Glitch is described by Rosa as a noticeable break from the flow of information within a digital communication system that causes errors in the overall presentation of information in a digital space. It causes the loss of functionality within a digital environment. With the understanding of this form of a digital mess, she focuses her understanding of glitch in the areas of political and social usages within the scope of digital art.
This is an area that team Jodi which consists of two artist Joan Heemskerk and Dirk Paesmans are actively persuading as well through their internet art project Jodi.org. It is a time before the internet space is polluted with overwhelming computer graphics and animations that screams for attention. Upon entering the term jodi.org and random web pages unload. There will be different types of websites popping up. It could be random words or broken HTML codes, video/photo montages and flashing glitchy error graphics spread randomly on the websites. By pressing, links/buttons available on the websites will bring the users to other websites that are just as random as the previous one. It exposed the visiting users to confusions and fear as they journeyed on this road of distorted websites. At the same time, it also invokes curiosity and enthusiasm among users to be involved in the notion of exploration.
Team Jodi questions the definition of errors in a digital environment by presenting websites in a distorted manner. Team Jodi explore the possibilities to engage relevant users through embracing digital mediums in their imperfect form. Their idea to dissect digital mediums into their basic parts and present them in individual components provides users to appreciate the digital environment from a different perspective. They question the role of glitch and the disruptive qualities it processes in a digital environment. The audience is challenged to rethink their perception of glitch as a negative digital component which cause frustrating experience of interruption in various digital environment. Team Jodi ultimately wants the audience to take up the responsibility to be connected with the imperfectness of glitch and view its supposedly dis-functional quality as a desirable quality. They want to understand the prospect of glitch as an artistic representation in the context of digital art.
Visual references of the various jodi.org websites.
For this pirate broadcasting/ micro project, I decided to live stream a youtube video playlist “Youtube Poety”.
This is the link: https://www.youtube.com/watch?v=TUa4wO6MoIU&list=PLXd–rZ4c_coIyLPEWmSVyh_hJcTuCBcM
This is the next best youtube video playlist other than “The Most Important Videos”.
This is the link: https://www.youtube.com/watch?v=q6EoRBvdVPQ&list=PL7hE85vptfo-T_Yv3ciyQTlc4FT1hdVGl
I tried on both Facebook Live and Instagram Live platform to see the potential responses from people that are online and bothered to watch my entertainment I prepared for them.
Facebook live final take:
I tried it on Facebook Live. I had some technical difficulties during my first take but I did not take it down. Some how the likes and comments went this take instead of the later one which I did the proper take. I feel it somehow reflects on the internet environment that we are in now. Sometimes casual contents are the ones that went viral instead of contents that are carefully planned. It is hard to predict what the internet wants at the end of the day.
And yes someone shared my life feed as well. Ha ha.
Instagram Live final take:
Next, I tried Instagram Live for another round to see the response. Somehow I feel users are more responsive on Instagram as compared to Facebook. One of the main reasons I feel is because Instagram is meant for videos and photos sharing and Facebook has these features but other features as well.
Other features such as the icons of users popping up on the screen when they tune in to your feed makes you feel that you are not alone and talking to yourself. There are also features such as an icon where you can send “wave” to your viewers for instant interactions. These features creates a friendly online environment for people to share and watch online content.
Anyway talking about funny videos, you guys should watch this as well:
This is the video documentation for our final project presentation. We were glad that it invoked responses from the people that were watching the interaction happening between the installation and its participant. Many people were taking videos and photos of the participant’s actions. This was the ideal scenario we wanted to achieve. The interaction between the installation and the participant and another form of interaction between the bystanders and the participants.
We tried testing our interactive installation at the concrete wall. Initially we used light sticks as the light source. We took screenshot of the colors of the light stick and got their values on Photoshop. We input the values into Max so it can detect the colors. However, once we were in the open area, the camera cannot detect the light stick. It was because the light source from the open affected the readings. In the end, we used colored paper instead.
It was fun testing out the installation ourselves. Through the testing we determined the optimum distance the person had to stand from the camera in order for patch to work. We also tested out different combinations of sound to understand how it will affects the user trying out the installation. We just hope it will not rain on the day of the final presentation.
The following are the screenshots for the patch we did for our interactive installation.
The following is the video documentation of us trying out the Max patch. We used light sticks and several colored materials to test out the patch.
The main issue for our patch is the webcam not detecting the colors at times. Therefore, it was quite frustrating as we were not sure at times if it was the fault of the patch or the fault of the camera. To put an end to our problem, we borrowed an external webcam that is more reliable, so the detection rate of the colors is more consistent.
The train is a simple yet interesting text based interactive web story. The story is about you having a date with a girl, and you have to find your way home. In the beginning, the girl you have a date with will take to you to destiny. When she leaves, you have to find your way home through making a series of choices in which will affects the outcome of the ending. There is a total of ten different endings for the players to explore. This interactive project showcases the power of storytelling. Through using purely text, it can engage the player to go the entire flow of the story. It also creates curiosity within the players which make them replay the interactive story to discover the other different endings.
These are the scenes for the ending of the game. It will consists of a final event which will provide the player with three choices. Each choice will leads to a different ending. There will be three different endings in total.
These are the trial scenes for our game project. These scenes tell the story of how sook ching was being carried out. We want to show the fear and uncertainties it created during that period. It also shows the moral dilemma the main character had to go through when faced with people he had a personal connection with.
For the Lozano-Hemmer’s Shadow Boxes patch, I played around with the values to create different effects for the visual output. I combined a cv.jit.centroids patch with it to add sound effect to the overall patch. The following is the documentation for the combined patch. Enjoy! 😀
For the face tracking patch, I learnt how to map the face of Will Smith on top of my face for visual output. I added the video velocity effect with cv.jit.HSflow to see how it will work out with the face tracking patch. It managed to create some beautiful and interactive effects. The following is the documentation for the combined patch. Enjoy! 😀