Month: November 2020

In Defense of Ludonarrative Disonance

In Defense of Ludonarrative Disonance Ludonarrative dissonance is a critical game term. Its most basic understanding is when the gameplay of a game does not match with the fiction that it presents. First coined by Clint Hocking, creative director of Splinter Cell (Ubisoft, 2002)  and Far Cry 2 (Ubisoft, 2008) , in his 2007 essay “Ludo Narrative Dissonance in Bioshock,… Read more →

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