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DM2006 Narratives for Interaction Final Report


Earthquake Room (2019)
Documentation: https://vimeo.com/336972249 https://www.alinaling.com/earthquake-room
PROCESS – Final Report
Narratives for Interaction- Blow Wind Blow


Blow Wind Blow
Abstract
Blow Wind Blow is a multiplayer game that is both cooperative and competitive. Each player controls one of the four cardinal winds by blowing into a microphone. Together, the winds direct an adventurer across the world as he sails from island to island, while competing with each other to become the prevailing wind with the most predominance in Read more →
Why our screens make us less happy

Adam Alter began his TED talk with how Steve Jobs limits technology and screen time with his kids.
This made him think about what screens were doing to people.
He collected on data how much time we were spending time with our technologies. The time we spend per day with them were increasing year by year.
The weird thing is that Read more →
Assignment III - Response to "What is Generative Art?" (2009)

“BUT IS IT ART, REALLY?” Analysis of “Generative Art” with traditional definitions and theories of Art in response to What is Generative Art? (2009) by Margaret A. Boden and Ernest A. Edmonds.
With the introduction of computers and digital systems, “artists” have worked the new technologies and innovation into their works in ways that altered the processes and outcomes of “art-making”. Creating new Read more →
Evan Grant: Making sound visible through cymatics

Cymatics is a vibrational phenomena that consist of visual waves that are formed by the movement of sound waves through a medium. This is a term that was coined by Hans Jenny (1904 – 1972) and still continuously explored in the current times in the search of expanding the visualisation of sound. The most prominent experiment was the physical formations Read more →
Assignment 3: The Methodology of Generative Art
Link to Reflection:
A review on The Methodology of Generative Art by Tjark Ihmels and Julia Riedel on the Medien Kunst Net website.
http://www.medienkunstnetz.de/themes/generative-tools/generative-art/1/
Video Games and Computer Holding Power by Sherry Turkle

New Media Reader:
Computer games, termed as “Interactive computer microworlds” by Turkle, holds humanity hostage with its ‘holding power’, “possessing’ players to try repeatedly whenever they fail.
Mastering a game is alike figuring out the rules behind the game mechanism and hence being more superior, which serves as a satisfaction when the challenges are overcome. Gaming then becomes Read more →
We’ve stopped trusting institutions and started trusting strangers / Reflection

Rachel Botsman mentions in a 2016 TED conference titled ‘We’ve stopped trusting institutions and started trusting strangers’ that “technology is creating new mechanisms that are enabling us to trust unknown people, companies and ideas. And yet at the same time, trust in institutions — banks, governments and even churches — is collapsing”.
Botsman makes reference to platforms like Airbnb, Tinder Read more →
The News Media Reader

Individual reading and reflection on recommended essays in new media art theory relating to narrative aspects.
Article chosen: The News Media Reader, Chapter 2 “As we may think” by Vannevar Bush
The article that I have read on is Chapter 2 of The News Media Reader. Despite how it is written in 1945, some of the idealizations or concepts he explained is Read more →
Assignment 3: Reflection on New Media Art Essay
The first point brought up by Henry Jenkins in Game Design as Narrative Architecture is the relationship between games and story.
“Interactivity is almost the opposite of narrative; narrative flows under the direction of the author, while interactivity depends on the player for motive power.” – Adams, 1999
As a game and as a narrative, there are conflicting interests. Giving freedom to the Read more →