To develop an installation project called the “Random Day Generator”, by creating a database of videos taken from all over the world. These videos will then be put into 8 categories from waking up to sleeping with tags such as “Christmas”, “Sports” and so on. Data will then be visualized on screen showing how important certain times of day are to certain people or during certain occasions.
Funds for this project would probably be used to book a location as well as sound design.
This project involves going around the world to take VR videos so that people who are unable to travel for various reasons can experience the world in a first person view.
Due to the large budget I would think that we are able to hire people to take these videos starting with the major cities and landmarks.
For a Duo project I would do a 2d pixel art game. With RPG elements and a unique gameplay mechanic. Funds would probably be used for sound design.
I have a passion for pixel art, it’s like drawing with light. There are so many different styles of it and so many applications. Pixels are pixels and they will look the same always clean and crunchy. Pixel art will stand the test of time unlike other 3D games where a wonderful game is overlooked due to it’s outdated graphics.
A 2D top down isometric action RPG with hand-drawn sprites. It will be a rogue-like, meaning players have to start from the beginning once they die.
An installation art work where it is actually a large database of videos taken by people from all over the world ( or singapore :[ ). These videos will then be tagged and categorized in the data base to create a Random Day Generator. The installation will involve people just pressing a button and be swept away in a 1 – 2 minute random first person day.
Also 2D top down isometric action RPG with hand-drawn sprites. It will be a rogue-like, meaning players have to start from the beginning once they die. But this time it will follow a narrative with 3 acts similar to that of the 3 act structure or the hero’s journey. Maybe I’ll call it “Mono-myth”.
To submit control of your body to a robot is a very unsettling thought. Professor Louis-Philippe Demers probes into this area of thought, with works such as “Inferno” to explore the reactions and interactions of man and machine.
Budget control, to create such works with robotics must have been rather costly, how did you allocate your budget for project such as “Inferno”? Where does the money come from?
Planning and the work flow of these projects must have differed from project to project, what would you say are the constants that never change when creating such artworks?
Does working in a group differ very much from working alone in your opinion?