Recent Posts
Interactive II Progress (28th Mar)
Winzaw and I looked at some tutorials found on youtube and tried to mash some of them together.
So the patch records voice for 8 seconds and playback in a robotic tune for twice over. and this audio playback will affect the particles to generate some visual feedback. Afterwhich the process happens again automatically. had to create a randomizer to randomize Read more →
[Interactive 2] Milestone - 28 Mar
“Cattitude” by Putri Dina and Hannah Kwah
Milestones Project Proposal | 28th Mar | 4th Apr | 11th Apr | 12th Apr | 15th Apr | 16th Apr | 17th Apr | Final Documentation
Particle Videos
Resources EditorX: http://infusionsystems.com/catalog/product_info.php/products_id/403
Touch v1.5: http://infusionsystems.com/catalog/product_info.php/products_id/135
Max Read more →
Butterfly Effect(SuHwee & ZiFeng) Week 11 Milestone
Planned Milestone for Week 10-11:
Write up a rough Max Patch for Motion tracking using camera and particle/visual generation from the point/blob that was tracked by the motion tracking. Catch more caterpillar/cocoon from different area and see how long they need to become butterfly + research more about butterfly.Actual Milestone Done in Week 10 -11
Purchased the materials and built box for the project using Read more →ASSIGNMENT 4: Alpha Blending Faces
To see other Assignments:
Assignment 1: Magic Mirror | Assignment 2: Face Tracking | Assignment 3: Seflie Instructor | Assignment 4: Alpha Blending | Assignment 5: Pixelation Mapping
https://www.youtube.com/watch?v=wTIhF6LSlcw
The assignment requirement for this one was to use MAX to blend a face onto my own. So I chose Donnie Yen to morph into.
However, as mentioned in the video, I Read more →
Butterfly Effect - Sourcing of Materials [Zi Feng & Su Hwee]
The most important and hard to get is the Butterfly. We have been calling oh’farm to have regular updates regarding of the caterpillar kit that is out of stock during our last visit.
We also found other alternative to catch butterfly. From this article “Setting Gardens A-Flutter” by Nature Society they mention about Alexandra Canal Linear Park, Read more →
Interactive 2: Documentation and Progress III
After much discussion and refinement, we have decided to create a cave experience through the use of audio in a dark room setting. A confined dark room is a perfect metaphor for a cave. Each participant will be given light sticks to placed on both his/her ankles. These light sources served as trackers for the cameras put in Read more →
Butterfly Effect - Research for other similar projects [Zi Feng & Su Hwee]
https://www.youtube.com/watch?v=RT3v4ALwHVw
Hologram can be a future ideas for other project, the effect is quite interesting as a 2D image can be portray in 3D. However there is also limitation to the size that can be show.
https://www.youtube.com/watch?v=Qq3-Y2Z1Zn4
This installation not just only an artwork but also an educational piece that raise about educational issue.
https://www.youtube.com/watch?v=S4C4zKv1oh4
Curiosity Cloud installation work on a simple idea of using Read more →
Final Project Milestone
Project Basis: Live visuals + sound + movement
Interactive II
Team members: Valerie , Gladys, Siew Hua
Our project focuses on creating sound and visuals synced to body (mainly hand) movements. Using a Kinect as an input, body tracking movements are detected and communicated between Ableton Live and Synapse to create dubstep tunes. As for the visuals, particle movements are Read more →
Interactive II: Description & Milestones
Team Pattymore: Anam, Isaac, Jessie, Joan Project location: Installation @ room downstairs
Our aim is to create the “Patronus Charm” from the Harry Potter series. The Patronus Charm is a magic spell that wizards cast from their wands. It casts a white vapour which can transform into an animal. In our version, when the wand is waved, an animal appears in the Read more →
Interactive 2: Documentation and Progress II
21 March 2017
Concept refinement
Current project direction/idea:
Four players will interact with each other as well as the computer to create sound in a dark room. There will be a total of 4 computers, each with four colors corresponding to a certain instrument or beat. Players have to mover near to the computer to trigger faster Read more →