Tag Archives: peep

Research 05: Your Privacy is Invalid

Performance art is pretty much a social science experiment as it is an art form. Life Sharing (2000) by couple artists Eva and Franco Mattes can be considered as such. And this particular experiment strikes deep in to the notion of “peep culture”. Suppose you have an irresistibly attractive neighbour living next door. Then one particular day he/she neglected to drawn the curtains when changing and you happen to chance upon it. How many of you would turn your head away instead of embracing you inner voyeur? (Not many I guess.) That is the point of many art work involving the privacy of the artists themselves as medium. Can you control your desire to “peep”? Most of us have a certain degree of moral decency. We know that actions like hiding in the changing room to drool at people changing is wrong and will likely  land you in jail. But this “peep culture” within our society is not something we can reject with our moral sense.  Especially in the third space called the internet where we have the shield of “anonymity” to protect us from being discovered, the “peep culture” runs deep into our very cyber-vein.  Life Sharing (2000) proves just that. The artists lay bare their activities and private life in their computer for all to see. It’s like someone streaking in the street asking for indecent act to be perform on him/her. He/she is asking for it. Does it make you right to go ahead and actually do it? Same goes for this work. Even if the artists ask for it, is it okay for any of us to practically intrude their private space? To many people, it is perfectly fine. Simply look at the statistic posted in the main site: http://0100101110101101.org/life-sharing/  In contemporary context, we have our social network to thanks for perpetuating the “peep culture”. The phenomenon of life sharing has become so common today that people literally post everything about their life sans bank account or password. So the question is how much can we share before we thread the sensitive zone. Life Sharing may not be as relevant as it was back in 2000 AD where social media barely thrived. But it strikes a chord because the artists revealed  details that most cyber users would not dare to. And it is inevitable that malicious individuals will exploit those revelations. Some people simply do it because they can. A girl neglected to set her birthday event to private. And a random guy who chance upon it thought it was a great idea to invite 3000 random people to said event. http://www.dailymail.co.uk/news/article-2206919/Riot-Facebook-party-attended-thousands.html#v-1854693716001 Even the untimely death of some arbitrary young boy or a young girl can become the brunt of ridicule and jokes. People were hurt, reputations were tarnished, and they are irreversible. The risk of artworks like Life Sharing can potentially be of catastrophic level for the artists. Is it worth it to run into such risks for the sake of proving some point? As I mentioned earlier, performance art pieces are pretty much social experiment. They produced results that grant us a “peep” into the human condition.  And chance are, we’ll be peeping at Medusa riding a wrecking ball instead of Venus de Milo.

Research 04: HUE HUE HUE!

A glitch is a fault. A fault that reveals the vulnerabilities within the program. Therein lies the fundamental of the “peep culture” — a pervasive yet subconscious voyeuristic attempt in discovery the forbidden zone. The glitch is also the blueprint for “dirty new media”. A medium glorifying the raw yet spontaneous  flux within the cyberspace.

Shredder 1.0 (1997) by Mark Napier is a simple browser game as much as it is a net art. This free source browser allows us to “shred” a given website to pieces. By unscrambling the code of the site (with no direct consequences to the victim site) and rearranging them in random patterns, we have what we can considered the Jackson Pollock of the internet. Thus, creating an intentional glitch.

That is what glitch is all about, revealing the naked skin of a program. When a glitch happens, we the audience gain a peep into said private space, albeit not the most saucy nor interesting one.

Shredder 1.0 (1997) is a peephole. A boring peephole (unless someone feels excited about seeing messed up codes instead of hidden sensational messages), but an interesting piece of toy. And as Jon Cate said, glitch is attractive because it is functioning even if it is broken. It reveals to us that any intricate, complex website are made up of nothing but strings of words, numbers and symbols regardless of what they are. The fundamental of the cyberspace is that it is nothing but a repetition of patterns. It is a “dirty new media” — a product of raw automatism. Just like how an individual humans are, a repetition of genetic codes. In essence, we are not so different than the computer program we dissect everyday.

The concept of glitch has turn up constantly in the pop culture.

An episode from Adventure Time dedicated to glitch.

An sensation subculture due to the video games.

Why do people love glitch so much? Because it can turns an otherwise conformed subject matter into something utterly ridiculous and hilarious.

At the end of the day, we human simply love to destroy take things apart and mock the resulting mess.