Research Critique: The Eternal Frame, 1975

The Eternal Frame, 1975, Ant Farm and T.R. Uthco

The Eternal Frame (1975) is the artists’ re-enactment of the infamous J.F.K assassination in 1963, which is captured on Zapruder’s home video recorder. The collaboration is done by Ant Farm, a collective of radical architects who works with video, performance, and installation in the late sixties and seventies, and T.R. Uthco, a San Francisco-based multi-media performance art collective that engaged in satirical critiques of the relation between mass media images and cultural myths, using irony, theatricality, and spectacle as its primary strategies.

What’s re-staged, to be precise, is not the actually historical event of the assassination, but these moments captured on Zapruder’s film, the single most viewed video clip in the world and help mold Kennedy’s tragic death into a symbolic event globally.

Historically, according to Wikipedia, there are more then 30 attempts to assassinate an US president and four sitting presidents have been killed, all of them by gunshot: Abraham Lincoln (the 16th President), James A. Garfield (the 20th President), William McKinley (the 25th President) and John F. Kennedy (the 35th President).

Abraham Lincoln, JFK

Washington Post advocates that “if the presidency is to be evaluated on its actual merits, John F. Kennedy was not a good president.” Then what makes JFK so adored and remembered? What makes the assassination of JFK so impactful, seemingly even more impactful than the assassination of Abraham Lincoln, who lead the country through Civil War?

The answer is probably, television.

The first televised presidential debate on the 26th September, 1960. Between JFK and Richard Nixon.

Today we see images, still or moving, almost everywhere. On billboards, in magazines, on bus placards, on TV and computer screens, they are so compelling that we cannot not watch them. This power of images in the age of technical reproducibility has been discussed as early as in 1936 in Walter Benjamin’s influential essay “Works of Art”. He claimed that “…art underwent a fundamental metamorphosis, losing its status as a unique object tied to a single time and place (it’s aura), but gaining in return a newfound flexibility, a capacity to reach a larger, indeed mass audience, and to effect a hitherto unimagined political impact.” Perfectly exemplified by the case of John F. Kennedy, he was this first US president whose character is shaped so lively and vividly by images. He used the media to his own advantage to win the election, and tragic as it is, he was brutally killed, which was captured and broadcasted by television to the whole world.

As a simulation of the Zapruder’s film, The Eternal Frame made us see clear that what the world remembers of JFK owes much to the media experience of a historical event, which is possibly a singular and altered version of the actual event. Doug Hall who acted as Kennedy, the artist president, also clarified in 1984 that “the intent of this work was to examine and demystify the notion of the presidency, particularly Kennedy, as image archetype….”.

It is of no surprise that the assassination of JFK becomes a matter of interest to Ant Farm and T.R. Uthco, for Constance M. Lewallen described the social environment at that time in Still Subversive After All These Years as “tremendous cultural ferment, especially in San Francisco, where the free speech movement, centered just east of the city at the University of California at Berkeley, was followed by passionate antiwar demonstrations.” 

Research Critique: Char Davies, Osmose (1995)

In Osmose, Char Davies employed Virtue Reality (VR) to create an immersive experience of an imaginary world. Here the viewers are invited to wander a multi-dimensional space which is in a way lifelike but not exactly resemble the real physical world we live in. (e.g. the gravitational rules don’t quite apply here.) The navigation through Osmose is done through immersants’ own breath and balance. Davies aimed to provide a ‘first-person’, interactive point of view that can offer multi-dimensional experience.

Still from Osmos (1995), Char Davis

As opposing to image realism, which is one the main pursuits of Media Technology of the time according to Scott Fisher’s 1989 essay“Virtual Environments“,  the visual aesthetic of Osmose is semi-representational/semi-abstract, which serves to ‘evoke’ rather than illustrate. This rather poetic and abstract experience, as reported by the artist in 1998 have elicited a series of “unusual” sensations, experienced by participants immersed in “Osmose”:

a feeling of being somewhere else, in another “place”

losing track of time

heightened awareness of their own sense of being

a deep sense of mind/body relaxation

an inability to speak rationally after the experience

a simultaneous feeling of freedom from physical bodies and acute awareness of them

intense emotional feelings, euphoria and overwhelming sense of loss when the session ends.

Norberg-Schulz has made the assumption as early as in 1971 that “a mobile, wholly-changing environment can be disorientating”; however it is still powerful to think how impactful a 15 minutes virtual experience could do to impact our physical well being, especially people experiencing “an inability to speak rationally after the experience”.  In connection to Ivan Sutherland’s 1965 vision to the ultimate display, the Wonderland into which Alice walked, the world where the existence of matters are manipulatable, what struck me is that the most powerful display one could imagine might be achievable in the realm of the mind. If we could actually prove the dualism of body and mind, perhaps the virtual chair would be actually good enough to be physically sit in, or at least in the mind of the immersants.

Totem from the movie Inception that could tell a dream from reality 

Research Critique: Lynn Hershman, “Deep Contact”, 1989

Lynn Hershman Leeson, Deep Contact, 1984-89.

Deep Contact (1988) by female artist Lynn Hershman Leeson is one of the first interactive artworks using touchscreens. Marion, the girl in blue in the video, calls out to visitors: “Try to reach through the screen and touch me. Touch me! Try to press your way through the screen.” Depending on the part of her body touched, a personalized narrative will unwind.

 

The Tablet Timeline

Vannevar Bush held the conference that gathered all the brilliant minds together at the end of WWII, encouraging inventions to extend man’s powers of the mind. His vision was realised perfectly and beyond his imagination by Alan Kay and Adele Goldberg, who built the prototype of today’s handy personal computer in the 70s, “Dynabook”. The significant reduction in the size of storage, as well as new ways to input and output information made the light-weighted touchscreen used in Leeson’s work possible.

 

Lynn Hershman Leeson, Deep Contact, 1984-89, Installation with Microtouch monitor, interactive video, screen, DVD

In 1972, Kay described the main function of Dynabook at the ACM National Conference in Boston this way, “we think that a large fraction of its use will involve reflexive communication of the owner with himself through this personal medium, much as paper and notebooks are currently used…” This reflexive communication is achieved by allowing the users to “mold and channel its power to his own needs.” The programmable nature of Dynabook thus paved way for the construction of a personalised dialogue one could have with a machine host in Deep Contact.

 

Lastly, this artwork is quite thought-provoking for its feminist message. But I want to address how Leeson suggested the possibility of human desires getting way out of control in an information age. Bush have criticised “the applications of science…have enabled him to throw masses of people against one another with cruel weapons” (at war). However out of war, soon after everyone is empowered with such a tool that helps to get things organised, especially with the invention of internet, problems like cyber bullying, addiction, illegal contents, and physical inactivity start to emerge. Among these problems, the anonymity of the digital medium brought one of the urgent threat. One can imagine the recruitment of terrorists, a ISIS member put up a trustworthy mask online and then call out to the curious innocent minds out there, “Try to reach through the screen and touch me. Touch me! Try to press your way through the screen.”