I’ve been working on something on and off over the weekend. This is as far as I’ve gotten (a “room” with poor perspective and three windows). Right now, only three room sizes and two window configurations exist.

mockup

I’m a big fan of point-and-click puzzles and web-based puzzles like notpr0n that involve extensive research and several clues that are seemingly meaningless at first glance, but gain meaning when one is able to relate them to the puzzle-solving process.

The idea here is to hide these clues on a single innocuous webpage.

I recently programmed a browser minigame for my Nocturna project. Narrative framing makes what is essentially a randomly-generated set of HTML elements into a game with the potential to generate enjoyment, to entertain.

A simple randomly-generated grid of squares becomes an environment via this narrative. I situate a controllable character (an audience surrogate of sorts) with skills within the map, introduce conflict in the form of enemies that can kill the player, and a create goal in the form of a treasure to be found.

Certain elements strengthen the illusion: squares are turned into terrain through design (pixel art backgrounds) and programming (making some tiles impassable).

Flavour text and varying powers give the characters personality.

I have a taste for the ambient and more optimistic; I don’t like depressing themes because god knows real life subjects me to enough of that.

  1. My semester in America: allowing others to access the photos of my trip in a nonlinear fashion to experience it as I did, with the feeling of having a wealth of choices lain in front of one.
  2. A big puzzle that leads you across the night sky to the “goal” via a set of clues: Interactivity emerges from the player’s clue-deciphering process.
  3. Web design-based game: an intriguing website with hidden things, simulating the experience of escaping a room or finding a treasure. The web divs are like the cupboards and drawers that one “opens” (interacts with) in search of items. Some knowledge of web formats.
  4. A game that grows as more people play it: Maybe they leave some information, they input something, add something, and the programme mixes that into the content.