INSTALLATION ABOUT POETICS OF TIME
For this project, I knew I wanted to create an experience involving experienced time and implied causality which focuses on contrast in two different worlds/perspective (playing with space).
Since it’s my last project for Foundation 4D, I wanted to do something that is within my strengths which is using contrast. Making the installation engaging for the audience to interact, experience or learn something new.
RESEARCH – ARTIST REFERENCE (WEEK 11)
In Week 11, we had to research about the use of time in film, video, sound, performance art or interactive art installation. This exercise helped me figure out on which main concept I want to focus on which is bringing my audience into another dimension and removing them from the present time (relativity of time). I came up with an idea which is “The Blind Stimulation” for the audience to experience to see whether their time is being slowed down because they’re unfamiliar with how to do things as their sense of sight is being taken away. Hence, they have to do a certain task and complete it within a duration of time.
However, my idea changed after I’ve went through the work review and I came up with “Into Another Dimension” which will be further explained later. I’m still inspired by these artworks as it brings the audience into another dimension and helped me with the planning of the process of incorporating implied causality and setting the mood to bring out the reaction from the audience participating in it.
- Shane Dawson – “Switching Lives With A Blind Person” (Interactive Social Experiment)
(Removing one of their senses; sense of sight in this case and doing normal, everyday task to see whether it affects the time they felt.)
- John Cage – “4’33” (Experimental & Interactive Performance Art)
(This interactive performance art is about creating a quiet passage which creates and highlight tension as well as, letting the audience be a part of the artwork by listening to the sound made by them in the theatre.)
- Andrew Myers – “Tactile Art” (Interactive Art Installation)
(Inclusivity of people with disabilities to experience and appreciate art through touching and using their imagination. Bringing them into another world despite not being able to see)
Personally, time for me is anxiousness and anxiety to me.
During my busy period, I’m always worrying about my deadlines and submission for school and work. Even when I’m free, I’m always trying to make sure that I use my free time to do something wholesome so I can improve my skill set and grow as an individual. Basically, I’m always worrying and stressing out about planning my schedule well.
Hence, inspiring me to create an installation that is an escapism from reality for a moment. Being able to forget about the present time and relax for a moment then, come back to reality. In addition, I wanted to know how time is felt differently to each of them, how it affects them, their views and feelings on it when being placed in a certain environment with a few regulations or procedures to follow.
Initial stages of conceptualizing:
- Blind Stimulation
- Tinder vs. Real Life (Playing with Space & Time: Virtual world vs. Reality)
- Panorama (Record different people’s routine at a certain time of the day for 5 mins and create a collage, playing the videos all at the same time. Installation: Record 4D class at that same timing and put it as the last panel of the video collage)
- VR Stimulation (Different dimension and playing with edited time)
- Stay in a box/dark place with no time & light (Try to guess the timing or add distractions
In the initial stages of conceptualization, I was so stuck on my idea of “The Blind Stimulation” but I had a lots of options of documenting the process of coming up with the final installation. However, after consulting Serena, it lacked the aspect of ‘Time’. I was so stressed out and I couldn’t think of a way to make sure time was one of the strongest aspect and experience because I was focusing too much on the message I’m intending to rely to the audience after experiencing it.
Hence, I made a good choice to scrap it despite knowing I will experience time constraint because I want to be able to deliver the requirements which is experienced time.
Next consultation with Serena on Week 12
Initial Proposal (Not the final proposal): Click to view pdf file
The concept was focusing on experienced time that requires the participant to express the time they felt using their body and emotions (props will be given), responding to the visuals or soundscape given to them.
My ideas were:
- charades game allow the participants to see the visuals and listen to the soundscape and express the time they felt using their body
- recording their actions, editing and remixing their movement and sound as the final outcome of the installation which will be shown on the screen. (too ambitious)
Feedback: The concept is workable but I shouldn’t be too ambitious and do something simple that expresses time strongly. – Serena
After the consultation, once again, I decided to scrap all the ideas and focus on the concept which is workable during the lesson.
