Recent Posts

Interactive II Progress (28th Mar)

Fabby K

Tuesday, Mar 28, 2017 - 01:46:14 pm

@ Fabian Kang

Winzaw and I looked at some tutorials found on youtube and tried to mash some of them together.

So the patch records voice for 8 seconds and playback in a robotic tune for twice over. and this audio playback will affect the particles to generate some visual feedback. Afterwhich the process happens again automatically. had to create a randomizer to randomize Read more →

Categories: Final Project
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[Interactive 2] Milestone - 28 Mar

Hannah

Tuesday, Mar 28, 2017 - 11:59:39 am

@ Hannah Kwah

“Cattitude” by Putri Dina and Hannah Kwah

Milestones Project Proposal  |  28th Mar  |  4th Apr  |  11th Apr  |  12th Apr  |  15th Apr  |  16th Apr  |  17th Apr  |  Final Documentation

Particle Videos

 

Resources EditorX: http://infusionsystems.com/catalog/product_info.php/products_id/403

Touch v1.5: http://infusionsystems.com/catalog/product_info.php/products_id/135

Max Read more →

Categories: Final Project
Tags: Cattitude
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Butterfly Effect(SuHwee & ZiFeng) Week 11 Milestone

Ong Zi Feng

Tuesday, Mar 28, 2017 - 11:04:27 am

@ Basics

Planned Milestone for Week 10-11:

Write up a rough Max Patch for Motion tracking using camera and particle/visual generation from the point/blob that was tracked by the motion tracking. Catch more caterpillar/cocoon from different area and see how long they need to become butterfly + research more about butterfly.

Actual Milestone Done in Week 10 -11

Purchased the materials and built box for the project using Read more →
Categories: Process
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ASSIGNMENT 4: Alpha Blending Faces

Fabby K

Sunday, Mar 26, 2017 - 05:47:30 pm

@ Fabian Kang

To see other Assignments:

Assignment 1: Magic Mirror  |  Assignment 2: Face Tracking  |  Assignment 3: Seflie Instructor  |   Assignment 4: Alpha Blending   |   Assignment 5: Pixelation Mapping

https://www.youtube.com/watch?v=wTIhF6LSlcw

The assignment requirement for this one was to use MAX  to blend a face onto my own. So I chose Donnie Yen to morph into.

However, as mentioned in the video, I Read more →

Categories: Process
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Butterfly Effect - Sourcing of Materials [Zi Feng & Su Hwee]

Su Hwee Lim

Saturday, Mar 25, 2017 - 05:24:12 pm

@ Hwee's

The most important and hard to get is the Butterfly. We have been calling oh’farm to have regular updates regarding of the caterpillar kit that is out of stock during our last visit.

We also found other alternative to catch butterfly. From this article “Setting Gardens A-Flutter” by Nature Society they mention about Alexandra Canal Linear Park, Read more →

Categories: Process
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Interactive 2: Documentation and Progress III

Zhou Yang

Saturday, Mar 25, 2017 - 05:20:34 pm

@ Things can go wrong but life goes on.

After much discussion and refinement, we have decided to create a cave experience through the use of audio in a dark room setting. A confined dark room is a perfect metaphor for a cave. Each participant will be given light sticks to placed on both his/her ankles. These light sources served as trackers for the cameras put in Read more →

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Butterfly Effect - Research for other similar projects [Zi Feng & Su Hwee]

Su Hwee Lim

Saturday, Mar 25, 2017 - 04:44:56 pm

@ Hwee's

https://www.youtube.com/watch?v=RT3v4ALwHVw

Hologram can be a future ideas for other project, the effect is quite interesting as a 2D image can be portray in 3D. However there is also limitation to the size that can be show.

https://www.youtube.com/watch?v=Qq3-Y2Z1Zn4

This installation not just only an artwork but also an educational piece that raise about educational issue.

https://www.youtube.com/watch?v=S4C4zKv1oh4

Curiosity Cloud installation work on a simple idea of using Read more →

Categories: Research
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Final Project Milestone

Val Lay

Wednesday, Mar 22, 2017 - 10:02:48 am

@ ◢ ◤

Project Basis: Live visuals + sound + movement

Interactive II

Team members: Valerie , Gladys, Siew Hua

Our project focuses on creating sound and visuals synced to body (mainly hand) movements. Using a Kinect as an input, body tracking movements are detected and communicated between Ableton Live and Synapse to create dubstep tunes. As for the visuals, particle movements are Read more →

Categories: Final Project | Research
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Interactive II: Description & Milestones

Joan

Tuesday, Mar 21, 2017 - 11:18:46 pm

@ Joan

Team Pattymore: Anam, Isaac, Jessie, Joan Project location: Installation @ room downstairs

Our aim is to create the “Patronus Charm” from the Harry Potter series. The Patronus Charm is a magic spell that wizards cast from their wands. It casts a white vapour which can transform into an animal. In our version, when the wand is waved, an animal appears in the Read more →

Categories: Final Project | Process
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Interactive 2: Documentation and Progress II

Zhou Yang

Tuesday, Mar 21, 2017 - 12:02:16 pm

@ Things can go wrong but life goes on.

21 March 2017

Concept refinement

Current project direction/idea:

Four players will interact with each other as well as the computer to create sound in a dark room. There will be a total of 4 computers, each with four colors corresponding to a certain instrument or beat. Players have to mover near to the computer to trigger faster Read more →

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