Category: interactivity




//Two holes, one robot woman. A very challenging puzzle game.


A puzzle platform game that uses physics heavily to explore a never before used mechanics, portals, to solve puzzles and challenges while listening to a very sarcastic narrator which adds a dynamic layer of narrative and humor

Interactivity ( to me)






To me, interactivity is about creating the Personal experience. It’s about being there, being part of the world, the art, the action. Its about an experience you have to make what you create connect with the User. I create games and I would like my game to change the way people think about games. To break free from what we typically understand about games and to create new experiences through games.