“EXPERIENCED TIME THAT REQUIRES THE PARTICIPANT TO EXPRESS THE TIME THEY FELT USING THEIR BODY AND EMOTIONS”
Finally, I came up with an idea which is finally approved and expressed experience time.
The idea is having 4 people listening to two soundscape which includes a slow tempo and a fast tempo music which has the same duration. They have to express the time they felt using their body and emotions by painting in one single continuous line according to the tempo. The participants will be wearing the earpiece and half way through the soundscape, the observers get to hear the soundscape and know the reason why they’re painting in that manner.
Consultation with Serena & Lei on the same day
The idea and concept is there however, the element of experienced time is not strong in the way I’m going to engage the audience.
What was missing?:
- Strong aspect of experienced time (relativity of time –> how I’m gonna bring them out of the present time)
Lei’s feedback was really helpful to make my installation to express experienced time well.
- Remember the ‘before’ & ‘after’ experience of bringing them into the installation
- Set the mood & their expectation by engaging them to bring them out of the present time (E.g. Remove your shoes and guide them to the wall in a calming voice –> set their expectations)
- How I’m going to host and carry out the whole installation?
These feedbacks really helped me a lot to solidify and start planning the process of my final installation. For that, I’m so thankful because I’m able to incorporate my quirky side of hosting the installation, engaging and bringing them into another dimension in terms of relativity of time (:
REFINED FINAL IDEA
Idea: Interactive Instructional Installation – “Into Another Dimension”
Rundown of final installation before refinements:
- Focusing on “Experienced time” –> Relativity of time (Bringing them out of the present time which is stressful due to our submission week)
- Environment: Stressful to Peaceful/Calming when they enter the room of magic
- I’ll be acting as another person and engage them to enter the room of magic.
- Including the whole class to experience the installation and splitting them into two groups (slow tempo and fast tempo with the same duration).
- Telling them the instructions and giving out the paintbrush for them to paint when they enter.
- Set the mood and ask them to face the wall, play the soundscape, close their eyes and paint. (Switch off all the lights)
- Express their body and emotions according to the tempo and the time they’re feeling.
- Disrupt their moment by adding a reminder about their submission at the end of the soundscape.
- There will be an instruction to turn around and open their eyes.
- Lights will be switched on and I’ll scream “Back to Reality”. (Bringing them back to the present time)
- Discuss about the time they felt as half of them will be experiencing the slow tempo soundscape and the other half is experiencing time listening to the fast tempo soundscape. Listen to their views and opinions about the whole installation.
RESEARCH – JACKSON POLLOCK
Jackson Pollock is an abstract expressionist artist who is skilled at drip style painting. I’m really attracted to his art style and this artpiece, Convergence, which is a manifestation of freedom of speech and expression. I’m inspired by his abstract style of expressing himself using colours and evoking deep emotions through his artwork. Hence, I want to incorporate painting and expressing one’s body and emotion whilst listening to a soundscape. I want the audience of my installation to be able to see their artworks and what how the soundscape influenced their expression and painting after the whole experience.
DOCUMENTATION & DEVELOPMENT
After trying out painting by myself whilst listening to a song, I realised it will be too messy if I want the whole class to paint. Hence, I changed it to colourful markers so I can reduce the paint dripping and the aftermath of the mess after painting during the installation.
Change: Painting & Paintbrush –> Colourful markers
TEST RUN 1: Participant – Umar (My younger brother)
Date: 7 November 2018
Objective of this test run: To check whether the tempo of the music varies and affects the time of the participants. (Selection of songs)
- Test Run 1: Listened to the fast and slow tempo while drawing on a paper to see how it affects his time and how he expresses his body and emotion by listening to the two soundscape.
