Recent Posts
wk 11 - Feedback, research & refinement of project idea
Before the lecture Monday 17/10/16 we had decided upon following aspects of our project idea:
Framing of problem We want to activate dead spaces in the MRT to draw people’s attention and make them interact with the wall instead of using their mobile phones when the walk through the MRT.
On the same time we believe it can have a positive Read more →
Project research
Gamification to improve our world: Yu-kai Chou at TEDx Lausanne
Harnessing the world of play Generic demographic – average gamer 35y/o and 50% men/women Gamification – take elements of games into non-game contexts, takes you don’t want to do but have to Games allow you to be more Engaging/boring/exciting Game elements need to motivate and drive8 Core Drives – We do things based on these Read more →
Defining our concept
At our group meeting we discussed the three ideas we had form last class and chose to focus more specifically on utilising the corridor spaces in MRT stations.
Designing on the platforms came a close second as we would be able to tackle a ‘practical’ problem of people waiting in the wrong areas for the train/people getting onto busy carriages when Read more →
Week 10 Final Project Progress 1
Next steps:
Find out what do people want from city guide? What kind of content/ways to present the contents to engage people? How the design could incorporate various demographics? Consider the Read more →