Recent Posts

Narrative for Interaction Progress update for Week 5

Su Hwee Lim

Thursday, Mar 02, 2017 - 04:00:33 pm

@ Hwee's

I started off with the three.js example for interactive particles that show above as this is similar to the effect that i wanted to achieve. It has the hovering and it has clean design. After some editing to the code I decide to move on, on making click-able particle. After much research, I found mr.doob says on a forum adding Read more →

Categories: Process | Research
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SHARING 8: Flying High in Rome's Interactive Web Experience

Fabby K

Thursday, Mar 02, 2017 - 10:33:02 am

@ Fabian Kang

http://www.ro.me/film

Rome was originally intended as a concept album for a film.

This interactive narrative experience powered by integrated the use of webGL within the Chrome browser. Rich graphical interactive experience with great music soundtrack!

Director Chris Milk is an artist primarily working with technology-generated emotional resonance. The interactive narrative is inspired by the music of Danger Mouse and Daniele Luppi.

It is a fun Read more →

Categories: Research
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Narratives Sharing: How far away is Mars? (5)

Joan

Tuesday, Feb 28, 2017 - 10:05:58 pm

@ Joan

Done by David Paliwoda and Jesse Williams, Distance to Mars illustrates the Earth (100pixels) and its relative distances away from Mars. The webpage takes us on a virtual journey towards Mars, which is 428,000pixels away (by scale).

Check out the website here!

This is a simple webpage done to illustrate the realistic distance between Earth and Mars. While it is only Read more →

Categories: Research
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Narratives Sharing: Flat vs Realism (4)

Joan

Tuesday, Feb 28, 2017 - 10:02:05 pm

@ Joan

Flat vs Realism is an interactive story and game website that illustrates the battle between flat design and realism, in 2013. Created by inTacto, the webpage tells an epic story of the kings – flat and realism, leads to a classic video game battle, and ends with a peaceful reconciliation and a new year greeting from the company.

Check out the Read more →

Categories: Research
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PROCESS 4: Game Mechanics

Fabby K

Sunday, Feb 26, 2017 - 10:12:19 am

@ Fabian Kang

https://www.youtube.com/watch?v=fDsA4SURXb4&feature=youtu.be

This is further into the development we have got going for the interaction.

I have managed a few things here:

Rotating objects on mouse over Making objects move out and move back on mouse clicks Slider that makes objects appear and disappear according to the  position of the slider handle More to come…

Don’t mind the fog, I was just messing around with the particle effects Read more →

Categories: Process
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SHARING 7: Generating Interactive Stories

Fabby K

Saturday, Feb 25, 2017 - 09:14:26 am

@ Fabian Kang

http://www.aaai.org/Papers/AIIDE/2007/AIIDE07-001.pdf

Barber, Heather, and Daniel Kudenko. “Dynamic Generation of Dilemma-based Interactive Narratives.” AIIDE 7 (2007): 2-7.

Read this paper which talks about mechanisms for Interactive Stories. And how we might use the decision making aspect that we design for the user to drive  and shape how we tell the stories.

They presented in the paper many avenues to consider and I will share Read more →

Categories: Research
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Interactive Narrative Inspiration

Val Lay

Thursday, Feb 23, 2017 - 01:24:37 pm

@ ◢ ◤

With our project on the topic of mental health, I found an narrative game that also seeks to raise awareness on this illness. A feature of this game that caught my attention were the kinds of metaphors is uses to illustrate depression – it’s not direct which leaves room for interpretation.

The game has its high and low points where at Read more →

Categories: Reflections | Research
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Narratives for Interaction Sharing: This War of Mine

Zhou Yang

Tuesday, Feb 21, 2017 - 10:45:03 pm

@ Things can go wrong but life goes on.

https://www.youtube.com/watch?v=L9IwmDsAzek

This War of Mine is a wartime survival game that constantly reminds you the cruel and unpredictability nature of war. In the face of war, there are no regards to society statuses. Everyone are exposed and prone to any forms of mishap, sometimes even death. There are no heroes, just people doing everything they can to survive.

Read more →

Categories: Process | Research
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[Narrative Interaction] Inspiration - Unlock History

Dina

Monday, Feb 20, 2017 - 07:59:56 pm

@ Putri Dina

Unlock History (An iPad App)

An interactive documentary of the Dutch Golden Age

The first story of Unlock History, The Miracle of the Golden Age’, consists of three episodes. Each episode is designed beautifully in animated images and prints. Although the app is in Dutch, I am referencing the colour scheme of the illustrations which I am considering for my own Longya Men project.

The user plays Read more →

Categories: Research
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SHARING 6: Playing Lynch

Fabby K

Monday, Feb 20, 2017 - 04:37:14 pm

@ Fabian Kang

http://www.playinglynch.com

Hey all, this is really a shout-out to those who are fans of David Lynch and have seen most of his filmography! Twin Peaks, the TV series that sparked so much interest and controversy is back for the third season, this coming May.

Along with many teasers for season 3, the Lynch Foundation also released this “Playing Lynch” interactive website Read more →

Categories: Research
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