FYP: Description

SCRAPING MYRIAD

The fast fashion manufacturing process leaves a lot to be desired and pieces are often thrown away after no more than a few wears. Each rapidly produced garment isn’t built to last and is made to seem like ‘easy come, easy go’ as possible. Scraping Myriad aims to lessen the harmful impacts that fast fashion has on the natural environment by emphasizing upcycling onto society. With scraps and unused clothing articles collected from the public, this project aims to lengthen the use of each clothing articles and create a sustainable cycle for fabric use.

MINIMALISTIC Exhibition: Mega Death

Mega Death

Tatsuo Miyajima

(b.1957, Japan)

A room filled with LED lights, one closer look we will see many gadgets counting down from nine to one and then it blanks out. The cycle repeats with the gadget counting down again from nine. All gadgets have different pace and timing of counting down. We could see the dynamic flow within the art piece at this point of time, however, I was given a shocked when the whole wall went off all of a sudden. 

 

 

Being confused about the meaning of the installation, I went out of the room and read the installation brief and it was when I felt that everything makes sense and realised how smart the artist is in the conveying of the concept, rebirth in Buddhism. The counting down from nine to one signifies the counting down of one’s life and when the gadget blanks out, it signifies a person’s death. 

 


As each and every “life” is different, “death” is never the same. Therefore, each man’s “life” and “death” sparkle and  resonate with others, as if they were performing a majestic and universal symphony. Miyajima considers this the beauty of “ordinary life and death” (Natural Life Time).

Miyajima made a juxtaposition in this installation by forcing the viewers to think of Natural Life Time and the act of Artificial Life Time, which is referred by the installation itself, where deaths are caused by human behaviours like wars and conflict. In my interpretation, I felt the long dark silence somehow represents the massive deaths in a warzone and lives are taken away forcefully as a result. The long dark silence also creates a sense of terror and suspension within the audience, replicating the act of Artifical Life Time.

Miyajima was inspired to create this installation about the Buddhist perspective of rebirth due to his childhood illnesses that left him hospitalised for months. Kids were dying around him in which left an impact on him. He wanted to live. However, when he was discharged from the hospital he saw people were just settling with their mundane life and weren’t appreciating every minute and second of their lives. Miyajima saw these and wanted to establish himself. Hence, this led to the idea of many Miyajima’s works of the idea, rebirth.

 


It is also bold of Miyajima to promote a Buddhist belief in artworks as often than not, religions do spark debates, especially in the globalised world today, it is uncommon to see many different religions in a cohesive society. Miyajima made a bold statement by relating it to Buddhism while having commentary of the increasingly “Artifical Life Time” society in contemporary world today. 

I really like this world as there is such clever use of mediums which allows the installation to really speak for itself and every aspect of the installation is so cleverly thought out and being executed. I am really mindblown with how Miyajima is able to dictate a concept with just simple counters and LEDs. 

 

 

 

Reflection on Reading: Thoughtful Interaction Design

In this reading, we learn many keywords surrounding a good Digital Artefact, we were taught to judge on the intentions and expectations in specific situations while having highly developed judgement skills for the design to be “good”.

To create a digital artefact, we have to start with Interaction Design, which is a design process of creating something that has ‘strong relation to the academic field of human interaction’. These include computer science, information systems and software engineering.


Design Process

1. Design Situation

Reason for the design process to be initiated and the context within which the design work is carried out

2. First Sketch

The view of the first sketch leads to a realisation that design includes responsibility between the client, designer and the design work

3. Everyday Practicalities of Design

Factors like ethical issues, aesthetics, functional considerations, social and organizational contexts have to be taken into considerations and changes have to make accordingly

4. Design in relation to Society

Constant participation in the discussion about the development of infotech and its role with the society

5. Design Artefact

Production of the product


AirPods Vector.svg APPLE AIRPODS

 

In relation to what we have discussed, Apple’s Airpods was produced in 2016 in lieu of creating something that is handsfree, unrestrictive to the user(Design Situation). In this case, apple has successfully eliminated the step of creating the first sketch by using the same design for their existing earpiece design. The success of the earpiece design led to the continuation of the design here.

However, Apple has included some practicalities here by introducing Siri to the Airpods and the earpiece is on whenever its removed from its casing, so that there aren’t any confusing buttons and as such, being foolproof to the user. As part of constantly moving forward with the society, it is easy for the user to lose their earpiece with it being small, hence, in one of the updates, they have added the airpods to their Find my iPhone application so that users can easily locate their product when they lose them.

