Creative Industry Report: Satoshi Tajiri Satoshi Tajiri, is the creator of a franchise that I hold dear, Pokemon. Rather than use this part of the report to go through his own personal history or the undoubted success of Pokemon, currently the best selling multimedia franchise of all time. I will write about the two lessons I have learnt while researching… Read more →
Tag: Interactive Media
Interactive2 – Balance
Balance Abstract Balance is an asymmetrical couch co-op multiplayer platformer puzzle game. Three players, controlling different characters with different roles and abilities, will working together to advance form one level to the next by solving puzzles. The player who controls the main character will be isolated from the other two players. The isolated player will also be wearing headphones, further… Read more →
Narratives for Interaction- Blow Wind Blow
Blow Wind Blow Abstract Blow Wind Blow is a multiplayer game that is both cooperative and competitive. Each player controls one of the four cardinal winds by blowing into a microphone. Together, the winds direct an adventurer across the world as he sails from island to island, while competing with each other to become the prevailing wind with the… Read more →
Motion Capture Lesson by Professor Biju
At the start of the Lesson Professor Biju had a preamble to make us understand how a camera and how a projector works. A camera has a “film back” which is an image sensor that captures the image and a projector is an inverse camera (which has n image size) that throws out an image. Keeping the positions of the… Read more →