Future World Review.

INTRO


Future World at the Art Science Museum, is the newest permanent exhibition available there. Covering an area of 1500sqft, Future World consists of 15 different exhibitions. The exhibits are so interactive that to me it is more of a playground than an exhibition.


EXHIBITS


 There are 15 exhibits within Future World. These are categorized into 4 different themes.

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Exhibits by Theme

  • Nature
    1. Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Year | Ever Blossoming Life II – A Whole Year per Year; Dark | Flutter of Butterflies Beyond Borders

    2. 100 Years Sea Animation Diorama

  • Town
    1. Sketch Town | Sketch Town Paper Craft

    2. Connecting! Train Block

    3. Media Block Chair

    4. A Table Where Little People Live

  • Park
    1. Universe of Water Particles

    2. Create! Hopscotch for Geniuses

    3. Light Ball Orchestra

    4. Sketch Aquarium

    5. Story of the Time When Gods Were Everywhere

  • Space
    1. Crystal Universe


My Thoughts


Although the entire exhibition was very entertaining, I do have my favorites.

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Story of the Time When Gods Were Everywhere

This is a digital projection where participants take on the role of “God”. By touching the symbols the participant “creates” all sorts of things from horses to elephants and even mountains, rain and fire.

Narrative wise it tells a story of creation where each permutation of this story is never the same. Every experience is unique making this a very good example of generative art.

Universe of Water Particles

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The beautiful centerpiece of the exhibition. It is basically a simulation of water particles making their way down a 7 meter tall virtual waterfall.

The simulation is so accurate it brings a sense of realism to the piece but at the same time due to the luminosity of the exhibit it exudes an otherworldly aura. The end result being a very Zen like piece. Giving me the impression that I could sit there for hours on end just watching it.

Although there are no interactive elements in this piece it is still one of my favorites as to me it really represents the term when Art meets Science by referencing nature to such an accurate degree.

Media Block Chair

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This exhibit to me was very enjoyable simply placing these blocks together or removing blocks from an existing structure changes the color of every other block. To me this physical interaction is the most honest.

The permutations of colors are endless giving you more incentive to play with this exhibit. In a sense this exhibit gives your the “Science” part and it is up to you and your imagination to create the “Art” portion.

Crystal Universe

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This one is one of the most beautiful exhibits I have ever seen. Using a multitude of LED lights, this exhibit gives the viewer the experience of seeing stars move through space and even encounter things like planets, galaxies and gravitational waves.

But that’s not all! The exhibit allows users to alter the “universe” with the use of their smartphones. Changing the environment interactively.

This interaction adds so much more appeal to the already beautiful exhibit. Which is a wonderful example of interactive spaces.

All in all this exhibit brings to mind just how small my existence is with regard to the universe. It is a very humbling thought.

In terms of narratives this exhibit takes you on a journey of discovery to unnamed planets and galaxies in a sense putting the viewer in the role of a space traveler or an omnipresent being.

Having this exhibit at the very end of Future World leaves you with a very lasting impression.


CONCLUSIONS


Future World is a wonderful experience. I would definitely pay the $22 again to go an view it one more time. Not only does it provide entertainment which sets it apart from may art exhibits, it also teaches me lessons in interactive spaces and provides insights into more abstract narratives. The kind of narratives that is not spoken or described in words but felt through visuals and sounds.

The Monomyth of Kingdom


Introduction


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Kingdom (2015) is a retro pixel art game where you play as a King riding a horse around a side-scroller world. The objective of the game is to build a Kingdom and fend of the shadows of the night.

All the player can do is move left and right and drop money to pay for buildings or hire peasants. This unique minimalist gameplay mechanic is what makes the game interesting. The game also provides very little instructions and requires the player to make discoveries of his/her own.



The Monomyth


The Ordinary World

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The player first appears as a king on a horse in a seemingly peaceful world with lush pixel forests and woodland creatures.

A solitary King carries the crown to a new land…

-Kingdom 2015

Call to Adventure

The as the player explores a little further he sees the title of the game Kingdom which presents itself as a stone sculpture. It crumbles. As the player walks further on he sees coins prompting you to move forward.

Refusal of the Call

After the first night players will soon realize the vulnerability of their position and may be scared of wandering from their camp. But soon they will realize that in order to defend against the enemy and progress through the game he will have to take the risk.

