I have a taste for the ambient and more optimistic; I don’t like depressing themes because god knows real life subjects me to enough of that.

  1. My semester in America: allowing others to access the photos of my trip in a nonlinear fashion to experience it as I did, with the feeling of having a wealth of choices lain in front of one.
  2. A big puzzle that leads you across the night sky to the “goal” via a set of clues: Interactivity emerges from the player’s clue-deciphering process.
  3. Web design-based game: an intriguing website with hidden things, simulating the experience of escaping a room or finding a treasure. The web divs are like the cupboards and drawers that one “opens” (interacts with) in search of items. Some knowledge of web formats.
  4. A game that grows as more people play it: Maybe they leave some information, they input something, add something, and the programme mixes that into the content.