Project 4: Poetics of Time – Research

For this project, I’ve decided to discuss three different works:

  • Shane Dawson – “Switching Lives With A Blind Person” (Interactive Social Experiment)
  • John Cage – “4’33” (Experimental & Interactive Performance Art)
  • Andrew Myers – “Tactile Art” (Interactive Art Installation)

My aim for this project is to create an interactive art installation that helps people or raise awareness regarding time and space instead of being a disturbance.

Artist Reference 1: “Shane Dawson – Switching Lives With A Blind Person”

Shane Dawson is a content creator on Youtube who is known for creating videos related to raising social awareness and conspiracies about the world in a humorous yet touching approach. He was inspired to create this video due to his curiosity about how a blind person carry on with their daily activities despite lacking their sense of sight which is essential and having a family history with cataract which worries him about his future.

0:00 – 4:53 : Molly, the blind person in this video explaining the various type of diseases that someone with sight impairment can be diagnosed with, will be assisting the normal guys go through the blind stimulation experience.

7:16 – onwards : Shane Dawson and his crew experiencing the lifestyle of the blind doing daily activities such crossing a road and buying stuff using a blind stimulation.

Subject: Experiencing the life of a blind person.

Form: The medium of this work is expressed in a video which uses edited time. The visuals of the interaction of the guys with normal sight and Molly are compressed and arranged in a way that will evoke emotions that will make you empathises with the blind and understand the lifestyle of a blind person.

Context: (Interactive Social Experiment)

Objective of this video is to remove their sense of sight and using the sound and their other senses to navigate around the space around them. Due to their unfamiliarity of losing their sight, it affected their navigation and movement in their surrounding space as they’re lost and affected their time as everything they do is slower since they’re not used to it. Hence, creating a challenge for the normal guys with the sight to overcome this blind stimulation experience.


It’s interesting how a blind person is assisting the guys with normal sight to go through this experience who are panicking and having anxiety attack as they entered the new realm of the blind’s world. For Molly, due to the routine (measured time) of using rhythmic movement of swinging the cane from left to right to assist with movement and coordination to move forward, she is used to navigating without her sense of sight. In addition, timing and sound is essential. As time pass, the blind learn how to manage their illness and it becomes a routine and cycle of working things out using sound and space to carry on with their lives. The normal guys going through blind stimulation experience headache and have a fear of moving because they have no sense of depth perception. Overall, their other senses such as their hearing heightened and their dependency on sound increases during this experience.

Incorporation of this artwork into my installation:

  • Reaction of going through blind stimulation
  • Navigating through space and rhythmic timing of sounds in our surroundings


Artist Reference 2:  “John Cage – 4’33”

John Cage is a musical instructor who created a famous music composition which consists of entirely silence.

Subject: An anarchy of silence which is unconventional in a musical theatre.

Form: Musical compositional art piece which consists of nothing but silence but focuses on the surrounding sound in the musical theatre. The silence of the choir and band and the sound/noise created by the audience is part of the interactive art. Hence, the audience is a medium of this interactive art piece too.

Context: (Experimental & Interactive Performance Art)

The objective of the interactive performance art is the reaction of the audience in the theatre and the simplicity of the concept that which allows the audience to stop hearing and starting listening to the muted sounds in our surrounding.

Content: The simplicity of the concept creates an anarchy of silence because of an unpredictable outcome which allows the audience to listen to the sounds around them and appreciate it. It’s another form of musical sound and every single time this musical composition is played, there’s always a different outcome of the sounds created by the audience and that’s the beauty of this piece. It’s experienced time as this art piece evokes different emotions such as boredom, restlessness (me), agitation. The perception of time differs for each audience in the theatre due to different expectations of a musical theatre experience. Personally, the 4’33 musical composition felt really long to me and I became really restless but I got the point of this art piece. I became more aware of the sounds created by the people around me and that itself is an interactive experience of a life art piece.

Incorporation of this artwork into my installation:

  • Reaction and thoughts of the participants due to their expectations regarding a certain topic
  • Perception of time (Experienced time) of doing something that you’re forced to do or in an awkward situation


Artist Reference 3: “Andrew Myers – Tactile Art”

Because My Balloons is Made Up of Screws

Andrew Myers is a tactile artist that uses nails to create a sense of perception of depth. Using screws of different heights, the artist creates topographic-like portraits by inserting the screws into wooden boards, making images with the meticulous gaps and grooves.

expressed movement and action – Fading Thoughts

Subject: “Please Touch the Art”

Form: An oil painting that uses nails to create a sense of perception of depth of the contours of the portraits’ face.

