Interactive Spaces –  Nike Pavilion

Nike. Nails. Graciousness. 

To us, Nike is a brand that is very focused on sports and sportsmanship – kindness and courtesy. Nike has always been about advocating empowerment, empathy and impact. Hence, we propose a pavilion for Nike based on the term “Nailed it!”, which expresses a successful or skillful accomplishment of a task.

The pavilion is made up of  a series of nail-shaped basketball hoops that forms the Nike logo when viewed from the front. Basketball is a sport that does not require much to learn – it is the simple act of placing the ball in the hoop that makes the accomplishment beautiful and worthwhile. The differing heights of the hoops are designed to accommodate to a diverse and inclusive society – young and old, abled and disabled, regardless of any differences that the human race may have. The pavilion also allows for people to come together and engage in a game of basketball, creating an opportunity for building connections and sharing memories with one another. In line with Nike’s belief of “using the power of sport to move the world forward”, the hoops of the pavilion may be taken down and reused as basketball hoops to create courts in less privileged countries, spreading the love for sports and nurturing sportsmanship.

Interactive Spaces – Study of Spaces (Physical)

01 Ugly Lies The Bone Set Design by Es Devlin (Performance)

Ugly Lies the Bone set

02  WeltenLinie by Alicja Kwade

03 Icewatch by Olafur Eliasson

Olafur Eliasson’s work consists of blocks of ice that broke off from an ice sheet in Greenland. By transporting it to exhibitions in developed cities, he aims to raise awareness of the seriousness of climate change by bringing it to the people and letting them witness the impacts of it for themselves. His work encourages visitors to make use of all their senses when interacting with the ice blocks by touching, smelling or hearing the crackling of the ice. The introduction of a natural foreign object into a man-made environment and placing them in a circular manner also draws associations to time. The rate of its depletion is a reminder of the urgency of the matter and encourages viewers to take action. In some sense, the work can be seen as participatory, since all of us are contributing to global warming through our actions.

Interactive Spaces – Study of Spaces (Moving & Static)

01 Flatland series by Aydin Buyuktas (Static Image)

rolling+landscapes+and+cow+farms+seemingly+double+over%2C+while+baseball+and+football+stadiums+appear+to+reverse+the+laws+of+gravity.

“The mind can calculate astronomical dimensions as abstract entities.” – Topophilia, Yi-Fu Tuan.

Buyuktas’ work fulfils exactly what Tuan says by creating a continual perspective – from a frontal to an overhead one. The photos enable us to see beyond what we are able actually able to see with our own two eyes if we were at the same location. Due to the depth and symmetry that is displayed through his photos, we see less of long roads that appear endless. Instead, we are able to identify more of the patterns that appear with the repetition in these spaces. The photos also reminds us of the vastness of the world that we live in. Through Buyuktas’ work, we are able to identify a culture that resonates with the world based on the commonalities in different countries and how their spaces are organised. His work is reflection of how humans seem to have this innate attraction to symmetry and repetition. The framing of his work, from its symmetry and length of the frame naturally leads the viewer from their eye level and upwards, instead of having a main point of focus.

02 Welcome Home by Spike Jonze (Film)
https://www.youtube.com/watch?v=305ryPvU6A8

03 Powers of Ten (1977)  by Charles & Ray Eames (Film)