Interaction with a wallet

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A short exercise in class where we were given a chosen object and asked to interact with it. It’s interesting to see how everyone interacted with the objects without being told what specifically to do, and for most cases, it was instinctive.

Here’s me and Cindy interacting with a wallet.

 

Execute

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National Vertical Marathon

National Vertical Marathon

Execute. What does it mean?

To me, the moment where I feel like I am executing best is when the work I am doing is something I am passionate about, and that momentum keeps me going in the flow. For this particular event that I was involved in, what kept me motivated was the desire to make the event as good as possible, as it represented the school on a national level.

Time

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My connection with T i m e .  

What time means to me:

Time is a reflection. It is essential to grasp the right momentum for the work piece we work on; if it’s too slow viewers would be bored, if it’s too fast viewers may miss out on the full experience of the work.

 

Interactive II: DJ set (using Teabox)

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Always wanted to be a DJ?

This project is by Cindy and myself, where we fulfilled that curiosity in us of incorporating common DJ-ing gestures (i.e. disc scratching, volume control, playlist) in our set up. These gestures were programmed to manipulate the songs in how it would have been with a real DJ set.

 

 

Final Emulation – Cindy and Vivian

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Hey all!

The reference of our emulation is from Benayoun Maurice, titled “Tunnels around the World”. (2013)

We liked and wanted to achieve the zooming effect of the images as a transition into another scene. For our emulation, instead of images, we used videos. And the trigger, using face detection instead of motion tracking. We also added sound elements to make it more interesting.

The following is our emulation titled “Travelogue”. Our intention behind this emulation was to provide a more interactive narrative to viewers. The rationale is that in any mode of story telling, if the audience does not pay attention, there is no engagement between the story and the audience. Therefore, we aim to strike a connection with the viewers of our emulation. This is done by using face detection as a trigger for the audio and transition of our video. (i.e. when viewer looks at screen, video transits to next scene along with audio, however when viewer looks away, the video just continues playing in the background but audio is muted).