In my opinion, I find that Apple Airpods is a good design created as they minimised the use of hands movement and allows the user to be engaged in other activities with both hands while still being able to control the device through speaking. It makes good use of one’s different senses. Also, the minute intuitive designs also saves the user from many hassle work and hence, maximising the productivity from one small device.

 

WEEK TWO: ASSIGNMENT

Prima facie, The Third Paradise is not something that can be understood at first glance. While the main gist can be interpreted by the infinity looking shape of the symbol, however, upon researching and hearing Michelangelo Pistoletto talk about the significance of the symbol, I feel the moment of enlightenment and how such a simple symbol can embody such intense knowledge and purposefulness.

Firstly, Pistoletto talked about how the symbol is about finding a balance in everything. With nature and artificial, we find a balance through the symmetricity and with this, it acts almost like a reminder to the audience and artists that the boon or bane lies solely in every individual. We are holding freedom to do almost anything in this world but it is our responsibility to utilize such entity with caution. In the ideal visionary, the ethical behaviours and guiding principle that will ensure the continuity of this society.

Secondly, the use of everyday objects and Pistoletto mentioning about Arte Povera during the talk reminds me that The Third Paradise is highly likely to be influenced by the art movement. Arte Povera was emphatically anti-representational, responding to the new consumer landscape by eliminating artifice and reclaiming the elemental facts of material existence and human. By minimising the elements here, the essence of the materials are highlighted and a different context is emphasized.

Image result for the third paradise

Thirdly, having seen many different versions and photos of The Third Paradise online, I realised that most of them seem to use very simple everyday objects like clothes and stones, and in ADM case, leaves and flowers. Upon some look up, the leaves used to form the symbol on ADM is Red Sessile Joyweed. These plants are very common in Singapore, hence, I guessed this might be why the plants are used here as it is very relatable by people in the local context and also it gives me the message the symbol is universal- no matter where it goes, the same overarching principle of finding balance in everything still applies.

Image may contain: plant, tree and outdoor

All in all, Michelangelo Pistoletto has successfully made it happen and being someone who has gone through many world affairs like WWII, there must be a strong underlying principle why he is promoting such principles to the world. Who knew such deep analogies can be applied to a simple symbol like this?

 

WEEK ONE: ASSIGNMENT

B I O G R A P H Y

Yi Jie is an art student from Singapore. She is currently pursuing BFA in Interactive Media at Nanyang Technological University of Singapore, School of Art, Design and Media. She is exposed to several coding software like Processing, MaxMSP and Arduino and tends to incorporate new media into visual designs. Also, Yi Jie displays great interest in visual designs and mixed media. Apart from her specialisation, she is taking up communication design and fashion design classes to explore the endless possibilities of art.

Yi Jie is deeply inspired by the themes of fantasy and mythical themes, as a result, her works often display hints of such discourse of her interest. She feels the resulting would bring the audience and viewers a unique and whimsical experience definitely. Through technology, she hopes to create a world of mixed reality that reflects the scenery of fascinating wonderland.

W O R K  S A M P L E  (5.0 CLUB)

In collaboration with Felicia Wu and Hiew Jin Yee

5.0 Club attempts to alleviate problems that people normally face in a club/ party with just the use of RFID tags. Audiences are able to navigate around 5.0 Club with an RFID tag that will be given to them before they head into the arena. There are 4 stations namely the Registration Booth, Drinks Bar, DJ Station and last but not least the Light Station. Audiences are able to interact with the different stations through their RFID tags, for example, in clubbing conditions, it is hard to communicate with each other due to loud sounds, however, in Club 5.0, the audiences are able to have their drinks ordered with just their RFID tags that have been registered at the Registration Booth beforehand.

R E S U M E

I N S P I R E D  W O R K

Exploded Flat 2 explores the smallest amount of information needed to comprehend an abstract image. The right side of image shows a grid of pixels that quickly decays to the left into a lower resolution random pattern. The right side of the image gives the information of the subject matter while the left ¾ of the image gives the information of movement. Together the two parts let the viewers interpret the imagery.

This is an interesting piece as it gives the audience a large imaginary space to convey what is shown on the art piece. The audience is given free expression of what they think the image is about and at the same time, this art piece explores the movement of the image in an art piece that seldom comes across the minds of people. 

Adding on, the artist, Jim Campbell is widely known for his LED works. He often displays mixed media like film, sound and LED together to create an art piece which I am deeply inspired and would like to come out with more mixed media art pieces in the future. He has inspired me to take up textile and bring it into my specialisation to create fascinating works like him.