CCA Reflection: See what see?


Recently, my class was went to the Nanyang Technological University Center for Contemporary Art (CCA). This was the my second time there as I also visited the CCA during my first semester in university. Both times I went there, it was because my enthusiastic professor suggested the idea and brought the class there.. It was a decently good suggestion.

Contemporary art gets a lot of hate. I can understand why. It is not for everyone. Whatever was on display during the entire exhibition of Joan Jonas : They come to us without a word, I was pretty lost. The works were abstract and definitely very weird. Things didn’t make sense. But so do a lot of other things we see outside of this building. A lot of people hate contemporary art because they do not understand it. They think the idiot who made all this shit is just weird fool. They think the whole exhibit is a waste of space. They think that anybody who views this shit is wasting their time. They are wasting their own time. The moment they see it as weird, they shut off and let their hatred take over. Blinded by this they proceed to just walk past everything. I didn’t understand the entire exhibit, but since I was there, I tried to make sense of it. There were some rather interesting ideas around, some pretty nice paintings. The visual performances were mostly weird and very hard to understand as a whole, but they did include some pretty cool ideas in them. The exhibit was pretty okay.

The last bit of the trip to the CCA was a talk on Chinese beliefs on after life and some other stuff. (I cant really recall, since i was asleep for the first 30 mins). But it was rather interesting for me. From what I gathered, the talk was mostly about ghost and spirits. Like how the ghost and zombies are exorcised in Chinese culture. There were small bits on Chinese gods and mythological beings as well. (I think) And some other stuff. (I can’t remember) For the most part, It was quite interesting as I do have interest in myths. So the talk was not all that bad.

Overall, the trip was not bad. I got to learn some stuff.



The 3 iDea™ (beat apple to it)


iDea One


Is it worth it to go to a restaurant? Will you be as satisfied as compared to going to a hawker center?

Is it worth it to break a leg to score a goal? Is it worth it to injure yourself knowing you will be unable to play for months?

Is it worth it to save an old lady? Is it to worth it to die saving her from a incoming car? is it more worth it to save a young child?

This first iDea aims at finding an answer to this (No Guarantee of success). It will be more of like narrative from the protagonist’s point of view. The protagonist is a person who aims at getting the most out of everything. E.g calculating the carbohydrates to dollar ratio in a hawker center, and others that i will make up along the way.

I plan to add in a bit of animation (if possible) for the inner voice, abit like lizzie mcguire (some realy old TV show).


iDea Two

The 2nd iDea is the probably a full animation similar to the one of NCH productions or the stickman one. Although I currently have no idea how to make my iDea work at the moment, I am willing to put time and effort into it.

The story will most likely be set in a fantasy world with cool battle scenes and other nonsensical nonsense.

I will make up other stuff as the weeks go by…


iDea Three



*WARNING! if you have read this far… The first two iDeas probably didnt appeal to you. This third one will blow your mind…(That wont actually happen, so I will blow in to your ear, which is connected to your brain, I think…)

There was an iDea…

To bring together the world’s greatest film techniques…

iDea Three will be a story where world’s collide…

As a kid… the Protagonist(Insert Name) has played with many toys…

As a teenager… the Protagonist(Insert Name) has played with many videogames…

As an adult… the Protagonist(Insert Name) has no idea what to play with…

So… It is time for Toys and the Videogames to clash….

(will include stop motion, animation and bad acting)


Inspirations for 4D assignment


My main inspiration for the 4D project will most likely not be my final product, but the idea is there. This is the animations for the different summons from a GameBoy Advance game called Goldensun: The Lost Age.

When I first played this game in 2006, the animations were visually stunning and nothing more. As a kid nothing mattered more then having the game you play look cool. After all these years and learning more about the world, the animations are no longer just appealing visually, but it shows how much work and heart was put into the game. Each summon in the game is beautifully crafted, the developers definitely put a lot of work making sure it looked good down to every last pixel. I hope to be able to put as much work into my 4D assignment.

Below are the spells for the game, which also look equally as badass.