Project: ADM Defence Commander ’88


A side-scrolling gameΒ is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.Β Although side-scrolling games have been supplanted by 3D games, they continue to be produced, particularly for handheld devices or for digital-only releases.


For the first week, we came up with our project proposal after brainstorming for ideas. We were pretty quick in finalising our concept as all of us liked the ADM theme.

process break down

The entire process was well summarised in our final presentation slides.

Challenges faces by the group:

1)3 weeks is really short to develop a game, we could have included more bosses and levels to unlock if given more time.

2)It was generally challenging to come up with a functional code

πŸ™‚ What we did well:

1)We manage to come up with a decently completed game within the time scope, despite all the challenges we faced.

2)We were proud of our original concept and design since ADM peers can relate.


Sneak peak at some of the designs we came up with.

final gameplay

This is a screen record of how the game is played from start till the end.

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