- Outcome of test run:
Points to note:
- The surrounding can distract the participant from focusing on the soundscape and expressing their body and emotions.
Improvements to be made:
- Make sure that the participant will close their eyes and minimise the amount of distraction by facing a wall.
Creating of Soundscape for Slow & Fast Tempo
Objective: Creating two different soundscape (slow & fast tempo) for the participant to focus and express their body and emotions according to the tempo. It helps with bringing them into another dimension and relaxing without any thoughts. The soundscape involves soft/fast tempo music and interruption at the end to bring participants back to reality.
Motive: Split the class into two to see if the tempo of the soundscape with the same duration affects their experienced time.
Soundscape 1: Slow tempo (Music: Nature Background Music)
Soundscape 2: Fast tempo (Music: Bangarang by Skrillex)
00:00 – 00:30 – Soft/Fast Tempo Music
00:30 – 00:39 – Interruption: A reminder about their submission – BRINGING THEM BACK TO REALITY (Special thanks to Gwen for recording this part for me <3)
00:39 – 00:41 – Instructions: To turn around and open their eyes
TEST RUN 2: Participant – Bella
Date: 9 November 2018
Objective of this test run: Trying out the whole setup including all the materials and persona that I’m going to play to bring the participant into another dimension. To see whether the instructions are easy to follow and I’m able to bring out the implied causality that I’ve intended.
- Material used:
- Test Run 2: Personally, I called participant to meet me in the 4D room without any prior knowledge so it will catch her off-guard. Hence, allowing her to experience the whole interactive installation and getting her genuine opinion about her experience. (Participant listened to the slow tempo soundscape)
02:23 – Participant’s reaction when she’s being brought back to reality, having to do assignments and a reminder of our submissions. Switched on the lights so the participant will snap back to reality.
Points to note:
- Make them feel and see when they’re entering into another dimensions. (For audience’s experience)
- Participant felt shocked when I approached her outside the room.
- Felt peaceful when she entered the room and listening to the soundscape.
- Soft tempo soundscape influenced her to draw in smooth and soft strokes.
- Got pissed and angry because she’s being brought back to reality because she got reminded of school.
Improvements to be made:
- Hand out the marker and load the music outside.
- Tell the instructions to play the soundscape, close their eyes and draw inside the room instead of outside so the participants won’t forget. Keep the instructions simple.
- To make them feel like they’re entering into a new dimension when they enter the door, let them see the led disco light when they enter and close their eyes when they’re listening to the soundscape. (as shown on the video below)
- Environment of the setup:
Personally, I was got my intended causality and reaction. I was really satisfied with the outcome and through this test run, I made a lot of changes in order to make the installation process go smooth and easy to follow and understand for the audience. Not forgetting, letting them experience the relativity of bringing them out of the present time.
FINAL TEST RUN : Participant – Whitney
Date: 11 November 2018
Objective of this final test run: To see whether the installation process is smooth and whether I memorised my role.
- Final Test Run – Whitney
- Outcome of final test run:
- Feedback –
Points to note:
- Use mahjong paper instead because not enough space for everyone to draw on.
Improvements to be made:
- Decided to include everyone in the class to participate (use the whole left side and back area of the wall)
- Changed the place of the LED Disco ball so it covers more of the room to set the mood. (From the middle of the class to the front area near the door facing the walls – Light effect more magnificent)
- Make Whitney my assistant to record the whole installation, scan and make beeping sound when they enter the room of magic (another dimension). Add onto the audience experience of the installation.
RUNDOWN OF INSTALLATION PROCESS
How it will go down on the final day of installation:
- Materials used –
Participants: Phone with soundscape downloaded, Earpiece and Marker
Actors: Me & Whitney with headlights to shine onto the audience to throw them off.
- Setup – Left side of the wall and back area
Setup: Walls covered with plastic with mahjong paper on it. LED disco lights to set the relaxing mood of the room.
Click link to view pdf version of the proposal.