Concept So for this final project I decided to do something different from my previous projects but it still has a similar underlying theme, that is ” there is more than what meets the eye.” In “Toxic” I wanted to deliver my ideas and messages subtly. I have always been enamored by the games as a story telling medium, as… Read more →
Tag: 4D
Time in Games
The element of time has always been an important element in game design. From the amount of playtime you have for each session to the hours of content to using time itself to push the narrative forward, it is always present within games. Measured time Measured time is ubiquitous in games usually in the form of the day night cycle.… Read more →
4D excercise
4D Excercise on measured time. Read more →
4D Project 2: The subverted object
Task 1: Capture the object’s physical attributes and capture its practical function. For this project the item that I was assigned was the dollar bill/coin. For the first part of task 1, I focused mainly on coins and I tried to bring out the special physical qualities of the coins, things that might be overlooked in an everyday context. One… Read more →
Project 1 : Picture Story – Curating Self
Task 1 Creatively introduce yourself using only 3 photographs. For task 1 what I wanted to portray was how I was someone who was a different person depending on who I was interacting with at that point of time and how I absorbed the emotions of those close to me. On a trip to Gardens by the Bay to experiment… Read more →