Category Archives: Project Hyperessay

Project Hyperessay #2

Thus, the project is centered around navigating the physical world using the virtual world. The theory that both worlds cannot be present with any individual simultaneously is evident here. So there needs to be a constant flow that links the physical world to the 3rd space to illustrate this theory and the dependency on virtual tools by individuals like ourselves.

Hence, the technical realization has been constructed based on the past experiments, consultations with Randal Parker and of course, brainstorming. For the past 2 weeks, I have been trying out different recording techniques to capture the process of my navigation. The first being the voice recording of my process and my feeling, verbally, in one phone while navigating with Google Maps using the other.

The limitations were the visuals and the noise of the surroundings. Hence for the 2nd experimentation, I will be explored the navigation in an unknown route at night. The reason was to reduce noise that would be a form of distraction to me. The overall experience was more focused and there were less disruptions to my path.

However, after showing Randal, we realized that there is no connection or link to the physical world. It was so glued to the Google Maps that we are not able to relate to the surroundings or a see the difference. I had to re-focus on the core objective. The objective of the project in short, was initially to weigh the dependency of virtual tools in our own physical world; to illustrate how the virtual world has taken over the role of the physical world. Hence with comparison to my objective, the direction of my experiments only covered the virtual aspect.

Slide1

After brainstorming with Randal, we decided since this had a psychological issue tagged that makes it impossible for any individual to be present in both worlds simultaneously, I needed to show the physical world’s disconnection to the present when I am emerged in the physical world. With the advice of Randal, I decided to metaphorize this using the direction and the angle of the camera angle.

Slide2

Thus, the main component is Google Map and Skype. Hence, I will be using two phones; one for Google Maps and the other for streaming the recording of the Google Map navigation via Skype. I will be Skype to Randal who will then webcast it via Wirecast Pro. The camera angles will not be fixated to the Google Maps app. There will be constant view of my feet and through body transitional views, re-route back to Google Maps in intervals. Hence, this will be live streamed via Skype and to WireCast Pro for youtube uploading. The location will be somewhere far enough for me to reach back to school in 10 mins. However, to spice things up, I decided that I would add a narrative element to this final project. I would put myself in a situation where I am late and I have to reach class in 10 minutes time. This adds the narrative position where the natural panic mode no longer trusts the self but rather trusts the technology. I will strike an analogy, through the documentation of myself navigating, of how individuals in the panic state and urgency will be dependent on the Google Map app to get them to their location in the fastest route. This will further link back back on our disconnection with the physical world once we are emerged in the virtual world. The only factor that I have not considered is the interaction of the viewers in my project. Perhaps, there might be a way, where people could interact with me to help me route the fastest path or to feedback to me.

 

 

Project Hyperessay #1: Concept

The project aims to reflect on the dependency of technology to ‘navigate’ our lives, literally. Instead of the usual scenario of the physical world being simulated to create virtual world like in Google Maps ( where the map is a representation of the physical world), we use the virtual space to experience the physical world through navigation.

My process for conceptualization sparks with my research into the different readings, critiques and micro-projects respectively.

The concept was ignited and influenced by Brian Whitworth’s Research Report, an exploration in concept that the physical world is construed as a virtual world and in it the universe is grounded by digital processing and information.

“Things constituted the same way are substantial to each other, so likewise what is “real” depends upon the world it is measured from. To say a world is a virtual doesn’t imply it is unreal to its inhabitants, only that its reality is “local” to that world, i.e. not an objective reality.”

By  comparing the definition of ‘reality’ and ‘unreal’, Whitword calibrates the two worlds based on our perception of reality and how those measurements create the differentiation between the worlds.

Sensorama-Advert

Morton Heilig’s 1.5million dollar machine (1957)

The ideas such as universality and choice creation are the ground factors that I partially took to conceptualize. However, I needed to ground this physical-virtual universe to myself in order to immerse into the experience and to grasp the first person perspective. I looked for inspiration at Jon Cates’ Bold3RRR, where there is the constant flipping between Jon Cates and his desktop screen.

Jon Cates

Jon Cates 2

This motion made reflect on the idea of identity, where you represent yourself in the physical world but your actions are represented in the virtual world. On the other hand, Jennicam by Jennifer Ringley is bridges the two aspects where she puts herself and her partial life in the internet for anyone and everyone to access. She allows her physical identity and actions to be represented as her virtual identity and actions, in parallel.

Jennicam

https://www.youtube.com/watch?v=khZILGJXOGc

In short, I use Steve Dixon’s ‘Webcams: Subversion of Surveillanceterm to coin this as ‘documentary realism’ and to understand this as an art form. To quote Steve Dixon, “Liveness and actuality are the ontological conjoined-twins of the webcam and this inextricably links the new webcam medium to the liveness and accuality of performance art”, reminding us how we are able to the fundamental elements that add impact to a reality broadcast. 

However, the physical world is not as static as the shape of our computer screen as portrayed in both Cates and Ringley’s projects. Taking reference from the two attempts I had for my micro-project using the phone application ‘Periscope’,

I realized that the virtual space primarily consist of connectivity with people everywhere around the world. If I wanted to construct a virtual-physical world, I needed to add the element of broadcast with connectivity and mobility. Periscope allowed you to gather information about another location and atmosphere through the perspective of another person. You often are guided through these perspectives and opinions either real-life or at least current.

Gluing the idea of documentary realism together with mobility, connectivity and broadcast, I reflect on our dependency on technology and how we operate or navigate our life using them. Thus, to take the term ‘navigate’ literally and to challenge technology’s position in the physical world would be the artistic objective I aim to achieve. My belief in self indulgence and self reflection, through Jennicam and Bold3RRR, aims to explore this objective through my own perspective and to avoid the multiple participation yet, it applies to the majority of the viewers for self-reflection with regard to our daily use of technology.

Hence, to accomplish my objective, I decided that I would use Google Maps to navigate my path around a particular unfamiliar location without depending on the elements of the physical world such as signage or directive aids. To create a connection to the viewer, I would take a video selfie of myself while navigating solely on Google Maps. I am planning of doing it from my house area to Yew Tee Point. Conducting this project during peak hours ( joggers, walkers doing their daily exercises) creates a natural environment without compromising safety ( where the areas near the road can be quite dangerous and disruptive since I am concentrating on my smartphone).Google Maps to Yew Tee

This is create a connection to the audiences like what Cates and Ringley had done through their projects. At the end of the journey, I will take time to reflect my feelings to add an emotional factor that once again drives self-reflection among my audiences.

In conclusion, the project would illustrate the detachment of the physical world and our disconnection with the physical surroundings when we are so tuned into the virtual world. By my dependency on Google maps to navigate through my own physical word, I am demonstrating the power of mobility with regard to virtuality yet ironically, it becomes a catastrophe when we are losing our natural state ( interaction, listening, observing etc).