Context: (Interactive Art Installation)

Interactivity and inclusivity of people who are blind or those with low vision to appreciate art despite their disabilities. The art are meant to be felt to fully experienced and it focuses on making the experience more engaging (good experienced time).


For the Fading Thoughts artwork, it is inspired by a documentary made by film maker Benjamin Pitts. Through the different heights of the screws on the artwork, it expressed movement and action of the fan blowing the parts of the man away which can be felt by our hands. Usually, in art galleries, as viewers we are not allowed to touch the artwork hence, people with disabilities could not fully enjoy the beauty of it. Hence, by creating art pieces that allows people to feel it, allows everyone to have a good viewer experience of the art.

Incorporation of this artwork into my installation:

  • Remove perception of depth through sight for the participants and allow them to experience it through their other senses.
  • Experience and using all their senses to appreciate art.


Compare & Contrast:

Despite the three works are different in mediums/forms, it focuses on experience, reaction and sound relating to time and space.


Differences in usage of time in each artwork:

  • Shane Dawson – “Switching Lives With A Blind Person”:

Measured time – (Lifestyle of a blind person; the routines they do to navigate their way, communication and rhythmic movement of the cane to assist movement in life)

Edited time – (to evoke emotions from the audience by rearranging impactful scenes together.)


  • John Cage -“4’33”:

Experienced time – (Perception of time differs for everyone due to their expectations of the event they’re attending)


  • Andrew Myers -“Tactile Art”:

Experienced time – (The viewing of the art pieces will be more engaging for those who are lacking in the aspect of sight by touching the artwork)

Biological time – (Using their body part(hands) to feel the artwork and evoking emotions through this experience)


Similarities in usage of time in each artwork:

  • Requires participation and time of the audience (Interactivity)
  • Brings them out of their comfort zone (Entering a new realm that the audience is not used to)
  • Experience of audience participation of interacting with the object or situation (space) and their reaction based on their experience. (Different perspective and reaction in terms of emotions)
  • Every artwork uses linear time.
  • Manipulation of time –> Different perspective before, during and after experiencing with the artwork.


Focus on my final installation: Reaction/Experience, Perspective, Sound, Space through depth & Time. (Emotions)

I want my installation to be an interactive experience that uses sound and space through depth and navigation. Creating a reaction and an in-depth first-hand experience of the lifestyle of a blind person for the participant. It takes time to realise and empathise with someone’s lifestyle (Perspective). Focusing on experienced time.

In-Class Exercise: Clock Time (Cartwheeling My Way Into My New Clothes)

Objective – Create a 30-second video that expresses clock time.

Cartwheeling My Way Into My New Clothes

Idea sketches: 


Final Video

The moment I heard about this project, I decided to do a continuous series of cartwheel because it reminds me of the clocking ticking. To make it more fun, I wanted to show a routine of changing into a new set of clothes which takes 30 seconds! Enjoy <3

Project 3: The Impossibilities Of Being (Process)




Went to CGH to check out the location for filming.




For my chosen location, I’ve decided to pick MENTAL HOSPITAL because I was inspired by my friend. When he was admitted into a mental institution, he was telling me about one of his bunk mates who thinks that he’s in heaven because everything is white, people are taking care of him and that’s the simple joy in life that he wanted. He’s always shouting, “Hallelujah, thank you Jesus for bringing me into heaven” however, he’s cursing at the others that they will go to hell. So I’ve decided that my approach for this concept to be a mental hospital being a safe haven to the protagonist.







Problems with GarageBand: Transitioning of sounds and lack of experience using this software



  • Happy music should be cut down and the loud thud should come faster
  • Slicing sound effect should be sharper and louder
  • Transition sound effects properly
  • Use non-diegetic to combine flow as background (Not pleasant sound but it flows)
  • The footsteps should be more amplified and dramatic to show how sensitive the sound is to the protagonist






The majority of the sounds are recorded by myself using Zoom H4N Recorder as shown above in the graph table.

Cited sounds:


SERENE + HEAVENLY (mind state of protagonist) —> THRILL & SUSPENSE (finding out the location of the protagonist whereabouts –> PSYCHOTIC FEELING (when you find out she’s a mental patient)



Filming experience:

Filming and directing was fun because I get to direct my sister to act out the scenes I’ve had in mind and thinking of ways to make the visuals better together with the soundscape.

