Recent Posts
In the deep
In the Deep
2017
Interactive Installation
3840 x 480 pixels
About
In the deep is an interactive underwater world that uses Game Engine software Unity to create an immersive and interactive environment. In the deep explores the joy of discovery of spaces beyond our imagination and helps to bring a piece of fantasy to life with the help of MAN.
WALLY
Wally
2017
Interactive Animation
3840 x 480 pixels
About
A collaboration between Chris and I, this project is done with these few criteria in mind:
A personified wall with stage fright. His name is Wally. This is his first time speaking in public. Help him complete his sentences.With the use of Processing/Unity, we made 2 scenarios in which the movement and interaction of passerbys along the wall would help Read more →
ADVENATURE (2017)
ADVENATURE (2017)
2017
Experimental Animation
3840 x 480 PIXELS
ABOUT
This piece aims to bring their viewers into an illusionary world of flowers of different colours through the use of 3D space and perspective. It can also be said that they are looking through the eyes of an insect as it finds the flowers to pollinate.
the final differs greatly as i have decided to add Read more →
STREAK
STREAK
2017
Experimental film
3840 x 480 LED screen
Abstract
‘Streak’ is a kaleidoscopic alternate reality that plays on the manipulation of light and time. Through the use of long exposure photography, light entering the lens is prolonged and stretched out, giving a sense of movement through time. Drawing inspirations from Godfrey Reggio’s 1982 experimental film ‘Koyaanisqatsi’, streak showcases the dynamic movements of lights Read more →
FLOW
FLOW, 2017 Experimental film for 3840 x 480 LED screen Debbie Ng
The ebb and flow of modern society makes for a complex and diverse world. The demand for something “harder, better, faster, stronger” has taken its toll on our planet, leaving us in disarray. This abstract film was inspired by the pressing issue of climate change, and how the desperate pursuit of Read more →
S P A C E B A R (2017)
S P A C E B A R
2017
Experimental Animation
3840×480 pixels
About
Spacebar explores into the boundless void to reveal the presence of space based on one’s perspective.
The visual alters capriciously to illustrate the infinite spatial quality of the nexus wall. Choice of colour palette and visual composition allude the mystic quality of the accompanied sound, presenting an illusional creation Read more →
The Creature
The Creature
2017
Experimental film
3840×480 pixels
About
An experimental film which describes a life cycle of various abstract forms, from birth, maturation to death and allows audience to judge what creature they look like by imagination.
With the help of chemical reaction of putting food coloring in milk, the coloring molecules are pushed away to different directions continuously by milk molecules, which creates an unexpected “color explosion”. The Read more →
A Technical Guide for Media Art Nexus
Here are a couple of technical findings that I have collated during my course of framing and shooting for the Media Art Nexus. I hope this will prove useful for anyone thinking about working on live-footage record and image-based works for the screen.
Aspect Ratio
With a resolution of 3840 x 480, the aspect ratio that one should compose for the Media Read more →
Ingressive Portals
Aims
Create images with depth on the two-dimensional surface of the Media Art Nexus through the use of recorded footage. Explore and learn how to shoot for the medium and record my findings for future reference. (I have made a technical guide on a separate post, link to here is here: https://oss.adm.ntu.edu.sg/jeth0001/a-technical-guide-for-media-art-nexus/)Concept
To transport commuters of the corridor to different places, the nature Read more →