At this weeks’ lecture we presented the idea about bringing local culture into the MRT.
Feedback & considerations according to the project:
How do we secure people move through the areas with out any obstructions?
Bringing in interactive screens can counteract how people move through space
Need to specify areas to the client (MRT operators, government)
Might be a challenge with motion sensors when there are a lot of people travelling (peak hours)
What can be seen on the screens when there are no events?
This weeks work on the project
Firstly, we considered where the location for our installation should be in the area where the cultural event was going to be. On the same time we had to consider how to convince our client about the location and also considerations about the physical layout in the MRT.
For our showcase of the concept and also where the initial installation should be done China Town or Dhoby Gaut might be considered as they connect different metro lines and therefore also be good location to promote locals to different neighborhoods where they might have thought about going maybe for a special occation.
Filming session & location exploration
As seen above we went to the Dhoby Gaut MRT station to explore the location, do a film session and also to see how many dead spaces which is presented in the actual location (What you can also notice in the picture is that the wall painting has not change from the picture found online before we went there).
In one way you can argue that to some specific people Commuters the wall painting can be dead spaces to them in there every day life.
As a lot of people travel through the Dhoby Gaut MRT and physical layout is very different but have wide pathways we believe there are certain dead spaces where it will be possible to implement our concept.
What we also found and experienced at the Dhoby Gaut MRT was a passage with an interactive floor, consisting both of light and sound elements . As you see on the pictures it attracted different kind of people.
Findings from Dhoby Gaut MRT
It was observered during the morning that people tend to arrive en a big group as when the train arrive to the MRT and then a dead period afterwards.
Different people, different movements, different behaviours
Dhoby Gaut seems to be a good location for the concept at it is a hub to different MRT stations and areas of Singapore as well a lot of people travel through the MRT every day. On the same time it provide area with enough space where people can stop/move more slowly to interact with a screen
Before the lecture Monday 17/10/16 we had decided upon following aspects of our project idea:
Framing of problem We want to activate dead spaces in the MRT to draw people’s attention and make them interact with the wall instead of using their mobile phones when the walk through the MRT.
On the same time we believe it can have a positive effect when people at the sideways are somehow entertained it will create more space for the commuters in the middle of the pathways.
How to do it
Make objects following you, the slower you walk the more objects will for example also attract you. Also we thought it will draw more attention if some certain movements will create some kind of feedback on the screens.
Make a space to a place
Draw people’s attention to the walls to make them noticed the surroundings
Create more spaces in the middle pathways for people in hurry
Approximity sensor which recognize certain movement from a determined distance from the wall.
Feedback on our project idea
This week we received feedback on our project idea about activating dead spaces in the MRT. Below is some of the feedback we received on the presentation on our initial project idea:
How do we keep people attractment if they are walking in the MRT every day?
What is our target audience?
Should it include some kind of gameplay?
What kind of information can you put on the walls, according to the regulations in the MRT stations?
Who is the client?
Refinement of the project idea
Because of the multicultural diversity in Singapore we found that people in Singapore might not be aware of the different cultural events and gesture related to this. On the same time the government in Singapore try to promote different types of national events, also for local people – for example with the Formula 1 race.
In this way we were motivated to try to develop an user experience which make more public awareness to the local community about cultural an religious events and provide knowledge and understanding through an interactive experience in the MRT.
Target audience As the majority of commuters in the MRT are local Singaporians we felt our project idea should try to aim this group of users as it can have the biggest impact.
This week’s reading by Jonas Löwgren and Erik Stolterman Thoughtful Interaction Design includes following terms and concerns that I want to highlight:
Material without qualities
Digital artefacts Designers judgement
Design proces & context and aspects the designer need to take into considerations; responsability, uncertainty, actions, choices, decisions.
This week’s article discussed different aspects of the design process that I am in general is familiar with.
In the making of good design I reflect on how your judgement is determined both by your background and the people you interact with in the given context. This might be crucial when you are designing a new product, service og system and especially within a field you might not be familiar with before.
Design Theory can be seen as knowledge that can liberate the designer from preconceived notions and conceptions of how the design process can and should be performed – Löwgren, Jonas – p.8
As well a good design is what we always aim to succeed, our world is constantly changing throughout design and to make this happen I agree with Löwgren that you need some kind of design knowledge to liberate yourself from existing design solutions to improve certain needs. Needs which are affected both by human and non-human actors. Again, because you are inventing you need as designer to be able also to adapt the design methods in the given context to meet the design goal in the end.
1) How do we determine that a certain design is a good design – will it always be unique, ethical, aesthetical, political and ideological to be classified as a good design?
2) Can it be a problem in the future that digital artefacts is developed and launched so quickly, that it can become a restriction for the user in the every day life to always stay up to date with the technology dependancy?
Time period: 7.30 AM – 21.30 PM Date: 17-9-16 Location: Ho Chi Minh City, Vietnam Day description; vacation, sightseeing
As I was on I trip to Vietnam for the weekend I decided to keep tracking of my phone use in this situation to see how it might effect my use of phone in a different environment. The data is shown below:
As shown in the pie chart the 3 most common use of my phone was:
What is interesting to see through the logging is how the use of my mobile phone changes through out the day. I can see that in the morning a lot of my behavior was related to planning, later finding the way, and in the end of the day relaxing and more use of social medias.
This is also affected by the fact that I didn’t have access to data during the day in Vietnam. I believe that If I did the same kind of logging in Singapore on a week day probably will show another result of my use of phone. This outline how the context affect your behavior.
Reflection on other peoples mobile device behavior: I chose to see and ask the 2 persons I travelled with during the day what they used their phone for and at what time – Usually it was during our breakes and again also use of social media and news.
Vietnam, Pedestrian, Break, 1 day without phone
What was interesting to see was that I found a lot of Vietnamese people during the day had breakes without using mobile devices but instead socializing with the people around them or just eat without any distractions – I am not sure if this is a fact, but a observation it was.
Day 2 – No use of mobile phone
The first thing I noticed with myself when I thought about which day to do the exercise was that I really felt that I had to plan when I had time to do it. As I am constantly using electronic devices in my every day life I could see it would be a challenge and a drag on my usual work. I decided to do the exercise in Vietnam where It did not affect my every day work life but instead could be a challenge to manoeuvre through my day without my devices.
Below are some of the observations I did after the day ended:
In the breaks throughout the day I felt the time was longer when I was in company with other people who use their phones.
As expected I was more aware of my surroundings on buses, at the hostel, at cafés when I did not have access to my phone
When being in a travel group, suddenly some of our unspoken rutines (I was usually the person who directed the way) changed.
Valuta Calculation and information needed to be found elsewhere or calculated roughly without devices.
When I had access to my phone again, I suddently had a lot of people I needed to reply, mails to be deleted and etc. It could interesting to see in the future If it is actually more time consuming/ not needed to stay in contact all the time and also checking emails frequently rather than decide specific times at day to do these activities (Think I read an article about this topic once)
In general the exercise showed how much I actually depend on my phone use, but on the same time it was a refreshing exercise to break with some of my daily rutines and do things in other ways!