab the treasure chest that is guarded by a brute.

The collage below are visual references I’ve picked up to help visualize the look I’m going for in terms of technology, the clothing and the setting.

References from:  Ghost in the Shell (1995), Patlabor, Gundam Stardust Memory, Samurai Jack, Blade Runner, Midnight Gospel, Segway S-Pod, Adventure Time, Blade Runner 2049, Maniac, Alien

 

From the reference, one can instantly notice the clash of genre, Fantasy and Sci-fi (80s sci-fi/cyberpunk). While they seem like something of 2 different worlds, I believe it’s possible for both genres to mix with each other, just like Star Wars.

However, I plan on pushing the wackiness a little further. Especially since the setting is based in a VR game, it would be the perfect opportunity to do as audiences would have a much easier time suspending their disbelief.

Below is the original flowchart I created that maps out the narrative.

One thought on “Interactive Narrative: Focus”

  1. Logline: Roger, a police recruit (age? race? look?) from a future, is next in line to complete his final test (to graduate from the academy) – VR game (that requires the player to…. objective of game? – overcoming a series of obstacles that put him through his wits to obtain a treasure chest placed at the final location guarded by…. ). Will he …… (you continue)

    this part can incorporate to the para above…
    (To play this game he has to
    put on the headset in which he is presented with 2 characters with 2 distinct stats. After choosing his character, Roger is transported to a strange land where his objective becomes clear, to grab the treasure chest that is guarded by a brute….)

     

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