Meeting with the Mentor

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Eventually the player will approach a campfire and is given the instructions:

Hold down X to light a fire

-Kingdom 2015

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After the player lights the campfire structures begin to form around the area wandering NPCs start to appear and another prompt appears

Throw coins with X to recruit

-Kingdom 2015

As you throw down coins to recruit NPCs prompts appear upon the other structure to prompt you to throw coins in order to get tools or weapons.

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Finally it teaches you how to build walls and gallop. and with the parting words of

Build, Expand, Defend

-Kingdom 2015

That is the end to all instructions given in the game and players are left to their own devices.

Crossing the Threshold

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As players explore and begin to expand their settlement, this signifies the crossing of the threshold. The player accepts the ambiguous mission and sets out doing it with what little knowledge he/she knows.

Tests, Allies & Enemies

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As the first night approaches, the game seems to take on a eerie mood. Monsters start to appear from mysterious locations outside the walls. They begin to attack. But most likely the player manages to fend them off and hold out for the night.

This process repeats as the days plod on in the game and every night the monsters test the strength of the player’s defenses.

Approach

As the player builds his settlement into a kingdom cutting down trees to expand his territory, he/she will chance upon a stone archway, the first of many. As the player clears the forest to get to the archway it will reveal itself to be a portal. Suddenly monsters spew forth and the player is thrown into combat.

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After coming out victorious, it is clear that the portals are the source of the monsters and it has now become the players mission to destroy all the portals to ensure the safety of his/her kingdom

The Ordeal

With the discovery of the portals the monsters redouble their effort to destroy the player every 5 days or so in the game there would be an event called the “Blood Moon” where the moon turns red and a host of monsters much larger than normal come forth to attack the player.

The Reward

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After each night a chest of gold will appear in the player’s camp rewarding the player with money to expand his kingdom. This gold is also what the monsters are after and they will stop at nothing to get it. The player loses the game when his crown is stolen. This happens after the monsters have stolen all his gold.

The Road Back

As the player progresses in then game, he will have to leave the safety of his settlement in order to discover new recruits, buff giving statues and monster portals. This will cause the player to be outside of the Kingdom when it gets dark and the player will have to make a dash for the walls of his settlement. The player might even have to sacrifice some gold in order to do so.

The Resurrection

During your time in Kingdom you will face failure and die. Your settlement might get heavily damaged leaving you with very little resources to mount your next defense. The resurrection in this case is where the player replays the game and rebuilds his kingdom. This resilience is part of the core of what “Kingdom”(2015) is about.

Return with the Elixir

Towards the end of the game as players get stronger and portals get destroyed. The player will face his ultimate challenge facing the last portal the frequency of “Blood Moon” raids will increase and as the player activates the final portal monsters in larger amounts than ever before will emerge through the portal.

Upon destroying the final portal text will appearing saying:

The crown is safe.

-Kingdom 2015

And with that the credits will start to roll and you have completed the game.



Conclusion


“Kingdom” (2015) is an example of the Monomyth. Just that the events within it does not occur in sequence. This provides new insights on the Monomyth. For instance a fragmented narrative may also be classified within the Monomyth. It is all a matter of perspective.

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Guest Speaker Candice Ng

Impressions


Browsing through Candice Ng’s work, I have come to be intrigued by the connections between human relations and objects. This is evident in her Exhibition “Sleep in the Power Sockets”.


Works


The works that peaked my interest the most was that of “New Artifacts of Remembering” and “Alternative Rituals of Remembering”.

New Artifacts of Remembering

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A series of RFID ceramic dish wares, this exhibition explores the permanence of digital content. How can you make data sacred? Is it plausible that in the future inheritance would come in the form of digital content instead of material objects?

The act of trying to give these “heirlooms” a digital connotation is very interesting as here we see what Candice perceives as an amalgamation of the digital and physical.

Which in my opinion is not easy to do.

Alternative Rituals of Remembering

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This artwork is a very intimate piece. Candice combines the common rituals we do for our deceased loved ones with more intimate pieces of their lives.

This piece in my opinion adds meaning into what we do for our loved ones, makes it feel that the memories of this person matter more than ever. If we perform the same ritual for everyone what proof is there that this person made an impact on your life? How is he or she different from everybody else?


Questions


How does Candice Ng’s work contribute to the ongoing public discussions about identity, in the context of Singapore and South-East Asia?

In this day and age where everything is getting increasingly digital, where all our works especially that of digital artists are mostly “Up in the cloud”.

How can we be sure that what we pass on to our loved ones, our blood sweat and tears, a piece of our identity, would be sacred when our life’s work is so easily accessible?

Candice’s work in my opinion contributes by getting people to ask questions about such matters.