(Desktop Version)
This game was initially designed with a story in mind of a boy running an errand to collect apples for their grandparents. This is targeted to the preschool kids in hopes of improving inter-generational bonds between grandparents and grandchildren.
Initial Drafts:
The kid has to avoid obstacles such as TV, toys, playground which symbolises distractions which may prevent one from visiting/delaying their visit with their grandparents which is one of the main reason of intergenerational bond.
Character Walk Cycle
I had started out with Unity to create my games, but I have faced technical problems of adding multiple variables and crashed. I switch to Gdevelop and online free platform game friendly which only requires minimal coding. However due to its limitation, I am unable to actualise the full game envisioned and planned. I personally will further improve this game in my own time and update the link once again.
Good Job! Appreciate your work and idea! Thank you for following it through! Will be good to have a soundtrack (I am sure you consider that too 😉