Recent Posts

PROCESS 3: Isometric view in Unity

Fabby K

Monday, Feb 20, 2017 - 09:59:33 am

@ Fabian Kang

This was what we had in the video I uploaded the previous week. Top view is game editor, bottom view is the screen during gameplay.

It is isometric view but as you can see, formed out of these small images which you see in the image viewer i opened up on the right that we have to piece together in Read more →

Categories: Process
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Interactive Narratives: Sharing 1

Tiffany Anne

Monday, Feb 20, 2017 - 04:52:57 am

@ Tiffany Rosete

The interactive website can be found here.

Categories: Research
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Interactive Narratives: Sharing 2

Tiffany Anne

Monday, Feb 20, 2017 - 04:31:51 am

@ Tiffany Rosete

I ‘ve been looking at documentary works of Werner Herzog, the famous German director and I came across a series by A T&T about texting and driving. It was interesting to see how the parties involved were being interviewed and how they recalled their experiences.

The interactive website can be found here.

https://youtu.be/AZVc9XSH7pA

https://www.youtube.com/watch?v=OVnRcIXEqaU

Categories: Research
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Interactive Narrative Sharing 6

BAO

Saturday, Feb 18, 2017 - 07:56:34 pm

@ BAO

http://www.bagigia.com

Categories: Research
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Interactive Narrative Sharing 5

BAO

Saturday, Feb 18, 2017 - 07:54:53 pm

@ BAO

http://www.inception-explained.com

Categories: Research
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Narratives Sharing: Gods Will Be Watching (3)

Joan

Thursday, Feb 16, 2017 - 06:57:04 pm

@ Joan

Gods Will Be Watching is a survival concept game with pixelated graphics. The back story involves a team conducting research on a certain virus, which then went wrong and left to fend for themselves in the wild. The aim of this game is to survive 40 days along with your comrades, and fix the radio in order to send a Read more →

Categories: Research
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Narratives Sharing: NoStranger (2)

Joan

Thursday, Feb 16, 2017 - 04:03:03 pm

@ Joan

NoStranger (available on GooglePlay!) is a user-choice-driven narrative that revolves around having a conversation with a stranger. By conversing with the stranger, his/her name, background story, motivations and intentions are revealed, bit by bit. The player gets to choose between different actions to take after finding out certain information about the stranger. Through the browsing of blogs, websites, social media and related Read more →

Categories: Research
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Narratives Sharing: "The Grudge" (1)

Joan

Thursday, Feb 16, 2017 - 04:02:51 pm

@ Joan

“The Grudge site was created to promote the film, “The Grudge”, starring Sarah Michelle Gellar. Rather than a traditional production site, the client wanted an immersive, frightening environment that would evoke the spirit and tone of the film and generate interest throughout the target online demographic of males/females aged 18-24.” – https://www.adforum.com/agency/22110/creative-work/50944/the-grudge/the-grudge

Click here to check it out!

This is a horror-themed interactive Read more →

Categories: Research
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Narratives for Interaction: Twine vs ChoiceScript

Joan

Thursday, Feb 16, 2017 - 02:15:55 pm

@ Joan

I’ve decided not to go with ChoiceScript for my project because I found its structure rather rigid, in terms of the story flow and possible designs of the page. After much googling, I found another program that supports the creation of interactive web stories.

Twine is an open-source program for creating interactive, nonlinear narratives. Twine provides a framework for us to Read more →

Categories: Research
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Production timeline 1

Hannah

Thursday, Feb 16, 2017 - 12:20:28 pm

@ Hannah Kwah

Categories: Final Project | Process
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