Category Archives: Mock ups and Models

Branding

Photoshopping light from the projector on to this scene
An option inheriting the Netflix style – black as base colour makes it  mysterious but unnecessarily dark. Designing the graphics to go with it, will upload tomorrow. 
Interior – white screen. From Wikipedia: In commercial movie theaters, the screen is a reflective surface that may be either aluminized (for high contrast in moderate ambient light) or a white surface with small glass beads (for high brilliance under dark conditions). Seats has been changed to white with silver metal base. Other equipments in the cinema are metal silver as default until style is confirmed.

Just an alternative idea to the style which I’m giving option to.

An option with bright colours. Inspired from orchid colours again. A festive feel with a brand on its own.

Working on this now. The display of the screen and the short animation of the tilting chair. Will I be penalised if I rely heavily on graphics and minimal images of renderings?

 

 

PRINT READY

 

The new horn speaker I have cadded but yet to detail it is base.
Thread holes
Space enlarged.
Base; two concentric rings to support the base, one marine board platform (outermost), 16 slices of metal sheets (pizza-shaped)
Removed the Bose speakers. Projector shortened to be throw projector.

SECURING INFLATABLES 2

I wonder if it is worth the effort to create the inflatable. It doesn’t look good 🙁

Fog tent mechanism. This uses tension in the hard sheet material to create a convex curve. A quarter of this fog tent looks just like the entrance of my own design. This method will drive a pole in the middle of my design. Not good.
Geodesic hub connector

 

Scalable polygonal and polyhedral geometric construction system

Cantilever’s supports

I searched for cantilever products to come up with a clean and sleek solution, and was inspired by the following items:

This is my favourite. It looks light and does not obstruct space or break the form as much as the current design.

Inflatable architecture references from Pinterest

Cantilever inflatable, both sides touching ground. Indents on the surface because of the supports within the inflatable.
Many inflatable pieces in one base.
Cantilever inflatable rain machine. I find that it is hard for the dome to be cantilever without many supports, and without a base. Base makes it look heavy in my opinion. Idealistically it can be like this cantilever rain machine.

 

UPDATES:

Entrance. The different “pieces of inflatables” are connected to form 2 major pieces. Turnbuckles and cables pull the inflatable back to ensure it is erect.

One large floor panel and 3 curved floor panels connected to the large center piece. Material: Marine board for all. Perhaps base center can be disconnected for transportation.
Looking from the interior; Steel rods connect the center base to the Marine board below the inflatables. Inflatables connected are pegged down to the marine board. On second thought this looks messy (unclean).

 

UPDATES: CANTILEVER UMBRELLA SUPPORTS

I removed the gears and knobs and opted for an accessorising approach when designing the supports for the exhibition. This adds a little interest rather than using boring technical details. There will be 2 supports to a 1/2 hemisphere. 

 

ORCHID CHAIR WITH HINGE

Orchid. The second layer of orchid is actually a foot rest. The third layer is the sheet that guides the movement.

Tilting on CAD, I discovered that the curvature for the last piece appears too… G2. Followed up by changing the bottom curvature to tangent to pivot point.

Corrected the base curvature to be able to tilt at wider angle.

Tilt angle: 11.22 degrees, left and right.

 

Tilt Chair Iterations, Prototyping and Electronic Technology

 

Design

Inspired by organic shapes from orchids.

 

Prototypes

This is Prototype  A, which works better at rocking side to side.
Prototype B – orchid design in 3d print. Direction of rocking is harder to control because of the curve at the bottom, which I thought would help with the tilting. Apparently not. Lesson learnt: lower the seating area for stability. Refer below for sketch.

New Sketch

I will draw this properly. (In a hurry for cadding)

 

CAD UPDATES:

This one tilts very well in prototype.

Prototype

SEAT ARRANGEMENT

Inspired from sail boats arrangement

• Direction faced

• Space between chairs

Out of the sketch below, three are picked: First column 3rd sketch, Second column 2nd sketch, Third column first sketch. They are chosen because they allow the audience to enjoy the space but also see some of the audience. If the game allows tilting it can likely introduce some competition/choreograph to choose storylines.

• Number of chairs 

Technology

Choice of technology: Tilt Sensor

Goal: To measure the angle of tilting  as the sitter tilts (analogue to digital) – IF the seat tilts towards right, MCU will process the command and through wireless net, send it to the server.

Load Sensor (Input) on both sides of the chair.

• Strain gauge/Pressure Switch/Load Cells

• Active sensors require external power source

• Analogue (Output changes continuously over time)

Other components 

Power source (charging port)

Power storage battery

Controller or system amplifier

Microcontroller (MCU)

Wifi  DLNA, Wi-Fi Direct with P2P-Client, and P2P-GO

Cloud services support to assist in the development of cloud-based applications for use with the IoT.

Why not mobile phone? In real life its highly inconsistent, tested video_2017-04-05_16-12-56
using a mobile phone app Catkun. Check out the Sensmark article about the consistency of gyro sensors across mobile phone brands. Its value is also subjected to external factors.

Mobile http://sensmark.info/sensor-benchmarks/?shw=s&d=0&tid=4

Dome Iterations


Inspired by the orchid for its out-of-the-world, irregular form.

Top right (previous design) Bottom 3 (3 iterations)

 

 

Things to include while detailing (& Observations from sail ships):

  • tensional strings to hold down the structures and the connection
  • Rain cover (using tensile screens)
  • Fabric joints (because large pieces of fabric are joint by many smaller pieces)
  • bulge within pieces of fabric because of inflation

Updates on the detailing (& Eye level view)

  • Opted for a less exaggerated inflation because the outcome looks better than that for a rounded air chamber/tube-ish thing.  Looks more subtle with shallower indents between each air tube. This means that the way the fabric joins will be at the curved area.
  • Large pieces of fabric sewn vertically, so that theres no fabric joining marks on the exterior surface.

What if the screen is curved upside down?

Inspiration of the entrance area taken from the curvature of the orchid.

Curvature of the entrance is more ergonomic for a projection from a human’s POV from the ground. Neck tilt cannot be too high otherwise it will look like watching from the front seat of the cinema. A human being’s depth of vision is 114 degrees horizontal-wise. Considering that, I have to decide how big the seating area is. From the center of the cinema, a person must be able to see the whole screen. 

Two screen curvatures.

Both intersection marks the area where a person sits. First picture shows back of the theatre while the second shows the middle of the the theatre.


 

Orchid-Inspired designs research

 

More Modifications 

• Tilted the panels for more organic look and feel. Straight lines are too geometric in appearance, vertical lines create a sense of seriousness.

Tried joining the edges of opposite panels together so that the ends can e pulled downwards together, but it will create more sense of rigidness.
1.6 m tall view at entrance

So that the entrance can be more obvious.

 

Interior View

First man standing at center. Second man standing at the circumference.

@Peer

Modified Seating Area in Sketches

Currently modelling this in Rhino. Bent convex metal piece in T-shape/or H shape. Curvature inspired from bounce stilts from Kingsmen’s female assassin – sleek, flexible, responsive.

Moving in two different direction  is a visual input for motion sickness. Thus I narrow down the direction of tilt to only one – left and right. Amount of movement – gentle tilt that the seater can feel and detectable by the machine through weight on different parts of the seat.

I like this grouped seats in the image above. I like the minimalistic frame for grouping the seats together. I feel like this can tilt the chairs all together, creating an element of competition between seaters of different chair units.

Below is the exploration of levitating the chairs, and stacking them using temporary bleacher platforms (boring—).

The last sketch is a projector/sound system inspired from Star Wars machines.