A 2 person project about managing an artistic theme park. Similar to Banksy’s Dismaland. A combination of art of different mediums turn interactive. The theme can revolve around many topics, but I would be interested about the past, present and future. The concept of time, (or something else). I figured this can be done in a pair work, we can curate art works that fit into the theme and also manage budget, space and publicity issues.
I have had a bad experience with hospitals since young. Ever since my recent hospital trip which had a 4 hour waiting time at the A&E, I thought about creating a game about the situation.
I was thinking of a interactive, storyline-rich, indie game revolving around “A&E” where it stands for Amber & Emily, two mysterious girls who are ‘lost’ in the building. They tackle you amongst all other grimacing patients because only you can see/hear them. You as the player, gather clues around the building to stop their harassing and also solve the enigma around the two girls. At the same time, you ensure you do not miss your Q to visit the doctor …
I’m particularly intrigued with the projects “Prayer Drums” and “Wind Tunnel” that Prof. Louis-Philippe Demers had made. They are both Interactive Architecture which I feel could be implemented easily with minimal costs. Upon closer inspection, I’ve also realised that you’ve collaborated with Armin Purkrabek and Phillip Schulze not only for the before-mentioned projects, but for “The Sonic Bugs”, “Embedded Scenography” & “The Beat Table”.
I was wondering if you and your partners have ever thought of setting up a small design studio that incorporates such a push for spectrum of ideas and concepts while also gathering client testimonials?
Answering the question; How does Candice Ng’s work contribute to the ongoing public discussions about identity, in the context of Singapore and South-East Asia?
Ng brought about pieces of memorabilia as depicted in the work, “Alternative Rituals of Remembering”. The shown items; a bowl, hot water, chocolate, stirrers, cotton swabs and Chinese funerary items, generates the general attitude towards the piece and in it, she expresses feelings of longing for the parent. In comparison to traditional Chinese customs of burning paper money in a container, Ng had first melted chocolate in the bowl and later reapplied it on the paper money. She had forged a new bond for the item and opened our minds to how we can use the paper money in such an unconventional manner.
The concept of the project is unique and it links to her previous work, “Trying to Reach You with Chocolate”.
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In both art pieces, she used the chocolate, a form and symbol for remembering her father as they both sneeze when eating it. She created a chocolate ‘memory’ and may continue to use it for her future projects.
Marc Quinn’s “Planet” by itself is spectacle to behold. It was conceived in 2008 to depict his then 7th Month old son as a sleeping baby and appears to be “floating”. He describes it as a paradox – “hugely heavy, yet the bronze appears weightless; overwhelmingly big, yet also an image of vulnerability” and also “It is both a reflection of ourselves and the earth upon which we live.”
The sculpture travelled half the world and is now housed in Meadows, Gardens by the Bay, Singapore.
I wonder how it was set-up. Probably a giant stork helped deliver it.
VOCALOID is a singing voice synthesis program that lets robots sing when you input music and lyrics into it. It initially started out with English and Japanese voices and has since branched out to Spanish, Chinese and Korean. When the developers felt that the voice program needed an image, they created “Hatsune Miku” who gained much popularity thereafter. Check out her holographic concert below!
Christchurch’s Re:Start Mall was built as a temporary shopping space as a devastating earthquake brought their city down in February 2011. 5 years on, these container buildings serve as a tourist attraction and a fresh start to the Kiwis.