Teamlab, Future World show


An interactive art gallery which also encourage interaction with other users and is able cater for all the age group and genders.

Of all the 15 installations, one of my favourite is the Flutter of Butterflies Beyond Borders. A stunning installation, visual appealing art piece. This installation brought me to a garden in a fantasy world, where I was surrounded by flowers and butterflies with a sweet aroma. What captured my attention the most is the level of interaction. I recalled looking for the motion detector that was monitoring our action and location, which I could not locate it. In this gallery, every movement we made caused the flowers to bud, grow, blossom and eventually wither and disappeared. Similarly, the butterflies die whenever someone touches it, this simulates the relationship between the nature and human in the present world. The cycle of birth and death repeats itself, continuing for eternity. The entire work changes continuously. But the same state will never be repeated.

Another memorable piece is the Crystal Universe. An eye-opening experience, a dream come true, just like entering the space. With thousands of lights blinking, it was like walking through thousands of diamonds or a palace made of diamond. When we first see the rolls of LED light, I was overwhelmed by it, I felt blissful just by looking at it. There is 2 parts to this installation, first being in the rolls of LED lights and viewing them from a distance. Both ways gave me a very different experience and I enjoyed both experience equally. To experience this installation completely, one has to view it both ways. In the rolls of LED lights, it was like travelling in the space with the stars attracting to me. Discovering diamonds and more of these diamond charging towards me. The colours and intensity of the light changing for me. Viewing the piece outside as a whole, it was as good as watching a fireworks directly in front of me. The changing lighting represent a person life, a person going through different phrase of life and change when a person enter (into your life), which impact your life. The action of controlling the lighting is similar to a person controlling his own life with the pattern of his life changing by the people in his life.



Part 1

The aim of this project is to tackle the problem Singapore is facing now, such as aging population, climate change, economic restricting, changes to buyer’s behavior, land scarcity and urban population growth and pressures on public finances, which will hinder the growth of Singapore. By implementing this Smart Nation project, Singapore would be able to use technology as a tool to resolve these issues and at the same time, provides citizen a more pleasant environment to live in. Taking advantage of Internet of Things, the citizens are able to give feedback effectively. With the feedback, improvement can be done faster and create more possibilities for enterprise.

Smart Nation will benefits the senior citizen the most, however it will not affect this generation of Senior citizen but the next. Hence, long term wise, Gen Y will benefits the most, as we are used to technology and when the project succeeded, fully implemented and being accepted by the citizen and that will be when the Gen Y become a senior citizen.

Singapore’s life expectancy is one of the highest in the world. Its older population (age 60+) is projected to grow from 814,000 (15 per cent of population) in 2012 to 2,308,000 (38 per cent) by 2050.

Secondly, just within Asia, Japan, South Korea and China have implemented this project and have been seeing result. Hence Singapore will need to follow suit in order to keep up the pace, or it may hinder Singapore’s growth in the future.

Part 2

How can I contribute to Singapore if I am a …

Concept: Connecting 2 people from 2 different places through projection on bus stop’s advertising panel or MRT Station’s platform barrier. Through the projection, the 2 party will answer the question “How can I contribute to Singapore if I am a (the other party’s occupation)” The projection will project the other party dressing to represent their occupation.

Aim of this project: Through answering the question, we will be able to collect feedback from the citizen. As citizens are answering in a causal setting, feedback receive will be candid, limitless/without boundary/unrealistic. Though the feedback may be candid, it is very valuable as these are what the citizen wants.

Benefits: Publicity for Smart Nation and to collect candid feedback from citizen as data. Encourage interaction from other commuters.





When someone stand close to the bus stop’s advertising panel or MRT Station’s platform barrier, the program will prone people to start the activity by connecting it with their phone.








With 2 commuters connected, they will enter their occupation with their phone and the projection will project the opposite party’s dressing to simulate that they have change role while the glass still reflects their own face.




Next, “How can I contribute to Singapore if I am a (the other commuter’s occupation)” will surface on the panel, the commuters will then need to key in what they think by entering it into their phone. The other party will receive what the other commuter key in as while and that statement can act as a motivation for each other as it may be the reason why they chose the job or just for a good laugh. When there is no one to connect to, the program will project a random occupation like transport minister, education minister and etc. The feedback received will be filter and release as infographics and these data allow us to come out with more ideas for Smart Nation project.




Part 1:

Hemali Bhuta’s multi-disciplinary practice is primarily concerned with the notion of an ‘in between’ or ‘transitory’ space and the elements that contain or create those spaces. For Bhuta, ‘in-between-ness’ is a plane where the limitations of dimensionality do not apply and there is a possibility for transcendence. Bhuta’s work often references ritual, both religious and domestic (building off her earlier experience as an interior designer), and she uses materials of ritual, from wax, to alum, to soap, to transform spaces and to draw attention to its often forgotten corners and architectural details.


Hemali Bhuta’s Growing

Made from incense sticks of different fragrances that are strung together and suspended from above, this work is a reaction to and continuation of a previous work, The Shedding (2008). The constant cycle of shedding and growing reflects on ideas of growth, life and death, and the state of ‘in-betweenness’. Growing is also informed by the Buddhist concept of dependent co-origination: human beings are a unique species, yet form part of the larger whole that is Nature; both are subject to the same cycles of birth, growth and death. In this respect, we are like the single incense stick that aspires to be singular and ‘pure’ with its own novel fragrance, yet is also part of a larger perfumed environment. The work also alludes to ideas of tangibility, fragility and temporality. Bhuta’s use of unusual materials reaffirms her interest in the transformative power of vernacular everyday materials and their aesthetically generative possibilities.


