# Week 2 – Further Improvisation on 3D Model

Hello, World.

(Oh no, I suck at doing intro, let’s have a cliche one k) Continuing from previous week’s progress, we have now come to the improvisation phase!  To recap, the assigned word was: Half.

I searched it up on google and its definition came up to – “either of two equal or corresponding parts into which something is or can be divided.”

Presenting our first 3D model: The Human Barricade

Applying what I have learned from today’s lesson, I registered the ‘Wedging’ and ‘Piercing’ concept into my first 3D Model. The little gap on the Dominant foam gives it an interesting visual, which is known as the Void (1/3 unoccupied). Additionally, I added in a horizontal foam that brings about the pierced through concept. Overall, the key idea was to develop into a Human Barricade alike structure that can withstand heavy weights.

Presenting our second 3D model: The Wing Chun Wooden Dummy

(Damn this is so unlike me…) Anyway, had one of the Sub-Ordinate foam pierced through the body of a Dominant foam. It was a lot of reshaping and cutting and slicing down before I manage to settle with this one. Hmm, on second thoughts, I might need to shave one of them down further. We’ll see…

& lastly, here’s the 2-Dimensional Sketch Analysis!

In summation, some of the key pointers I have acquired through this lesson were:

1. Cantilever: A long projecting beam fixed at one end, used in bridge construction
2. Gestalt Principle:  Where the sum of the whole is greater than it’s part
3. Wedging: Cutting out a section, wedging another object in between the cut-out
4. Piercing: When one box literally go through another
5. Cradling: When an object is stuck between 2 others

(Happen to suck at doing an outro too, so…)

Toodles!