to us

to us

‘To Us’, our take at an audio project because we found that there could be multiple instances where sounds can be used. ‘To Us’, originally ‘Projections’, was written by me about a year ago because I was fascinated by how museum pieces would utilise light in their art. By using light to pierce through fog, projectors that projected from the top down, and how film used projectors as a common medium in the past.

This idea kind of evolved and how we would film projector footages and how that’d look. We did primary testing because of the nature that projectors technically was just moving lights; exposure would be hard to handle and after primary testing, we found out that the footage would appear best within the camera under 2 conditions: darkness and cropped film.

Darkness.

Darkness is an essential key to getting proper exposure as we’d only have to compensate for the projection’s light. However, certain scenes had to be filmed in the day, so we had to find ways to bump the projector’s exposure up and the camera’s one down.

Cropped.

Cropping the film was also important because we wanted to show life scaled projections but because of space constrain and of the nature of how projectors are, the projector had to back up until we find the perfect distance. And at 1 point, I was outside the window of our location, 4 storeys high, holding the projector.

Sounds I’ve used is based off planes and the concept of a never ending journey.

A relationship is a cycle, and through this film we are able to see the ending of a cycle. How a person copes with a departure, how the journey ends and how it restarts.

Sounds used were recordings mostly from planes. Midflight announcement, taking off, seatbelt fastening jingle, turbulence.

Sound descriptions

Microwave Ding – Used as an alarm at the start, can be used to link the start and the end. More to be explained below.

Mid-flight Announcement – Usually, the captain would announce the temperature outside the aircraft, the altitude, to thank passengers for choosing this airline and most importantly, how long more a flight will take. This shows that the flight is about to land and its about to end.

Seatbelt fastening sign – Normally associated with lights coming on and off within the aircraft, is most importantly about safety. The first seatbelt fastening sound can be interpreted as safety is on, or safety is off based on how you think the main actor feels at this point of time. If audiences feel it’s seatbelts on, then it shows that this is how she’d cope in a safe way, but the environment of her memories are dangerous. However if audiences feel it’s seatbelts off, it’d show that she’s unconstrained in her thinking and free to roam around the memories. And at the end, it’ll be the opposite and a completely different meaning to the ending. So a vague use of sound can give different meaning to different people.

Many other non-diegetic sounds such as the projector fan that transits into the harmonic bass to set the tone that I wanted. Also, a transition of how a passenger would put on earphones after the plane as taken off for awhile.

 

L cut was used to transition to show that even though her consciousness is asleep, the reality is still ongoing.

The night forested sounds transitions to turbulence sounds as we show her sanity getting shaky. The turbulence was made with a hair dryer sound and how I’d move the recorder nearer and further in repetitions.

Projector white noise was also used to depict the sound you’d hear on a plane. The same same but different feeling.

The microwave sound was hard to replicate so I just used an actual microwave sound and stood there and recorded it for 2 minutes. The microwave sound mixed very nicely with the projector fan sounds. The microwave sound plays behind everything to show her state of mind, absent minded, unable to adapt, move on and change. Just stuck.

The ding to indicate that the food is cooked from the microwave returns to show that something is done and you can’t really turn back the time you lost. Paradoxically, it is used at

I played with reverb and volume changes over time to emphasis different acts and how each climax and each resolution is marked and denoted by the volume and how large a room becomes(from reverb).

Below is the video of each individual track at each point of time and how the volume and reverb affects the storytelling.

ARTCURSION DAY

NASA

I was pretty excited about the NASA exhibition as I’m very interested in space travel. (hint hint to assignment 2 of 4d i) but was quite neutral afterwards maybe because there was a little too much information rather than visuals.(or rather the visuals depended way too much on information that required reading)

NASA, however, did give insight and inspiration of how we could handle assignment 2 and 3. By making audience go up close and having certain activities, audiences are able to have a more in-depth view and really understand what they are trying to show, which is to raise awareness about Space Travel and how it is important for the future.

I especially liked the interactive ride(not the price) to show the entire rocketing to space and descending to earth feeling. Could definitely include something like that in assignment 3.

Future World

This was by far, the more enjoyable experience. The interactivity, the ability to send your art works up to let everyone see was just truly amazing. The lighting, the props(balls, hopscotch) were also on point. I especially liked that they used technology not commonly seen for the animal part right at the front.(might contact the company, teamLab, for camp stuff hehe)

I thoroughly enjoyed the entire experience as it brought out the inner kids hidden within us.

Into The Wild

I’d say it’s a very unique experience but loses steam very quickly. VR is not rare and the fact that we had to hold a device made the experience not totally authentic as wearing a VR oculus device.(i understand that its about safety though)

Stakes were not high enough and the animals weren’t fully developed for me to be immersed and feel as though I’m part of the story. It’s an interesting concept nonetheless.

Genius Of The Crowd

More of a exhibition than an interactive showcase but was worth the walk! I especially liked the photography and videography and how they used projectors to show one of the videos. The meaning behind the exhibit was subtle but when we found out what it was about it was quite mind blowing.

Avengers Exhibition

Here’s a bonus one because it was interactive and it was kind of similar. The entire exhibition used the interactivity behind a phone application and incorporated heavy use of it for agent cards, photo ops(opportunities), quizzes and a final boss fight that required the team work of everyone and their phones.

It suffered the same fate as NASA but not as bad. Just that, there were too many damn kids.