My version of Hemali Bhuta’s Growing setup

diagram-01 diagram-02 diagram-03 diagram-04



Hemali Bhuta’s other work

Hemali Bhuta’s Shedding

Shedding depicts long brushes, made of black horsehair, that hang from the ceiling. The artist created vibrations that caused these brushes to shed their hair and accumulate in a thick, black carpet on the floor. Shedding references the hair of pilgrims, which when cut in religious centers, is an act of devout belief and personal sacrifice – which is further commodified and exported in the form of wigs used for a variety of transformations by its future users. The artist takes a closer look at the manifold strategies with which we hide, expose or transform ourselves, giving in to society’s constantly changing demands for individuality and belonging. Beyond an impressive aesthetic play of form and process, Bhuta raises important questions about the manipulation and the covering up of reality.


Part 2: Thoughtful interaction design

Previously, Kim Goodwin’s “Designing for the Digital Age” mentioned that a good design has to satisfy human’s needs and wants and design only happens when there is a issue, while in Jonas löwgren and Erik Stolterman’s Thoughtful Interaction Design, a good design is defined in relation to societal laws; regulations, agreements and contracts, and in relation to ideological considerations such as democratic, cultural, and environmental ideas. To bind them together, a good design would refers to a well thought solution that satisfy the end users and their society.

Jonas löwgren and Erik Stolterman’s idea of a thoughtful interaction design refers to the process that is arranged within existing resource constraints to create, shape, and decide all use-oriented qualities (structuarl, functional, ethical, and aesthetic) of a digital artifact for one or many clients. To create a thoughtful interaction design or a good design, the designer has to learn to overcome challenges, push himself to the limit and to has a critical mind. The designer has to study the man-computer interaction and formulate their own thoughts, considerations and actions for the interaction. Designer need to be flexible in their design, as their target audience may be different and different users will have different habit, traditions, and practice, and therefore every design process is unique.


A thoughtful designed interactive experience: Snap Chat

  1. Layout: Jonas löwgren and Erik Stolterman mentioned that the complex can be make less complex by organizing, structuring, and categorize, the design must be neat and categorized accordingly in order for the user to be able to use the product with ease. Snap Chat organize it’s content so that only the content the user want to see is displayed on the front page. As a designer, you might also need help in creating order and meaning in a complex world.Snapchat allows/encourage users to film with their phone vertically, which is more convenience for most phone users as we tend to keep our phone vertically. Beside being more convenience, it is also quicker to take video or photo without rotating the phone.


2. Privacy: Something today society needs. The contents that the users sent out using Snapchat will be deleted the servers and the receivers’ phone, a feature which will prevent people from getting trouble from social media. Users can choose which friends they want to send to or whether they want to set it as their story, which will be visible for a day and disappear. The main concept of the Snapchat is to encourage user to create casual video or photo and send to their friends. Users don’t have to stress about having the needs to create quality video or image and do not need to worry about not receiving enough likes or views. Snapchat convinces users that it is alright to share content that is only temporarily interesting.


3. Facial recognition: Snapchat is one of the pioneer in video filter which users can easily used it to spice up their video or image. Snapchat facial recognition can read up to 2 faces, by doing so Snapchat encourage users to interact with their friend and through this interaction Snapchat received free publicity.

Overall Snapchat’s function is fairly simple and straightforward and I will say the design of it is well thought out, users are able to use the product without too much explanation.




Part 1: 

Singapore Biennale 2016: An Atlas of Mirrors


The exhibit that I find most interesting is Growing by Hemali Bhuta. Growing is informed by the Buddhist concept of dependent co-origination: human beings are a unique species, yet form part of the larger whole that is Nature; both are subject to the same cycles of birth, growth and death. I am personally attached to this exhibit because this installation is made up of a unusual material, incense sticks and because I am a Buddhist myself I find it intriguing that someone actually used incense sticks in Art. My impression of incense in always something very holy, something I will not touch unless to worship the god or the dead. However Hemali Bhuta used incense sticks as a connection to the dead which represents death. And because the installation is made of incense sticks of different fragrances, I could smell it from far away and I was very curious where does the smell came from. This smell represented us as living beings taking most spaces.

This installation is made of Incense sticks, monofilament threads, metal weights, tape, staple pins and hooks. Hemali Bhuta is process-based artist, she loves to explore the colours, textures, sizes and smells of various objects and tools. She is also interested in the tactile qualities of vernacular everyday materials, and their potential to be transformed into aesthetically pleasing artworks that provides a new perspective to the viewer.

Project URL:

Part 2:

In response to Kim Goodwin’s “Designing for the Digital Age”, I agree that Art and Design is different. He mentioned “design is a craft because it is neither science nor art, but somewhere in between” and Art is something personal which “expresses the inner vision of the artist” and there is no right or wrong ‘answer’ to Art, but there is bad design when the design failed to serve its purpose and it does not matter if it is about the designer or not.

This is a very interesting concept which clearly explain how is Art and Design different, it is also a very important discovery for myself as this help me to understand what I want I actually to do and clear my doubt about whether my works are good design or are they a piece of art. I also like how she mention that design can only happen when there is certain constrain , as Art is something more personal and design is about solving a problem to help the fellow human beings, animals or the environment. Therefore Cooper has came out with Goal Directed Design which I feel is a great tool of a guide to help the way designers think, so that it is more effective and faster.

Cooper’s Goal Directed Design is breakdown into 4 parts: Principles, Pattern, Process and Practices which can be apply to my thinking process in the future

Principles: Asking appropriate questions about my design.

Pattern: The vocabulary of design from research, exposing self to other’s work and through experience.

Process: The right Personas

Practices: Working with Clients, Colleagues and Engineers

This 4Ps will boost designer thinking process and minimize designing on the wrong direction.


1. Why do designers need such a long time to master the technique?

2. How to work well with the Engineers and not let them get into our way?