In Defense of Ludonarrative Disonance Ludonarrative dissonance is a critical game term. Its most basic understanding is when the gameplay of a game does not match with the fiction that it presents. First coined by Clint Hocking, creative director of Splinter Cell (Ubisoft, 2002) and Far Cry 2 (Ubisoft, 2008) , in his 2007 essay “Ludo Narrative Dissonance in Bioshock,… Read more →
Month: November 2020
IDS Submission Deliverables
https://drive.google.com/drive/folders/1DHUJhbQU6jsUz6_FRCtcq5CmvkWgT0C8?usp=sharing Files are in the zipped folder Read more →
List of Online Portfolio Inspirations (compiled by IM KIDZS)
https://docs.google.com/spreadsheets/d/1kDBQ33Zmc-J4W93H3S8OIPAjzmKfvAMZP74KuBFstxI/edit?usp=sharing Read more →