In Defense of Ludonarrative Disonance Ludonarrative dissonance is a critical game term. Its most basic understanding is when the gameplay of a game does not match with the fiction that it presents. First coined by Clint Hocking, creative director of Splinter Cell (Ubisoft, 2002) and Far Cry 2 (Ubisoft, 2008) , in his 2007 essay “Ludo Narrative Dissonance in Bioshock,… Read more →
Tag: Game Design

Post Mortem and Assignment 2 Ideation
https://docs.google.com/presentation/d/1rz8Fo3-H_6RHsFKtx4gYcn-QluDfaF89gyMZB0bUbJY/edit?usp=sharing Read more →

Tic Tac Royale Dev Logs
Inspiration The first thing Prof DY told us was to not create an epic RPG and Kee Yong and I went ” Watch us”. At that point of time, the assignment was also to create a variant for tic tac toe and I thought, what if we made Tic Tac Toe and RPG? The next thought was, “What if the… Read more →

Game Design Idea
https://docs.google.com/presentation/d/1geEj9B043rA_8AWTO2FefJFZ_sEUGsmuWnX1l-wUpe4/edit?usp=sharing Read more →
Piece Pack Game
By: Chin Kee Yong Muhammad Shaherfi Haidi Bin Sidin Chan Ker En (Joey) Mustafa Bin Mohamad Sukri Find the Rules to Suplexing Cats : Here Read more →

Interactive2 – Balance
Balance Abstract Balance is an asymmetrical couch co-op multiplayer platformer puzzle game. Three players, controlling different characters with different roles and abilities, will working together to advance form one level to the next by solving puzzles. The player who controls the main character will be isolated from the other two players. The isolated player will also be wearing headphones, further… Read more →

Narratives for Interaction- Blow Wind Blow
Blow Wind Blow Abstract Blow Wind Blow is a multiplayer game that is both cooperative and competitive. Each player controls one of the four cardinal winds by blowing into a microphone. Together, the winds direct an adventurer across the world as he sails from island to island, while competing with each other to become the prevailing wind with the… Read more →

Super Mario Bros 1-1: Understanding Player Psychology
Super Mario Bros. Super Mario Brothers(1985) is a platformer adventure game designed by Nintendo’s Shigeru Miyamoto and Takashi Tezuka developed for the Nintendo Entertainment System (NES) In this game, the player controls an Italian – American plumber by the name of Mario and travels through the Mushroom Kingdom to save it’s Princess, Princess Toadstool (who in later iterations… Read more →