In Defense of Ludonarrative Disonance Ludonarrative dissonance is a critical game term. Its most basic understanding is when the gameplay of a game does not match with the fiction that it presents. First coined by Clint Hocking, creative director of Splinter Cell (Ubisoft, 2002) and Far Cry 2 (Ubisoft, 2008) , in his 2007 essay “Ludo Narrative Dissonance in Bioshock,… Read more →
Category: My Work

ID Seminar – Creative Industry Report
Creative Industry Report: Satoshi Tajiri Satoshi Tajiri, is the creator of a franchise that I hold dear, Pokemon. Rather than use this part of the report to go through his own personal history or the undoubted success of Pokemon, currently the best selling multimedia franchise of all time. I will write about the two lessons I have learnt while researching… Read more →
Wearable Tech Submission
Foreward So sadly, I am not able to complete my final costume as of right now because of the COVID-19 situation and I do not have a sewing machine. However, I do still eventually plan to complete my costume. Once school reopens and I am able to do so. So for my submission I will be detailing what I… Read more →
Interactive Environments Final Project
ForeWord Sooooo before the mass exodus from school I managed to get a VR headset but …. Hi Friends, as you know because of rona’ situation everything that was initially planned to be done is out the window. For myself, I managed to get an oculus rift headset and a computer with unreal engine, however because this computer is… Read more →

Wearable tech: Hussein Chalayan
Transforming dresses Hussein Chalayan Spring/Summer 2007 Dresses that morphed mechanically to mark and end of an era. Posessed Dress from Gravity Fatigue, Fall/Winter 2016 collection A dress that moves depending on the movement of the wearer which in turn impacts the wearer’s movements too. So who possesses whom ? Hussein Chayalan x Intel… Read more →
A little about me
My Name: Muhammad Shaherfi Haidi Bin Sidin Interests: Playing Games, reading books, watching shows, watching/reading analysis of the media I consume and doing the above with my siblings For School: Games and Interactive Installations. Favorite projects from previous sems: Repose Purpose Inspirations NieR: Automata 2. Pokemon Black and White Interactive Environments Project Augmented… Read more →

Interactive Spaces Final – Repose
Premise So this artwork is meant to get people to feel confused at first, but then feel calm afterwards. The inspiration for this artwork comes from my own experience. I was at a place in my life where I felt like something was missing but I wasn’t sure what it was. And that is okay. I want to tell people… Read more →

The Internet of Things – Sega Dreamcast
Definition Oxford dictionary definition “the interconnection via the Internet of computing devices embedded in everyday objects, enabling them to send and receive data.” Internet and Gaming Currently online gaming features is essentially a must for any game that wants to be taken seriously. Even if it isnt a multiplayer game, some for of online features will be slapped on. Sega… Read more →

Morse Armlet bracelet Process
Project Idea Idea: To create a bracelet that sends encouraging messages in morse-code vibrations when it is rubbed anxiously. Aim: Create a focus point for the wearer’s anxiety and also comfort them. Inspiration: Leo Valdez from Rick Riordan’s “The Heroes of Olympus”. Leo Valdez and his mother when working in opposite ends of a large workshop would tap out morse messages like… Read more →
Spaces Midterm Project idea dump
Feeling I want to Convey Peaceful confusion – You can feel lost and unsure on what to do next but still feel calm and at peace. Experience/Project Idea Participant enters a pure white room. It is empty accept for a frame at the back of the room and panels on the floor. Participant will walk towards the frame and… Read more →