Course Description + Learning Objectives

Course Description & Learning Objectives: From mobile phones to augmented and ubiquitous technologies embedded into our everyday spaces, society has become increasingly mediated by technologies that influence human relationships and behavior. As such, designers have an opportunity to develop a sense of cultural sensitivity to the ways in which we navigate our everyday lives not only using devices but in the public spaces we inhabit. Cultivating an effective comprehension of user experience requires nuanced observation and analysis of human behavior. The course will develop an introductory awareness of user behavior and usability testing thorough methods combining design thinking, cultural anthropology, urban and ethnographic studies. Through analysis of everyday public spaces such as public transportation, hawker centers and others, as well as through group discussions and exercises, students will ...

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Grading + Assessment

Students will be assessed based on the following criteria: critical and interdisciplinary thinking; participation in class and discussion/activities and collaborative sharing/learning; ability to convey project clarity both visually and in writing; thoughtful originality; depth of research; self-driven learning.

40% final project 30% readings, exercises and assignments 30% class participation

Students are expected to produce the following during the course:
  1. A digital journal/sketchbook. Students will be using the OSS (Open Source Studio) online platform to document assignments and the journal/sketchbook throughout the term. The journal can include images, texts, and drawings (hand drawn images or sketches should be scanned and posted).
  2. Responses to assigned readings (minimum one paragraph to be emailed no later than midnight Saturday before the next class). In addition to the responses, each student ...

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Week 1 (Aug 14)

Intro to User Experience

What is user experience? What does it mean to create user-centered experiences? Why do some products satisfy customers while others are frustrating? How can you create more empathetic user experiences?

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Week 5 (Sept 11)

Groups for iLight Projects: DIP Group 1: Team Leader Tai Wei Zhong Ivan ( ADM Group 1: Team Leader Chris Tan DIP Group 2: Team Leader Muthiah Vanmathi ( + DIP Group 2 Proposals.docx ADM Group 2: Team Leader Ho Ping DIP Group 4: Team Leader Dexter Chiang Hai Zhong ( ADM Group 4: Team Leader Valerie Ye Min DIP Group 6: Team Leader Tsai Hao Wei ( ADM Group 6: Team Leader Kaywerlyn Yip  

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Week 6 (Sept 18 Field Trip!)

“Future World” exhibition by TeamLab at ArtScience Museum
  • Bus leaves from ADM 12:30pm sharp!  Tour begins 1:30pm.
  • Please bring $5.00. This is the special discounted cost for the ticket. SCHEDULE:
  • 1:30pm Arrival at ArtScience
  • 1:30-2:30pm Guided tour with Takasu from TeamLab
  • 2:30-3:30pm Sharing session/Presentation in Rainbow Room
  • 3:45pm Bus departs for ADM

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Week 7 (Sept 25)

Interactive Environments & Experience Design What is experience design and what are the possibilities of responsive environments? How might this change the way we think about the world around us and the ways that we communicate with each other?  

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Week 13 Final Presentations (Nov 13 + Nov 17 )

Nov 13: FINAL PRESENTATIONS _________________________________

Nov 17 (Friday): URA iLight Workshop  Time: 2:00pm - 5.30pm  Venue: URA 


·       2pm to 2.30pm: Overview of i Light Marina Bay - by Mr Jason Chen,  Festival Director of iLMB

·       2.30pm to 3.30pm: Creative Process - by Mr Peter Sim, Director of FARM

·       3.30pm to 4pm: Q&A session

·       4pm to 5.30pm: Artwork proposal presentation by student teams (Critique by Peter)

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