4D Project 2: Sequentially – Impossibilities of Being

 

For this project, I have 3 transitions:

There is a forlorn person trapped in her mental state. I used a darker shade of black and white to represent her current emotional state – dark and eerie.

Then, we proceed on to her flashback, where she view herself as a chirpy and happy girl. Here, I still used black and white to represent a flashback, however, in a lighter tone to represent a lighter and brighter emotion.

Finally, we see this girl moving out to nature. Here, I wanted to express a blurred line between reality and dream. Is this a dream? Did the girl really get out of her depression? The surrounding of a forested area also further enhance this. I also used a signifier like the white heels to express freedom. When she took off her shoes, this represents that she has come out of what was restricting her previously.

 


Lessons to note:

  • There were too many similar photos used
  • Planning every detail when shooting might be a better idea
  • More contrast between first transition and second transition
  • Can explore more techniques

4D PROJECT 2- PROCESS

Coming to a conclusion for this project isn’t an easy feat as I have consulted Lei twice with 2 different story plots and ended up with an entirely different story as my final plot.

Initially, I wanted to go with a vlog style whereby I will depict a day of my life. However, the interesting thing about this idea is that I will be in a role-playing game and live as a character inside the game. However, after exploring further with this idea, I realised the infeasibility of this as I do not have the skills to create animated characters and I couldn’t find an interesting perspective to incorporate real life photos and animated illustrations together. Also, I met some difficulties trying to materialise a concrete story which then led me to my next idea. Hopefully, as I attend more 4D classes, I will learn to pick up some animation skills.

Inspired by a Chinese game called 倩女幽魂

On my second consultation with Lei, I had a concrete story in my mind. I decided to go with a pseudo spin-off of Charlie and the Chocolate Factory.

In the story, a girl fell into an alternative space called Marshland when she got the golden ticket from eating a packet of marshmallows. This story depicts the journey of the girl as she proceeds on in Marshland, she learns to adapt to the place when she found out that wasn’t able to go back to the real world anymore.

 

Below are some storyboards that I have drawn:

img_5478 img_5479 img_5480

However, yet again, as I dipped further into the story, I wanted to tap into real photography whereby I am able to relate and recount my story through photos instead of drawing cartoonish characters. At this point, I was out of ideas on the theme to follow and story to come up with.

As I was doing some researching for my 2D project on movies, I came across these two movies, Heavenly Forest and Gone Girl. This two films instantly inspired my story and perspective for my final product.lain in the final.

Throughout this project, I have learnt to judge my abilities before curating an idea or product and that knowing my limits is utterly crucial in creating a product.