Research Critique: Second Front

Second Life

The Limitations of Second Life and Life’s Limitations

As a ‘game’ set in virtual reality, I find that the appeal of Second Life are the limitations of real life. Limitations like death, ageing, gravity and physical appearance (the list goes on) cease to exist in this virtual setting. Likewise, the reason why people might not enjoy the Second Life is the limitation of the virtual realm. Players cannot immerse themselves fully in the virtual world like they do in the real world, as much as they want to escape reality. Here lies the conflict of the first space and the third space.

 

SECOND FRONT:

The performance Art of Second Front epitomises so many things that we have learnt in internet art and culture class.

Grand Theft Avatar: Robbing Lynden Treasury and dropping bags of cash in the air

 

But with improvised performances, the work
takes on a life of its own fueled by the creative energy of our players
which really shows through. Also, many times, it’s the surprises and
unintended actions that make the work really come alive! Alise Iborg

We do not wish to be limited by media, and also
wish to spread our curiosity to the widest possible audience. Man Michinaga

I like the idea that the notion of an audience is being
blurred by my own participation in this group. Tran Spire

How can we adopt Second Front’s artistic approach and how can their works apply to our final Project:

From their interview, I learned a lot about each member’s thought process, and the following are some valuable quotes that open up possible directions for our Final Project.

In regards to whether we use code or not, Second Front is using a
growing set of code-based interventions in its performances, thanks to
our techno-doyen, Mama Gaz Babeli.

Coding could be used to push the boundaries of the broadcasting space

I like the idea that the notion of an audience is being
blurred by my own participation in this group. Tran Spire

 

 

One comment on “Research Critique: Second Front

  1. Tiffany, you received some very significant points in your critique, such as:

    Players cannot immerse themselves fully in the virtual world like they do in the real world, as much as they want to escape reality. Here lies the conflict of the first space and the third space.

    But you never explained why. You did mention the limitations of real life, and how they can be surpassed in the virtual world, but I am very, very curious about your thinking the other way around.

    You also raised the idea of how can we adopt Second Front’s artistic approach, and gave some relevant quotes, but I am not sure of your conclusion here. Perhaps there was something left out at the end of the essay?

    You have really great questions here and I would be very interested in knowing your responses with some detail.

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