Low budget filming cast:

My little sister – Mental patient; Protagonist

Me – Doctor, Family member


Editing of visual and soundscape on Premiere Pro:

Both soundscape and video are editing using Premiere Pro as I was familiar using this software (:



Project 3: The Impossibilities Of Being (Final)



The protagonist is a mental patient with depression and suicidal thoughts who thinks that the mental hospital she’s in is a safe haven. Everything is white and simple and that’s what she has been wanting which is simple joy without any worries. It showcase the difference in acceptance of reality between the protagonist and her family member. To the protagonist, it is a safe haven whereas to her family member, it is a hell zone being cooped up in a mental institution. It makes you wonder what’s reality and heaven is just a place in your head that you have created because till today, nobody knows what heaven or hell looks like and it’s up to your own interpretation.




First encounter approach to this location: A safe haven to the protagonist


Approach for VISUAL AESTHETICS of the video:


(to show the different world/perspective between the protagonist and her family member)










Layering of small elements such as breathing and bed compressing (diegetic sounds) together with non-diegetic sound such as the happy music and beeping sound to heighten and elevate the intended atmosphere.




SERENE + HEAVENLY (mind state of protagonist) —> THRILL & SUSPENSE (finding out the location of the protagonist whereabouts –> PSYCHOTIC FEELING (when you find out she’s a mental patient)

  • How do you want your audience to NAVIGATE THIS SPACE? Associate the mindset of the mental patient with the white space (heavenly). The different acceptance of reality.
  • Attributes of the location are you highlighting? – The simplicity and whites of the location that depicts innocence and happiness.
  • Does it evoke an emotional response in your audience? – Showcase the different acceptance of reality. What is reality or real?


Reference for Soundscape


PEWDIEPIE (Youtuber that plays psychotic games):


After my consultation with Prof Serena, she suggested to use an unpleasant non-diegetic sound that flows for the background of my video. I’ve decided to use reference from thrill, horror and suspense game such as Outlast and see the gamer’s reaction to the sound and visual to assist me in my video making and soundscape editing.



  • Slow down on the scene where it shows the patient’s emotions on drawings.
  • Prof Serena suggested that the protagonist should play all the characters and roles in the film so it will be more psychotic.
  • Find the balance between showing the two perspective of the safe haven to the protagonist and hell zone to family member by making a distinct difference between the opacity of the visuals. (More dream-like and faded for protagonist) and (Clearer for family members).
  • Maybe just try to do in the protagonist’s perspective of a safe haven so it will be clearer.
  • The soundscape at the beginning of the video is not clear.



  • Personally, I really enjoyed doing this project as I get to delve into filming as well as creating my own soundscape to reinforce and manipulate the visuals of my concept – safe haven.
  • I used diegetic sounds to reinforce and manipulate certain visuals such as using the rustling of leaves for the psychotic blinking for a more dramatic effect.
  • Referencing and learning how to incorporate non-diegetic sounds to heighten the atmospheric value of the film and sound even though it is unpleasant, it flows with the visual to give it a thrill and suspense effects.
  • In addition, layering of sounds such as foreground, mid-ground and background of the small elements really brings the scene alive and it reminds me the importance of soundscape as it enhances the viewer’s experience.
  • As I delved into a new sector which is filming, it’s an interesting experience as I get to direct my sister to act and get the framing and shots I’ve envisioned in my head while considering how I’m going to edit it.
  • Editing wise, it will a little bit tedious using Premiere Pro as I have to ensure the movement of my protagonist aligns with the soundscape but all in all, I really want to do more film projects and create more interesting concepts using the techniques I’ve learnt.
  • After the critique, I really loved this project’s objectives as I get to see the different styles of my coursemates’ work. You can see different emotions attached to the chosen location of theirs and widen my perspective on how certain concepts can be interpreted into different style  such as animation, film, stock film and many more.

In-Class Exercise: Soundless Video Response



After watching this soundless video, what came to my mind was a relaxing mood with flower petals falling in the beginning which turns chaotic and explosive afterwards. Hence, inspiring me to do a soundscape of my mind when I’m entering a class with a calm and positive outlook, ready to tackle a new project but having brain fart explosions due to the overwhelming requirements and being clueless on where to start. At the end, I just want to enjoy my holiday and be worry-free! Enjoy the soundscape!


