Interactive 2: Documentation and Progress IV

As our project required the use of color mediums and body movements to trigger audio outputs as a form of interaction for our planned interactive installation, we tested out some patches to look for various possibilities. 

Triggering of audio outputs by recognizing the position of the held object (Yellow object) on the screen. Different audio output is created when the object is at different position. 

We will be creating and exploring different audios suitable for our interactive installation since we solved the issue of triggering audio output. 

We feel that the audios we assembled should provide relevant information for the users to figure out the context of the space by themselves instead of informing them in the first place. We hope that this form of information output will invoke interest from the users and causes them to explore the space around them.

Interactive 2: Documentation and Progress III

After much discussion and refinement, we have decided to create a cave experience through the use of audio in a dark room setting. A confined dark room is a perfect metaphor for a cave. Each participant will be given light sticks to placed on both his/her ankles. These light sources served as trackers for the cameras put in the room to trigger cave related sounds through the notion of walking around the space. We feel that it will be interesting to explore the interaction of people with a place when the element of sight is cut off from them. We are planning to have additional cameras set up to allow the people outside the installation space to view the interaction happening inside the space. This is to allow participation from the people outside the installation space. 

Referencing sounds: