Tag: Essay

In Defense of Ludonarrative Disonance

In Defense of Ludonarrative Disonance Ludonarrative dissonance is a critical game term. Its most basic understanding is when the gameplay of a game does not match with the fiction that it presents. First coined by Clint Hocking, creative director of Splinter Cell (Ubisoft, 2002)  and Far Cry 2 (Ubisoft, 2008) , in his 2007 essay “Ludo Narrative Dissonance in Bioshock,… Read more →

ID Seminar – Creative Industry Report

Creative Industry Report: Satoshi Tajiri Satoshi Tajiri, is the creator of a franchise that I hold dear, Pokemon.  Rather than use this part of the report to go through his own personal history or the undoubted success of Pokemon, currently the best selling multimedia franchise of all time. I will write about the two lessons I have learnt while researching… Read more →

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