In-Class Exercise: A Clap & A Bang (Group Exercise)


For our group performance, Gwendolyn, JiaXi, Zoey and I had to create a response and decided to do a short performance regarding the question that was given to us;

  • Silence is ???
  • Noise is ???
  • Sound is ???
  • Listening is ???

Gwendolyn started off with a rhythmic clapping (sound – pleasant to the ears).

JiaXi and Zoey followed Gwendolyn by clapping with a regular beat. (sound)

I disrupted the flow of the beat by doing a non-rhythmic clapping by doing a fast and irregular clapping. (noise – unpleasant to the ears)

Everyone started creating chaotic sounds by clapping in a non-rhythmic way.  (noise)

Zoey stopped the chaotic sound with a loud bang by slamming her palms on the table. (sound)

After the end of the performance, there was a brief moment of silence (an abrupt change of sound – loud to silent).

The whole process of our audience paying attention to the performance is listening.



  • SILENCE is death, deafening. To me, you will only achieve true silence when you’re dead. In addition, silence can also be an abrupt change of sound from loud to silent (transitional).
  • NOISE is an unpleasant sound to the ears. It is a subset of sound but has a negative connotation to it as it tends to be annoying and disruptive.
  •  SOUND is pleasant to the ears. Something that we do not mute out and notice in an environment full of sound.
  • LISTENING is getting the audience to act on what they hear. The conscious act of processing sound and the brain is engaged and makes meaning from the sound they heard.



My favourite response is from Stella, Li Xin, Li Ying & Whitney’s group about the vending machine which uses their voice to mimic the mechanical sounds (diegetic sound) and asking the buyer whether they’re okay in a humanistic way (non-diegetic sound) which is an interesting approach to this dialogue.

It makes me ponder about the Fourth Industrial Revolution where soon everything will be filled with Artificial Intelligence and robots. It strips away our sense of emotions and incorporating our human voice as a greeting to the buyer retains a sense of humanism in the future. I really love their response <3


In-Class Exercise: Soundwalking


For this in-class assignment, my appreciation for sound is heightened. I realised due to the abundance of sounds in our environment, I tend to mute out the unpleasant noise so it doesn’t bother me. After the exercise of recording various types of sounds using a Zoom H4N Recorder with Whitney, I’m more attentive to the sounds in my surroundings and I can’t sleep at night because I’m super sensitive to the chirping and clicking sounds of cicada in my dorm area ):

I realised there’s always sound in our surrounding even when we perceived it as silence due to the echoes in a room. There’s only true silence when we’re dead, in my opinion. After the lecture in class, what strikes me the most is this phrase “Films are 50% visual and 50% sounds”. Sound have a high importance in film as it can be used to reinforce or manipulate the visuals.

Foley (named after sound-effects artist Jack Foley) is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality.


In-Class Assignment

Listen to the sounds of your body while moving.

Going up the stairs :


Try to move, without making any sound. Is it possible?

Whitney’s heartbeat – There’s still a faint rhythmic sound created by our heart pumping:


Which is the quietest sound of your body?


Lead your ears away from your own sounds

Listen to the sounds nearby.

Faint buzzing/static sound from the corridor – I didn’t notice that there’s this sound in ADM Level 2 corridor:


What do you hear?
What else do you hear?

Other people

People talking/chattering:


Nature sounds

Exiting the ADM building – You can hear the mechanical sound of the door and wind gushing in:


Mechanical sounds

Rhythmic clock ticking:


How many Continuous sounds continuous continuous sounds continuous

Beeping sound from the card reader in ADM:


Can you detect

Interesting rhythms

Crunching & Munching:

Regular beats

Typing on the keyboard of a phone:

The highest

Strong static/buzzing noise:

The lowest pitch

Opening of Blue Ray CD Slot:

Do you hear any
Intermittent or discrete sounds

Aircon – Sound of vastness and emptiness of the corridor:



Rustling of leaves:



Knocking on metal dustbin:


Washing hands:


Rubber band smacking:


What are the sources of the different sounds?

Flushing toliet – When you close your eyes, it’s really relaxing and you can manipulate into a sound of a waterfall. My personal favourite:


Lead you ears away from these sounds and listen beyond—–into the distance.
What is the quietest sound?

What else do you hear?
What else?

Ignition of lighter: